Ykkrosh
549150fe38
Atlas: simple camera control and terrain editing.
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Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.
This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
Ykkrosh
cf37e9cbe6
Atlas: Added a button. Reorganised game<->UI communication system.
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main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.
This was SVN commit r2446.
2005-06-27 23:04:34 +00:00
Ykkrosh
9007d77030
ScEd/lib compatibility - USE_WINMAIN (since it uses WinMain instead of main) and NO_MAIN_REDIRECT (so it can use MFC's WinMain)
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This was SVN commit r2442.
2005-06-26 17:12:48 +00:00
Matei
a50b118c6c
Added SmoothElevationPainter.
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This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
Ykkrosh
5c4d41fd0f
Initial parts of Atlas integration
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This was SVN commit r2435.
2005-06-25 02:21:26 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
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Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
Ykkrosh
d4617cbd3e
Minor warning-fixes and miscellaneous tidiness
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This was SVN commit r2416.
2005-06-20 22:04:08 +00:00
olsner
32772dbf71
So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
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This was SVN commit r2414.
2005-06-20 17:34:17 +00:00
Matei
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
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This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
Matei
2bfad45723
Added initFromScenario function for Dan to work on.
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This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
Matei
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
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This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
Ykkrosh
e3d8dd1b82
Colour Tester: added display of DXT version and image size
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This was SVN commit r2401.
2005-06-18 00:56:50 +00:00
Ykkrosh
92d221f183
Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
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Atlas: Nicer handling of menus.
This was SVN commit r2400.
2005-06-17 23:14:06 +00:00
Ykkrosh
e43892634b
Trying once more to rename this stuff correctly...
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This was SVN commit r2389.
2005-06-14 20:46:45 +00:00
Ykkrosh
79b92f8a16
Renaming new PMDExp
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This was SVN commit r2388.
2005-06-14 20:42:41 +00:00
Ykkrosh
982bcf268d
Deleting old PMDExp...
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This was SVN commit r2387.
2005-06-14 20:39:51 +00:00
Ykkrosh
5d72244c0c
Minor changes to the new PMDExp code, to make it compile successfully. Removed redundant files.
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This was SVN commit r2386.
2005-06-14 20:33:50 +00:00
Acumen
64e2234e81
Latest version of pmdexp provided by Rich (though he's not sure if it's in a compileable state or not).
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This was SVN commit r2381.
2005-06-09 22:43:04 +00:00
Matei
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
Matei
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
Ykkrosh
4c16658a09
Updated autobuilder to maybe work.
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This was SVN commit r2369.
2005-06-02 18:13:38 +00:00
Ykkrosh
e583af307f
Updated autobuilder to update ps.pdb.
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Animation files with filename="" are now ignored.
This was SVN commit r2368.
2005-06-02 18:04:20 +00:00
Ykkrosh
b657a1cbca
Added CStr and some other things to precompiled.h, to reduce build times.
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Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.
This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
Matei
34f599f3d4
Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P.
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This was SVN commit r2340.
2005-05-23 03:51:37 +00:00
Ykkrosh
6c7dfedcbf
Repaint ScEd at 2 fps when non-minimised but behind other windows
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This was SVN commit r2339.
2005-05-23 03:11:04 +00:00
Matei
56343ae9c8
Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
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This was SVN commit r2338.
2005-05-23 02:52:37 +00:00
Ykkrosh
aa027d20ec
Fixed ScEd again - renamed the network system's CCommand to CNetCommand, since ScEd used that name first :-P
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This was SVN commit r2337.
2005-05-23 02:39:07 +00:00
Ykkrosh
4d8c1014fb
Fixed ScEd
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This was SVN commit r2336.
2005-05-23 01:55:30 +00:00
Ykkrosh
409675eb44
Added icons
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This was SVN commit r2326.
2005-05-20 03:28:37 +00:00
Ykkrosh
16853b79a9
Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
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Colour Tester: supports drag-and-drop of image files onto program
window.
This was SVN commit r2324.
2005-05-19 05:06:28 +00:00
Ykkrosh
7f3a74f077
Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
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This was SVN commit r2323.
2005-05-19 02:46:42 +00:00
Ykkrosh
600a55b7d7
Boost Random
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This was SVN commit r2315.
2005-05-16 15:19:46 +00:00
Matei
e41ddc4e77
Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
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This was SVN commit r2313.
2005-05-16 07:30:39 +00:00
Matei
08ada296f8
Replaced tabs with 4 spaces each to be consisent.
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This was SVN commit r2301.
2005-05-13 00:54:10 +00:00
Matei
b772559fbe
Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
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This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
Matei
c8dc599ab8
Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type
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rmgen script.js ../../binaries/data/mods/official/maps/scenarios/map
This was SVN commit r2297.
2005-05-12 21:17:32 +00:00
Matei
2063404672
Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.Made rmgen use js32d.lib instead of js32.lib.
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This was SVN commit r2296.
2005-05-12 21:02:55 +00:00
Matei
bad202f4d0
Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.
