Commit graph

6265 commits

Author SHA1 Message Date
Itms
4e87fef3da The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling.
Patch by leper, refs #3708

See also https://bugzilla.mozilla.org/show_bug.cgi?id=1069694

This was SVN commit r18580.
2016-08-02 16:58:30 +00:00
Itms
72ca6c5f80 Style cleanup by leper, preparing the SpiderMonkey update. Refs #3708
This was SVN commit r18579.
2016-08-02 16:12:11 +00:00
Itms
493990f472 Fix engine tests when no mods are present, by making the pathfinder tests consistent with the rest of the tests.
This was SVN commit r18577.
2016-08-02 15:38:39 +00:00
elexis
69b3c5871b Print warnings when no or the wrong list of mods is passed when starting non-visual replays. Patch by ArnH, fixes #2807.
This was SVN commit r18574.
2016-08-02 11:11:10 +00:00
sanderd17
51eb4b255c Don't let the props inherit the 'idle' animation if the parent doesn't have the needed animation. Fixes #4071
This was SVN commit r18568.
2016-07-29 11:57:27 +00:00
sanderd17
ab2c73e93a Allow to set 'unused' as a hotkey to disable that action. Patch by Imarok. Fixes #3051
This was SVN commit r18565.
2016-07-27 12:29:31 +00:00
elexis
20b4e039be Fix fileendings of files with mixed fileendings in the public mod (except art, l10n) and in source/ (except for source/third_party/).
Thus fix lineendings in files that were missed in bcbf25bfbd, as
reported by Imarok.

(SVN throws an error when trying to set the native filending property on
a file with mixed fileendings. However when recursing it hides this
error).

This was SVN commit r18561.
2016-07-25 12:58:47 +00:00
elexis
a0058c533b Don't throw errors and hide the summary screen button when encountering an empty replay metadata file.
That kind of file can be written in case the partition has no more space
left when ending the game.

This was SVN commit r18560.
2016-07-25 11:26:56 +00:00
elexis
bcbf25bfbd Fix line endings of all files in source/ except source/third_party/.
This was SVN commit r18558.
2016-07-25 09:07:45 +00:00
elexis
8dddd369ef Basic regicide gamemode. Based on patch by Sandarac, refs #2160.
Spawn a random hero at gamestart and defeat the player if the hero dies.
Consider nomad maps where units spawn without buildings or start on a
ship.
Correct a comment for TriggerHelper.SpawnUnits.
Make shuffleArray available to GUI and simulation and use it to
randomize heroes.

This was SVN commit r18544.
2016-07-21 15:12:49 +00:00
elexis
d7d0a7f869 Submit and display more information about matches in the lobby. Patch by Imarok, refs #3476.
Includes team numbers, online/offline- and won/defeated state, AI type
and difficulty for running games and
only the playernames with observer-player distinction in the gamesetup.
Use JSON format inside the XML stanza and minimize traffic by packing
teams.

Use the observer distinction to correctly apply the "full games" trigger
in the lobby, fixes #3143.

XPartaMupp patch applied by scythetwirler.
unescapeText function by sanderd17, refs #3409.

This was SVN commit r18534.
2016-07-20 16:04:23 +00:00
elexis
4c0f12bce3 Fix autostart replays following a23884d79a by grabbing g_GameAttributes from the simulation instead of the GUI. Patch by Imarok, refs #3143.
Don't remove attribs from the init attributes as that is still used by
the loading screen to show the mapname.

