leper
4a68170aeb
Add msgstrs for plural forms to pots.
...
This was SVN commit r15904.
2014-10-26 17:25:12 +00:00
leper
7f247580b3
Remove outdated bundled transifex client. Fixes #2789 .
...
Anyone wanting to pull updates from transifex should install the client.
This was SVN commit r15896.
2014-10-26 00:28:41 +00:00
leper
ae10d34d99
Switch i18n scripts to use Pology. Fixes #2539 .
...
Still requires a patch to Pology to keep the source file ordering.
This was SVN commit r15894.
2014-10-26 00:28:35 +00:00
scythetwirler
c65817829f
Adds compatibility for XMPP differences between platforms that can cause case inconsistencies.
...
This was SVN commit r15888.
2014-10-18 14:28:46 +00:00
historic_bruno
1631b8de14
Fixes Atlas error when using the map open/save dialog on Linux, based on patch by njm, fixes #2858
...
This was SVN commit r15885.
2014-10-18 01:53:06 +00:00
Itms
6ec902ec20
Fix a typo in the packaging scripts.
...
This was SVN commit r15857.
2014-10-12 20:53:13 +00:00
leper
849cbc13ee
Fix path in fontbuilder.
...
This was SVN commit r15852.
2014-10-12 19:27:55 +00:00
Itms
a028027f75
Fix previous commit.
...
This was SVN commit r15847.
2014-10-05 22:46:24 +00:00
Itms
41ea9539a2
Update the translations selection script to match our choices for A17.
...
This was SVN commit r15846.
2014-10-05 22:05:22 +00:00
leper
2afeec0c01
Unify removal of incomplete translations in packaging scripts. Fixes #2825 .
...
This was SVN commit r15826.
2014-09-28 21:51:48 +00:00
historic_bruno
5200ea0365
Fixes starting Atlas from in-game on OS X, patch by trompetin17, refs #2427
...
This was SVN commit r15821.
2014-09-28 07:03:51 +00:00
historic_bruno
0caab0429f
Fixes Reset Water Data button position in Atlas, fixes #2820
...
This was SVN commit r15815.
2014-09-27 02:42:42 +00:00
scythetwirler
2f8ed7980d
Makes the bot more lenient on case sensitivity due to inconsistencies in case between Windows and Unix.
...
This was SVN commit r15813.
2014-09-27 01:06:28 +00:00
historic_bruno
d1a31b3f54
Fixes regex for excluding translations from release packages, refs #2494
...
This was SVN commit r15800.
2014-09-25 02:07:46 +00:00
leper
533fb6f7bc
Load the public mod by default. Fixes #2754 .
...
This was SVN commit r15796.
2014-09-24 17:49:22 +00:00
leper
29effb5089
Build fixes and improvements for BSDs. Fixes #2804 .
...
This was SVN commit r15793.
2014-09-24 14:11:13 +00:00
historic_bruno
9592c59704
Fixes crash in Atlas color picker tool, noticeable with wxWidgets 3.0. Colors returned by wxColourData::GetCustomColour aren't always valid, so we have to test them with IsOk() before accessing them. Fixes #2805
...
This was SVN commit r15782.
2014-09-21 21:25:51 +00:00
scythetwirler
6b2677a3fd
Adds profiles to the multiplayer lobby. Fixes #2504 .
...
This was SVN commit r15768.
2014-09-20 15:35:26 +00:00
historic_bruno
d62e3729d5
Improves SDL2 support, includes patch by yashi and fabio, refs #2041 :
...
* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs
SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces
This was SVN commit r15767.
2014-09-20 12:12:35 +00:00
scythetwirler
28c0b00b2e
Sorts games in gamesList by status, then name. Refs #2463 , #2448 .
...
This was SVN commit r15754.
2014-09-14 22:11:03 +00:00
scythetwirler
113f72a503
Makes running games visible in the lobby. These will be colored in red. Refs #2463 , #2448 .
...
This was SVN commit r15751.
2014-09-14 20:59:35 +00:00
historic_bruno
60d92b643d
Fixes some unused variables in Atlas
...
This was SVN commit r15746.
2014-09-13 19:34:04 +00:00
historic_bruno
70d81040cb
Fixes Atlas copy/paste not copying actor seeds, patch by trompetin17, fixes #2791
...
This was SVN commit r15742.
2014-09-13 16:53:43 +00:00
Itms
a8189f89e5
Stop music when resetting the simulation test mode in Atlas.
...
Patch by trompetin17, fixes #1712
This was SVN commit r15734.
2014-09-12 21:38:10 +00:00
historic_bruno
9c683af1e4
Fixes undefined property reference in Atlas after generating random map.
...
Fixes crash after failed random map generation in Atlas
This was SVN commit r15719.
2014-09-08 03:48:24 +00:00
historic_bruno
69bd930219
Excludes debug DLLs from Windows installer, fixes #855
...
This was SVN commit r15697.
2014-09-01 01:44:10 +00:00
leper
be2f0e69fc
Make the modmod standalone.
...
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.
This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
leper
64bfa089af
Add mod selection mod.
...
Includes some contributions by rada and sanderd17.
This was SVN commit r15677.