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This was SVN commit r2295.
2005-05-12 20:59:22 +00:00
Matei
304037164b
Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator.
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This was SVN commit r2293.
2005-05-12 05:16:59 +00:00
Ykkrosh
a75bf7fb1e
Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
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This was SVN commit r2291.
2005-05-12 03:55:39 +00:00
Ykkrosh
73ecee0c60
Fixed colour calculation. Stopped displaying .svn directories.
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This was SVN commit r2199.
2005-04-29 21:19:47 +00:00
Ykkrosh
6dc15e1d06
Customisable colour settings.
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This was SVN commit r2198.
2005-04-29 20:36:30 +00:00
Ykkrosh
c002228314
Initial code for the Colour Tester tool.
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This was SVN commit r2196.
2005-04-29 18:46:48 +00:00
Ykkrosh
0fc17f7305
Uninteresting things that I've had hanging around for a while.
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This was SVN commit r2190.
2005-04-28 20:50:19 +00:00
Ykkrosh
780b6e266b
Changed actor colour syntax. Made the Actor Editor edit colours.
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This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
Ykkrosh
58f0ce296e
Wondering whether automated builds work again...
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This was SVN commit r2154.
2005-04-20 19:54:29 +00:00
Ykkrosh
b3cd340eec
Updated binaries, and ScEd.
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This was SVN commit r2129.
2005-04-13 05:08:45 +00:00
Ykkrosh
6a0b5fa0ab
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
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Fixed random actor props.
This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
Ykkrosh
31fb8c37c4
Entity XML inheritance graph generator. (Basically just Graphviz.)
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This was SVN commit r2091.
2005-03-30 18:03:47 +00:00
Ykkrosh
8b12c84df7
ScEd: allowed creation of non-entity objects, pending total entitisation
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This was SVN commit r2085.
2005-03-30 05:43:22 +00:00
Ykkrosh
b07d9954e0
Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing.
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This was SVN commit r2084.
2005-03-30 10:37:44 +00:00
Ykkrosh
22dd4dd67b
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
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Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning
This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
Ykkrosh
e2c61d1519
Actor Editor: Changed serialisation system for import/export/undo/redo, so that file-opening can be undone/redone correctly.
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This was SVN commit r2071.
2005-03-27 23:53:41 +00:00
Ykkrosh
71705b5aa4
Actor Editor: Most-recently-used files list. 'New' menu item. Shuffled some header inclusions around.
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This was SVN commit r2069.
2005-03-27 18:07:01 +00:00
Ykkrosh
2fb2f80aa0
Actor Editor: Open / save / save as. Confirmation on exit. Allow launch from command line / Explorer.
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This was SVN commit r2053.
2005-03-30 10:35:43 +00:00
Ykkrosh
c11465cfbf
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
Ykkrosh
c2b7df72ce
Updated ScEd binary. Fixed problem with loading maps.
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This was SVN commit r2046.
2005-03-24 20:57:42 +00:00
Ykkrosh
af7fa2fc6c
Actor Editor: File-selection dialogs in appropriate places. (They're not very nice, but they work most of the time)
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This was SVN commit r2045.
2005-03-24 19:01:06 +00:00
Ykkrosh
6dbe768dd9
Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
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This was SVN commit r2044.
2005-03-24 12:53:48 +00:00
Ykkrosh
5078dc1f67
Actor Editor: Allowed undo of import, though not quite correctly. Tidied up other undo-related code a little.
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This was SVN commit r2042.
2005-03-23 21:14:03 +00:00
Ykkrosh
020645d583
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
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This was SVN commit r2039.
2005-03-22 23:31:30 +00:00
Ykkrosh
5460b8982e
Various small fixes and minimal improvements
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This was SVN commit r2035.
2005-03-22 13:54:37 +00:00
Ykkrosh
06d6cd17f5
Actor Editor: pretty colours
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This was SVN commit r2026.
2005-03-20 00:46:39 +00:00
Ykkrosh
d0146135c4
Initial Actor Editor code
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This was SVN commit r2025.
2005-03-19 22:29:32 +00:00
Ykkrosh
c2d8daa135
Updated archive builder a little bit more
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This was SVN commit r2002.
2005-03-17 19:17:41 +00:00
Ykkrosh
1e52b32f6b
Updated archive builder, to avoid compressing things which probably don't benefit from it
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This was SVN commit r2001.
2005-03-17 17:52:53 +00:00
Ykkrosh
c2450ac266
Negligibly improved PMDExp's chances of compiling
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This was SVN commit r1979.
2005-03-09 18:13:35 +00:00
Ykkrosh
75ee00792a
Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
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This was SVN commit r1922.
2005-02-11 15:03:10 +00:00
Ykkrosh
03a6b6e804
Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
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This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
Ykkrosh
880634b598
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
Ykkrosh
f093b53459
Fixed problems in texture converter's DDS output, and in the game's DDS input.
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This was SVN commit r1862.
