Commit graph

8 commits

Author SHA1 Message Date
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
90f064ff03 Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov
a6f60afdc5 Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
vladislavbelov
04bd96cee0 Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
aba7a170d9 Moves vertex attribute binding to CDeviceCommandContext.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
eaac0b0dbe Uses vertex streams to get attribute locations reducing duplication in XML.
Also adds missing streams.

This was SVN commit r26792.
2022-04-15 18:13:33 +00:00
vladislavbelov
3db24af763 Adds names to GL shaders and programs.
This was SVN commit r26776.
2022-04-11 20:30:23 +00:00
vladislavbelov
b4253d48cb Moves CShaderProgram to backend and handling via CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00