Commit graph

5 commits

Author SHA1 Message Date
sanderd17
e68ef21334 Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
This was SVN commit r16692.
2015-05-29 07:02:16 +00:00
sanderd17
0054486dba Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204
This was SVN commit r16676.
2015-05-25 14:17:45 +00:00
Ykkrosh
308cb26dd4 # Health decay for buildings not in a civ center's territory.
This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
historic_bruno
f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
Ykkrosh
f9d7c1246d # Initial support for territories
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00