2005-01-29 17:18:14 +00:00
Ykkrosh
10e1ce7511
Texture converter executable (plus some others to launch it with specific settings)
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This was SVN commit r1854.
2005-01-28 22:16:50 +00:00
Ykkrosh
60dbb779eb
Texture converter source, plus modified DevIL.
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This was SVN commit r1851.
2005-01-28 19:05:33 +00:00
Ykkrosh
a410c2852c
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
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This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
Ykkrosh
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
Ykkrosh
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
Ykkrosh
15fcf8f054
Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
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This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
Ykkrosh
a571688b1d
Minor auto-builder fix
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This was SVN commit r1702.
2005-01-10 22:21:56 +00:00
Ykkrosh
75c714b8df
Made ScEd compile more pleasantly
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This was SVN commit r1700.
2005-01-10 22:13:18 +00:00
Ykkrosh
d56ae48aa1
Made the archive builder guess its location more correctly
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This was SVN commit r1674.
2005-01-08 18:32:21 +00:00
Ykkrosh
dbfc576458
Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
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This was SVN commit r1642.
2005-01-05 19:46:31 +00:00
Ykkrosh
ff34bf40b1
Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
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This was SVN commit r1641.
2005-01-05 19:38:45 +00:00
Ykkrosh
855e1a7f81
Small ScEd updates
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This was SVN commit r1601.
2004-12-30 23:01:09 +00:00
Ykkrosh
e533f5c7fc
Executable version of archive-builder
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This was SVN commit r1600.
2004-12-30 18:08:09 +00:00
Ykkrosh
170c511c58
Mostly complete archive-builder
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This was SVN commit r1599.
2004-12-30 17:42:22 +00:00
Ykkrosh
ed55ad4d82
Put crashlog into ScEd.
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This was SVN commit r1590.
2004-12-28 20:53:54 +00:00
Ykkrosh
05c4ec0365
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
Ykkrosh
bfd7d10383
Incomplete (but hopefully working) archive builder. And some festive snow: * * *
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This was SVN commit r1579.
2004-12-25 15:38:05 +00:00
Ykkrosh
ec3452679c
Restructuring
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This was SVN commit r1453.
2004-12-05 17:59:29 +00:00
Ykkrosh
caf8471132
Testing svk (and fixing tab usage)
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This was SVN commit r1404.
2004-11-26 21:34:35 +00:00
Ykkrosh
2fe43a46fc
Other changes to incomplete systems
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This was SVN commit r1381.
2004-11-23 18:21:43 +00:00
Ykkrosh
033666c2de
Various ancient changes that were never committed (since they don't quite work yet)
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This was SVN commit r1380.
2004-11-23 18:19:27 +00:00
Ykkrosh
8760a86c13
Unfinished utility for extracting to-be-translated strings from all the game's data files
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This was SVN commit r1142.
2004-09-10 13:42:02 +00:00
Ykkrosh
b359da4095
Altered point size to match Windows. Fixed bug with alignment of bold text.
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This was SVN commit r1071.
2004-08-27 20:24:15 +00:00
Ykkrosh
68aa9a81f3
Removed the single-pixel borders between glyphs; most font textures are now half their former size
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This was SVN commit r1045.
2004-08-24 14:58:50 +00:00
Ykkrosh
bd5690def7
Run-time selection of FreeType DLL, to let the user decide whether to enable glyph hinting
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This was SVN commit r960.
2004-08-10 16:01:18 +00:00
Ykkrosh
982b0ffc25
Run-time selection of FreeType DLL, to let the user decide whether to enable glyph hinting
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This was SVN commit r953.
2004-08-10 15:51:06 +00:00
Ykkrosh
5960ab2599
Slightly nicer font renderer and some other minor changes
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This was SVN commit r764.
2004-07-16 15:33:15 +00:00
Ykkrosh
fcf320caa8
Handle fonts without an 0xFFFD glyph
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This was SVN commit r744.
2004-07-13 22:48:17 +00:00
Ykkrosh
0e664237b6
Finally, a mostly-working font builder on Linux
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This was SVN commit r549.
2004-06-19 13:46:11 +00:00
Ykkrosh
9bc8559c49
Even more Linuxness
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This was SVN commit r547.
2004-06-19 12:56:09 +00:00
Ykkrosh
384c6891a1
Put the whole save/load feature back in
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This was SVN commit r545.
2004-06-18 22:52:34 +00:00
Ykkrosh
033b6e70c2
Sort-of-working Linuxness
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This was SVN commit r544.
2004-06-18 22:50:34 +00:00
Ykkrosh
09a56c1dfc
Attempted Linuxness
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This was SVN commit r543.
2004-06-18 22:05:58 +00:00
Ykkrosh
b65d35ea2e
Font builder code
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This was SVN commit r527.
2004-06-17 19:32:04 +00:00
janwas
1eaadd38aa
ran everything though mark's newline stomper.
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This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
210d77c9b3
Initial revision of 3DS MAX exporter for PMD and PSA files.
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This was SVN commit r314.
2004-05-29 21:10:50 +00:00