Commit graph

107 commits

Author SHA1 Message Date
Ykkrosh
549150fe38 Atlas: simple camera control and terrain editing.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.

This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
Ykkrosh
cf37e9cbe6 Atlas: Added a button. Reorganised game<->UI communication system.
main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.

This was SVN commit r2446.
2005-06-27 23:04:34 +00:00
Ykkrosh
9007d77030 ScEd/lib compatibility - USE_WINMAIN (since it uses WinMain instead of main) and NO_MAIN_REDIRECT (so it can use MFC's WinMain)
This was SVN commit r2442.
2005-06-26 17:12:48 +00:00
Matei
a50b118c6c Added SmoothElevationPainter.
This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
Ykkrosh
5c4d41fd0f Initial parts of Atlas integration
This was SVN commit r2435.
2005-06-25 02:21:26 +00:00
dan
816293ff36 Added iniFromScenario code through a new constructor in Map::
Initial test, doesn't load the .xml yet,

This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
Ykkrosh
d4617cbd3e Minor warning-fixes and miscellaneous tidiness
This was SVN commit r2416.
2005-06-20 22:04:08 +00:00
olsner
32772dbf71 So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
This was SVN commit r2414.
2005-06-20 17:34:17 +00:00
Matei
470d87c489 Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
Matei
2bfad45723 Added initFromScenario function for Dan to work on.
This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
Matei
06b3e512d7 Modified the way objects are converted from JS to C++ to make it easier to use.
This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
Ykkrosh
e3d8dd1b82 Colour Tester: added display of DXT version and image size
This was SVN commit r2401.
2005-06-18 00:56:50 +00:00
Ykkrosh
92d221f183 Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
Atlas: Nicer handling of menus.

This was SVN commit r2400.
2005-06-17 23:14:06 +00:00
Ykkrosh
e43892634b Trying once more to rename this stuff correctly...
This was SVN commit r2389.
2005-06-14 20:46:45 +00:00
Ykkrosh
79b92f8a16 Renaming new PMDExp
This was SVN commit r2388.
2005-06-14 20:42:41 +00:00
Ykkrosh
982bcf268d Deleting old PMDExp...
This was SVN commit r2387.
2005-06-14 20:39:51 +00:00
Ykkrosh
5d72244c0c Minor changes to the new PMDExp code, to make it compile successfully. Removed redundant files.
This was SVN commit r2386.
2005-06-14 20:33:50 +00:00
Acumen
64e2234e81 Latest version of pmdexp provided by Rich (though he's not sure if it's in a compileable state or not).
This was SVN commit r2381.
2005-06-09 22:43:04 +00:00
Matei
08ef5c2b68 Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
Matei
bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
Ykkrosh
4c16658a09 Updated autobuilder to maybe work.
This was SVN commit r2369.
2005-06-02 18:13:38 +00:00
Ykkrosh
e583af307f Updated autobuilder to update ps.pdb.
Animation files with filename="" are now ignored.

This was SVN commit r2368.
2005-06-02 18:04:20 +00:00
Ykkrosh
b657a1cbca Added CStr and some other things to precompiled.h, to reduce build times.
Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.

This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
Matei
34f599f3d4 Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P.
This was SVN commit r2340.
2005-05-23 03:51:37 +00:00
Ykkrosh
6c7dfedcbf Repaint ScEd at 2 fps when non-minimised but behind other windows
This was SVN commit r2339.
2005-05-23 03:11:04 +00:00
Matei
56343ae9c8 Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
This was SVN commit r2338.
2005-05-23 02:52:37 +00:00
Ykkrosh
aa027d20ec Fixed ScEd again - renamed the network system's CCommand to CNetCommand, since ScEd used that name first :-P
This was SVN commit r2337.
2005-05-23 02:39:07 +00:00
Ykkrosh
4d8c1014fb Fixed ScEd
This was SVN commit r2336.
2005-05-23 01:55:30 +00:00
Ykkrosh
409675eb44 Added icons
This was SVN commit r2326.
2005-05-20 03:28:37 +00:00
Ykkrosh
16853b79a9 Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
Colour Tester: supports drag-and-drop of image files onto program
window.

This was SVN commit r2324.
2005-05-19 05:06:28 +00:00
Ykkrosh
7f3a74f077 Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
This was SVN commit r2323.
2005-05-19 02:46:42 +00:00
Ykkrosh
600a55b7d7 Boost Random
This was SVN commit r2315.
2005-05-16 15:19:46 +00:00
Matei
e41ddc4e77 Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
This was SVN commit r2313.
2005-05-16 07:30:39 +00:00
Matei
08ada296f8 Replaced tabs with 4 spaces each to be consisent.
This was SVN commit r2301.
2005-05-13 00:54:10 +00:00
Matei
b772559fbe Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
Matei
c8dc599ab8 Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type
rmgen script.js ../../binaries/data/mods/official/maps/scenarios/map

This was SVN commit r2297.
2005-05-12 21:17:32 +00:00
Matei
2063404672 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.Made rmgen use js32d.lib instead of js32.lib.
This was SVN commit r2296.
2005-05-12 21:02:55 +00:00
Matei
bad202f4d0 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.
This was SVN commit r2295.
2005-05-12 20:59:22 +00:00
Matei
304037164b Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator.
This was SVN commit r2293.
2005-05-12 05:16:59 +00:00
Ykkrosh
a75bf7fb1e Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
This was SVN commit r2291.
2005-05-12 03:55:39 +00:00
Ykkrosh
73ecee0c60 Fixed colour calculation. Stopped displaying .svn directories.
This was SVN commit r2199.
2005-04-29 21:19:47 +00:00
Ykkrosh
6dc15e1d06 Customisable colour settings.
This was SVN commit r2198.
2005-04-29 20:36:30 +00:00
Ykkrosh
c002228314 Initial code for the Colour Tester tool.
This was SVN commit r2196.
2005-04-29 18:46:48 +00:00
Ykkrosh
0fc17f7305 Uninteresting things that I've had hanging around for a while.
This was SVN commit r2190.
2005-04-28 20:50:19 +00:00
Ykkrosh
780b6e266b Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
Ykkrosh
58f0ce296e Wondering whether automated builds work again...
This was SVN commit r2154.
2005-04-20 19:54:29 +00:00
Ykkrosh
b3cd340eec Updated binaries, and ScEd.
This was SVN commit r2129.
2005-04-13 05:08:45 +00:00
Ykkrosh
6a0b5fa0ab ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
Fixed random actor props.

This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
Ykkrosh
31fb8c37c4 Entity XML inheritance graph generator. (Basically just Graphviz.)
This was SVN commit r2091.
2005-03-30 18:03:47 +00:00
Ykkrosh
8b12c84df7 ScEd: allowed creation of non-entity objects, pending total entitisation
This was SVN commit r2085.
2005-03-30 05:43:22 +00:00