This was SVN commit r18510.
2016-07-12 01:49:48 +00:00
Itms
ec2e2a84a4 Fix and improve 001c411cc2.
This was SVN commit r18489.
2016-07-05 20:23:12 +00:00
elexis
a23884d79a Cache gameAttributes in the session. Patch by Imarok, refs #3143, #3263.
This was SVN commit r18452.
2016-06-29 01:45:20 +00:00
elexis
46cabf0fde Add missing JSAutoRequest calls. Based on patch by echotangoecho, refs #4053.
This was SVN commit r18451.
2016-06-29 00:00:44 +00:00
wraitii
ead8436b3d Improve water rendering, partly based on a patch by aeonios, including:
-increase the size of the refraction and reflection texture
-blur the refraction map depending on depth

Fixes #3781

This was SVN commit r18443.
2016-06-26 16:54:58 +00:00
wraitii
a4a45e4dc4 Fix compiler warning, thanks to elexis. Refs #4056
This was SVN commit r18442.
2016-06-26 16:51:52 +00:00
wraitii
898ab5229b Change profiling calls to get a better view of what is actually slow and what is not.
This was SVN commit r18438.
2016-06-25 13:12:35 +00:00
wraitii
be1b5a9fa7 Improve Profiler2 JS interface with multiple threads and frameless threads. Add a setting to the analysis graphs. Refs #4056
This was SVN commit r18436.
2016-06-25 10:12:04 +00:00
wraitii
c886206d96 Fix crash after opening profiler2 with GPU profiling following 3cbe96d24c. Refs #4056
This was SVN commit r18435.
2016-06-25 09:11:10 +00:00
wraitii
95d3612b68 Fix Profiler2 calls in UserReport.cpp, which lead to multiple Leave events being recorded without corresponding enter events. Possible fix for the linux crash of profiler2.
This was SVN commit r18426.
2016-06-23 10:01:31 +00:00
wraitii
490ee7387f Fix a double to float coercion and JS errors with empty threads in Profiler2 . Refs #4056
This was SVN commit r18424.
2016-06-22 16:46:49 +00:00
wraitii
3cbe96d24c Revamp Profiler2 to make it more usable.
Features include new graphs to compare runtime of functions and runtimes
across reports, as well as new profiling functions that only profile
spikes.

This was SVN commit r18423.
2016-06-22 13:38:05 +00:00
elexis
0f807c643a GUI cleanup.
Point out missing functionality and unused properties in the
implementation of checkboxes.
Don't specify a useless font tag for checkboxes in the templates.

This was SVN commit r18419.
2016-06-21 14:38:06 +00:00
wraitii
9e526614be Accidentally left a change from #4056 in in 7c21a0cf8e.
This was SVN commit r18418.
2016-06-21 11:13:00 +00:00
wraitii
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
elexis
a874b3c1c3 Colorize playernames in the kick/ban chat notification, refs #3241.
This was SVN commit r18391.
2016-06-16 17:13:02 +00:00
sanderd17
450973a624 Clean up some code-style issues reported by leper
This was SVN commit r18390.
2016-06-16 14:51:12 +00:00
elexis
156b360f06 Print engine version to the logfiles.
This was SVN commit r18385.
2016-06-15 19:26:28 +00:00
elexis
84d5fb2d34 Tooltip GUI engine cleanup.
Merge some if statements.
Fix whitespace.
Remove unneeded comments and braces.
Remove one duplicated statement out of an if-statement.

This was SVN commit r18381.
2016-06-15 15:40:05 +00:00
elexis
a296909f91 GUI engine cleanup.
Merge a check.
Remove unneeded comments and braces.
Some whitespace fixes.

This was SVN commit r18379.
2016-06-14 15:06:39 +00:00
elexis
a9426a3f26 Distinguish private and public room level messages in the lobby. Patch by scythetwirler, refs #3865.
This was SVN commit r18378.
2016-06-14 14:07:52 +00:00
elexis
62061557db Host on arbitrary UDP ports. Patch in cooperation with Imarok, fixes #3575.
This was SVN commit r18372.
2016-06-13 16:56:14 +00:00
elexis
31decd6274 Messed up variable name in 9dc66a27d8.
This was SVN commit r18368.
2016-06-12 15:29:43 +00:00
elexis
9dc66a27d8 Pass pointer by ref.
This was SVN commit r18366.
2016-06-12 14:37:13 +00:00
wraitii
001c411cc2 Remove a division by a fixed equal to one in NearestNavcell in the short-range pathfinder which was from profiling on VC2013/windows 7 responsible for about 10% of ComputeShortPath.
This was SVN commit r18358.
2016-06-10 22:57:28 +00:00
elexis
c94cd66a57 Savegame cleanup.
Remove the player assignments altogether (506350d6fa) as the C++ part
already saves the playerID.
Grab the playerID directly from the game instead of passing it around
needlessly.

