Commit graph

6180 commits

Author SHA1 Message Date
Itms
5ac76ecf89 Some style fixes reported by leper.
This was SVN commit r18016.
2016-04-10 16:57:12 +00:00
sanderd17
f8e986d057 Fix territory not being updated when diplomacy changes. Fixes #3891
This was SVN commit r18012.
2016-04-09 19:57:34 +00:00
Itms
8c436a8a41 Slight improvement of the flood filling algorithm in the hierarchical pathfinder.
Remove some useless check and a useless reverse loop, and add a flag to
prevent redundant checks.

Patch by fsincos, refs #3588

This was SVN commit r18011.
2016-04-09 19:47:09 +00:00
sanderd17
22bbe450e4 Move some methods out of the headers. Patch by Vladislav. Refs #3814
This was SVN commit r18000.
2016-04-07 17:47:30 +00:00
sanderd17
6471a54c9f Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
This was SVN commit r17992.
2016-04-06 17:36:47 +00:00
mimo
7029ddc2dd fix autostart in maps with gaia in PlayerData, fixes #3880
This was SVN commit r17984.
2016-04-05 18:21:10 +00:00
scythetwirler
bfa94b87ae Bumps up version number.
This was SVN commit r17978.
2016-04-04 21:20:45 +00:00
Itms
6c3964f52a Cleanup of SoundGroup XML files.
Remove some useless settings using the default values.
Remove the obsolete <Replacement> tag.
Update some documentation in the code, fix whitespace and unify line
endings.

Patch by otero, fixes #3268

This was SVN commit r17976.
2016-04-04 20:54:48 +00:00
sanderd17
2a11d3ca7b Interpolate cinematic camera rotation + allow more points in cinematic path + add comments. Patch by Vladislav. Refs #3814
This was SVN commit r17975.
2016-04-04 20:31:18 +00:00
Itms
a517184150 Update the creditTranslators script for the A20 languages.
This was SVN commit r17963.
2016-03-28 00:18:13 +00:00
elexis
d3255168b9 enet backward-compatibility fix, refs #2854. Patch by texane, fixes #3863.
This was SVN commit r17960.
2016-03-27 23:27:37 +00:00
Itms
373107898c Update the list of included languages for A20: Bulgarian, Hungarian and Swedish get in the team!
This was SVN commit r17959.
2016-03-27 22:08:25 +00:00
Itms
572847ddd4 Revert 1f34a004e5.
It breaks the Windows build by using time_t and it changes too many
things to the way lobby messages are processed to be entirely safe to
commit now.
Refs #3832.

As a side effect it reverts e514aca599, refs #3350.

This was SVN commit r17941.
2016-03-23 21:58:23 +00:00
elexis
1f34a004e5 Add timestamps to the GUI/chat-notifications sent from XmppClient, even if it's not a historical message.
Correct spammonitor behavior for historical messages and when returning
to the lobby from a game.
Patch by Josh, fixes #3832.

This was SVN commit r17928.
2016-03-21 13:48:22 +00:00
elexis
86a309ad76 Show replay path in commandline interface.
This was SVN commit r17927.
2016-03-21 12:09:21 +00:00
scythetwirler
3025b4b8e3 Reduce query time of rating sorts.
This was SVN commit r17917.
2016-03-20 05:17:15 +00:00
Itms
19a218cd48 Change the language names for translation credits to the names in the original language.
This removes the loophole in our release process, fixes #3827.

This was SVN commit r17904.
2016-03-16 23:04:10 +00:00
sanderd17
94f9100ba1 Limit the length of error strings to prevent crashes when logging long strings
This was SVN commit r17902.
2016-03-16 18:24:32 +00:00
mimo
0863f20722 cleanup
This was SVN commit r17898.
2016-03-15 18:27:17 +00:00
elexis
d61e315f4d Fix few style issues remarked by leper.
Add a unit (seconds) to the network-timeout warning.
Rename isChatAddressee to parseChatAddressee as it changes the message.
Early return for EnableOOSLog to avoid printing duplicate messages.

This was SVN commit r17895.
2016-03-15 04:37:41 +00:00
elexis
042c9a9334 Allow hosting matches with 8 players and up to 16 observers, fixes #3254.
The host can change the number of allowed observers in running games.

Make sure that joining observers won't take the "slot" of disconnected
players, fixes #3671.

Send clients a new disconnect reason "Server full" instead of letting
them timeout.

This was SVN commit r17881.
2016-03-13 16:52:00 +00:00
Itms
c9cecab0be Remove libjpeg. Fixes #2828.
Based on patch by dalerank, tested on Windows, might need to be amended
for OSX.

This was SVN commit r17870.
2016-03-12 18:15:04 +00:00
Itms
a4a1bcab94 Remove the now useless UnitMotion planning, and cleanup of CCmpUnitMotion.cpp (unused variables, whitespace). Fixes #3790.
This should have a noticeable impact on performance (in the good way!)

Thanks mimo for noticing something was off with the planning system!

This was SVN commit r17866.
2016-03-12 13:44:51 +00:00
elexis
e0a9dfd5a2 Allow changing the late-observer flag in a running game, fixes #3669.
Remove it from the game-attributes, since it is not used in the
simulation, nor are they supposed to change in running games.

