Commit graph

26 commits

Author SHA1 Message Date
Matei
6f10e8c09c Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
Also a small fix: made the selection bandbox not appear when the view is
being rotated using left+right drag (it doesn't make sense to show it
then).

This was SVN commit r2674.
2005-09-06 08:25:41 +00:00
janwas
21709a5a7a (as before, belonged in the previous batches)
This was SVN commit r2649.
2005-09-02 02:58:40 +00:00
janwas
0e20c08969 waio: fix spurious WARN_ERR
vfs: integrate hotload code
fixed a few warnings as well.

This was SVN commit r2609.
2005-08-13 17:09:57 +00:00
janwas
4aa740bff5 - split up lib/res into file, graphics and sound.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.

This was SVN commit r2604.
2005-08-12 17:06:53 +00:00
janwas
a69ac0dee9 - fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap

This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
Ykkrosh
2ea40a23a3 VS2005 compatibility fixes and warning adjustments:
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.

This was SVN commit r2454.
2005-07-02 21:42:55 +00:00
janwas
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
Ykkrosh
0331883a86 Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
Ykkrosh
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
NoMonkey
b2e50cfea9 This was SVN commit r1805. 2005-01-24 08:28:03 +00:00
NoMonkey
bdafae6453 This was SVN commit r1804. 2005-01-24 06:33:20 +00:00
NoMonkey
761dfde0c5 This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
NoMonkey
85ed304a25 This was SVN commit r1798. 2005-01-23 23:04:00 +00:00
Ykkrosh
113d89e148 Possible texture environment code for single-pass player-colour rendering
This was SVN commit r1754.
2005-01-22 21:25:27 +00:00
Ykkrosh
6d7d049d89 Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
Ykkrosh
aa1442e8f8 Fix for mesh manager crashes (plus some parts of Boost, which may be a little excessive)
This was SVN commit r1488.
2004-12-12 18:40:00 +00:00
notpete
81c829ec4c Minor changes.
This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
Calefaction
f888544789 *** empty log message ***
This was SVN commit r1198.
2004-09-24 03:52:32 +00:00
janwas
167a077bc2 fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
this came up due to header change - some unnecessary stuff isn't
included by default anymore.

This was SVN commit r1152.
2004-09-19 11:38:54 +00:00
janwas
15ca5cbf21 newline stomper and fixed warnings
This was SVN commit r473.
2004-06-11 02:14:18 +00:00
MarkT
e4fe4ed602 JS Interface to entities. It even partially works now.
This was SVN commit r469.
2004-06-10 22:24:03 +00:00
notpete
a7d0c194ad Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
This was SVN commit r411.
2004-06-07 19:53:58 +00:00
janwas
c7a84e84be added precompiled.h everywhere
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
janwas
1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
6f20408595 Moved from terrain; contains a whole load of changes related to shadows, props and animation.
This was SVN commit r302.
2004-05-29 20:51:42 +00:00