This was SVN commit r18357.
2016-06-10 19:04:57 +00:00
elexis
506350d6fa Savegame, session and gamesetup cleanup.
Don't save the player assignments to savegames as
the GUIDs are outdated and the GUI data only applies to the player that
saved the game.
Remove unneeded argument from getPlayerData.
Remove invalid (ready should be status) and unneeded playerAssignment
data when selecting a map in singleplayer mode.
Show filenames of saved games in the debug log.

This was SVN commit r18355.
2016-06-10 13:03:13 +00:00
wraitii
41bc367bd1 Messed up 01603708de
This was SVN commit r18350.
2016-06-09 17:45:50 +00:00
wraitii
01603708de Reuse vectors in the short-range pathfinder, making SplitAAEdges much faster and reducing memory fragmentation substantially. Refs #3588
This was SVN commit r18349.
2016-06-09 17:38:59 +00:00
wraitii
d1cc3dcb80 Re-use the same vector for the range manager spatial subdivision queries to cut down on allocations and memory fragmentation. Refs #4045
This was SVN commit r18344.
2016-06-08 17:06:58 +00:00
elexis
70e6be5196 GUI engine cleanup.
Remove unneeded parenthesis and few whitespace changes.

This was SVN commit r18341.
2016-06-07 15:57:33 +00:00
elexis
a7b310f3bd GUI engine cleanup.
Fix typos, remove unneeded comments.

This was SVN commit r18339.
2016-06-07 12:02:33 +00:00
elexis
248a48d88a Major network cleanup. Patch by Imarok.
Access the server from the client only, not from the GUI (except for
autostarted games).
Thereby lay the foundation for clients to setup the game (refs #3806)
and dedicated hosting (refs #3556).
Doesn't transfer nor remove the SetTurnLength showcase from 0ebe3486b6.

This was SVN commit r18322.
2016-06-04 12:08:30 +00:00
elexis
903803ceec Gamesetup ready- and PlayerAssignments-cleanup.
Split logic to onClientJoin onClientLeave.
Remove duplicate, yet slightly different ready button caption.
Rename hosts to newAssignments in the GUI message sent by the NetClient.

This was SVN commit r18299.
2016-06-03 02:28:29 +00:00
elexis
8b30273a50 GUI engine improvement + gamesetup cleanup.
Grab the list of children of a GUI object directly instead of hardcoding
the names.

This was SVN commit r18296.
2016-06-02 22:49:28 +00:00
elexis
00ea7763f7 GUIInterface / observermode cleanup as recommended by leper, fixes #3999.
Default to the viewed player in the GUIInterface to avoid passing that
separately in some places, refs #3168.
Thus GetEntityState will be called for the viewed player instead of
observer playerID, therefore
fixes a fog-of-war selection relict when changing the perspective, refs
#3850.
Also remove some unused player arguments.

This was SVN commit r18283.
2016-06-02 00:09:21 +00:00
sanderd17
4223fad060 Make it easier for mods to add their own credits. Fixes #3986
This was SVN commit r18281.
2016-06-01 19:37:24 +00:00
sanderd17
ff886b1773 Try to fix issue with probably uninitialised animation frequency, improve error message and clean up code a bit
This was SVN commit r18278.
2016-06-01 07:21:50 +00:00
elexis
ac4533f7df Network cleanup, refs #3752.
Replace a TODO comment asking why something is set with a comment
answering that.

This was SVN commit r18268.
2016-05-30 17:59:02 +00:00