Matei
b071585610
Added tile class and "avoid at distance" support to RMGen.
...
This was SVN commit r2659.
2005-09-03 21:53:07 +00:00
Matei
5cd416d82f
This was SVN commit r2567.
2005-07-30 20:57:18 +00:00
Matei
661114e7a1
This was SVN commit r2540.
2005-07-25 01:31:19 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
...
Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
Matei
2bfad45723
Added initFromScenario function for Dan to work on.
...
This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
Matei
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
...
This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
Matei
bd53b14f58
More work on RMS:
...
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
Matei
34f599f3d4
Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P.
...
This was SVN commit r2340.
2005-05-23 03:51:37 +00:00
Matei
56343ae9c8
Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
...
This was SVN commit r2338.
2005-05-23 02:52:37 +00:00
Matei
e41ddc4e77
Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
...
This was SVN commit r2313.
2005-05-16 07:30:39 +00:00