This was SVN commit r17861.
2016-03-10 11:35:43 +00:00
elexis
2305218d9f Optionnames are in lower case, refs #3604.
This was SVN commit r17860.
2016-03-10 11:16:15 +00:00
elexis
2fea95530f Quit if the user requested that while loading the replay list. Fixes #3446.
This was SVN commit r17852.
2016-03-09 16:06:41 +00:00
elexis
f2ed0098ee Make the playername-deduplication ("User" -> "User (2)") optional.
Have it disabled by default to fix #3604.
Prevents players from rejoining as late-observers in case they timed-out
on the client-side but not on the server-side.

This was SVN commit r17851.
2016-03-09 15:02:38 +00:00
elexis
b155a28698 Immediately set the fog-of-war instead of waiting for session.js to load, refs #3168.
This was SVN commit r17832.
2016-03-06 13:56:07 +00:00
Itms
bcf2c75513 New in-game Credits page, fixes #3744.
This was SVN commit r17830.
2016-03-05 11:52:08 +00:00
elexis
a32ed75bff Fix a race-condition when two games have been started simultaneously and attempt to create the same replay directory, refs #3255.
Instead of triggering a debug-breakpoint, print a warning to stdout and
succeed in the N'th retry when having started N processes
simultaneously.
Previously the problem had been addressed by using the processID in the
directory name.

This was SVN commit r17776.
2016-02-19 11:22:32 +00:00
elexis
2e7e1c0b2b Prevent the local client of the host from becoming disconnected in case of lag, fixes #2854.
This was SVN commit r17772.
2016-02-18 13:10:59 +00:00
elexis
f8b20d181d Add chat-addressee dropdown, refs #1767.
Add observer-only chat and allow private messages from observer to
observer.
Prevent defeated players from using the team-chat, fixes #3441.

This was SVN commit r17771.
2016-02-18 01:09:56 +00:00
mimo
6289251b3b Improve unitMotion in the final step before reaching the target,
which decreases the proportion of units going back and forth around the
target

This was SVN commit r17769.
2016-02-17 19:00:34 +00:00
mimo
4584a81656 be less restrictive with fix for #3785
This was SVN commit r17768.
2016-02-17 18:31:01 +00:00
mimo
41d7e64271 prevent short pathfinder to go into impassable region, fixes #3785
This was SVN commit r17765.
2016-02-15 21:24:27 +00:00
mimo
a9376eeebb update goal before pathing when moving target refs #3472 and improve unitMotion overlay
This was SVN commit r17764.
2016-02-15 19:30:17 +00:00
elexis
c3ac6cf7fc Save target-nodes (lookAt-coordinates) for cinematic-camera paths. Patch by Vladislav, refs #3301.
This was SVN commit r17763.
2016-02-15 17:18:59 +00:00
elexis
5998d13442 Use date and sequential ID for replay-directorynames, fixes #3255.
Save replays in userdata (screenshots, savegames)  and create one
subdirectory for every release.

This was SVN commit r17761.
2016-02-15 15:57:23 +00:00
elexis
3244d91add Don't render a selection box instead of crashing due to ENSURE when elements are removed from a dropdownlist
(while the list is rendered and the last element being selected).

This was SVN commit r17751.
2016-02-12 16:38:25 +00:00
Itms
4ad601a301 Sorry for the surprise fix but that really hurts my eyes :p
This was SVN commit r17748.
2016-02-09 16:12:52 +00:00
elexis
cd9106b664 Fix / finish previous commit.
This was SVN commit r17747.
2016-02-09 14:34:59 +00:00
elexis
ca9d06d6ad Correct handling of replays with no turns or only turn 0.
Add a comment for 3ec3f0b160.
Some style fixes.

This was SVN commit r17746.
2016-02-09 12:09:17 +00:00
elexis
4ac89001f4 Fix compile error for gcc 4.6, refs #3168.
This was SVN commit r17745.
2016-02-08 22:44:23 +00:00
mimo
ca19d42a68 fix typos in renderer's initialization, refs #3737
This was SVN commit r17744.
2016-02-08 18:27:56 +00:00
mimo
a9de2bf397 cleanup of 971d70fa99
This was SVN commit r17741.
2016-02-07 19:06:15 +00:00
mimo
971d70fa99 allows the user to restore the default game options, refs #3737
This was SVN commit r17739.
2016-02-07 15:10:44 +00:00
mimo
43f358563c when saving an option to file, write only that value and not all the content of the user configDB, refs #3737
This was SVN commit r17738.
2016-02-07 11:31:23 +00:00
mimo
26f7a3df96 init configDB with renderer initial values, refs #3737
This was SVN commit r17737.
2016-02-07 11:24:09 +00:00
elexis
a2f7d4d82a Show fog of war in observermode, fixes #3168.
This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
elexis
22f5b00fce Implement network-warnings, fixes #3264.
Shows a notification if the local client or other players connections
timeout or have bad latency.

This was SVN commit r17730.
2016-02-04 17:14:46 +00:00