Manual fix needed, using 'noop' comment to silence warnings and convert
for loop to a probably more readable while loop.
eslint --no-config-lookup --rule '"no-empty": 1'
Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This way it's clear what's the input and what's the output of the
computation.
All map generation scripts should reman working. They are adopted in a
future commit.
`Engine.SetProgress` and `Engine.ExportMap` can be removed in a future
commit.
Comments by: @marder, @sera, @Stan
Differential Revision: https://code.wildfiregames.com/D5220
This was SVN commit r28093.
TS_ASSERT_EQUALS_APPROX must not silently pass if epsilon wasn't given.
Sort Vector2D.rotate summands by component rather than saving one
character.
This was SVN commit r21062.
This patch has the extra benefit that the stack trace actually appears
on Windows now, instead of going into the void.
Tested by Vladislav, refs #4419
This was SVN commit r19045.
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.