2014-08-25 16:02:54 +00:00
leper
523d220ac5
Add engine support to load mods from config and restart into mods.
...
Restructure mod mounting code a bit to make it reusable, and use it for
replays. Fixes #2703 .
This was SVN commit r15676.
2014-08-25 16:02:40 +00:00
Yves
e41f010f91
Fixes crash when loading maps in Atlas.
...
The ScriptInterface pointer can be NULL there, so using it without
checking is not safe.
This fixes the problem by continuing with the exact stack rooting
changes, which makes the temporary solution unnecessary.
Fixes #2707
Refs #2415
This was SVN commit r15611.
2014-08-04 20:14:17 +00:00
Yves
a2bd44b23a
Exact stack rooting for JSON related ScriptInterface functions.
...
Refs #2415
Refs #2462
This was SVN commit r15603.
2014-08-02 22:21:50 +00:00
Yves
2be86ef79e
Fix crash when starting Atlas (introduced in 28bdd8540f).
...
This was SVN commit r15573.
2014-07-27 18:38:31 +00:00
Yves
28bdd8540f
Quite a lot of stack rooting related changes.
...
Changes GetProperty, SetProperty and HasProperty and a few other
functions to take handles. The conversions to CScriptVal or
CScriptValRooted at some places should be removed in the future. I've
done that to avoid an even larger patch.
Refs #2415
Refs #2462
This was SVN commit r15568.
2014-07-26 22:33:16 +00:00
wraitii
47426b2dad
Per scythetwirler's suggestion, add some tables on my template analyzer script to compare units to their parent template.
...
This was SVN commit r15532.
2014-07-14 16:25:39 +00:00
historic_bruno
a47dda7d66
Disables MSVC CRT deprecation warnings when building Atlas w/ wxWidgets 3.0
...
This was SVN commit r15527.
2014-07-13 21:19:30 +00:00
wraitii
f4949c82ff
Fix how the template analyzer scripts takes walkspeed into account to some extent for ranged units, add a new script to create a RM to check balance using triggers, and add a readme file to try and explain the outputs and parameters better.
...
This was SVN commit r15523.
2014-07-13 14:22:32 +00:00
wraitii
0cf5f57a68
Update of the template analyzer tool with more parameters and probably a more accurate representation of civs (with the right settings).
...
This was SVN commit r15522.
2014-07-13 10:20:35 +00:00
wraitii
7a1b92bffc
Update my "Template Analyzer" script to have output about civ too. Try to guess if they are balanced against each other.
...
This was SVN commit r15515.
2014-07-12 16:08:35 +00:00
wraitii
5279f9625e
Add a new tool to make some quick template analysis to try and detect imbalances or see if our balancing works. WIP.
...
This was SVN commit r15513.
2014-07-11 22:24:58 +00:00
wraitii
326290463e
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
...
Please report any issue and/or crash. Those will get fixed in commits to
come. Refs #48 .
This was SVN commit r15484.
2014-07-03 20:07:15 +00:00
sanderd17
c339928c6f
Disallow placing some special entities in Atlas. Fixes #1696 . Patch by trompetin17
...
This was SVN commit r15467.
2014-06-30 10:20:20 +00:00
leper
b4fc393f18
Change camera rotation in Atlas to be the same as in the game. Refs #1066 .
...
This was SVN commit r15466.
2014-06-29 21:30:51 +00:00
historic_bruno
789922b15a
Updates LICENSE.txt files for recent changes
...
This was SVN commit r15459.
2014-06-28 06:21:27 +00:00
historic_bruno
600e8bd226
Fixes MSVC warning about uninitialized playerId in Atlas entity pasting code (using 0 as a sensible default value), refs #96
...
This was SVN commit r15415.
2014-06-22 22:19:02 +00:00
sanderd17
8f0772034e
Don't process tokens starting with a '-' into translatable strings.
...
This was SVN commit r15407.
2014-06-21 08:09:24 +00:00
Gallaecio
b8078deea8
Splitted the PO and POT files
...
Fixes #2494
This was SVN commit r15397.
2014-06-19 18:45:11 +00:00
sanderd17
f1379a77b5
Fix build for wxWidgets version 2.8.10 and older.
...
This was SVN commit r15383.
2014-06-17 19:32:33 +00:00
sanderd17
7d265cec80
Add copy-paste (CTRL+C/V) to Atlas. Patch by trompetin17. Fixes #96
...
This was SVN commit r15381.
2014-06-17 13:14:25 +00:00
historic_bruno
2c9939ac74
Adds Relax NG Compact syntax grammars for most of the XML formats in the engine.
...
Adds converted Relax NG XML grammars for each (Note: don't edit these
directly, modify the compact syntax .rnc files instead, then use a
conversion tool http://relaxng.org/#conversion to generate the .rng
files).
Adds Perl script to validate the XML files using the new grammars
This was SVN commit r15377.
2014-06-17 03:31:40 +00:00
Ykkrosh
1882f28504
New unit renderer.
...
Instead of each CCmpVisualActor rendering itself individually, collect
all the units in a single CCmpUnitRenderer. This avoids the overhead of
doing Interpolate/RenderSubmit calls every frame for every object in the
world. It also allows more efficient culling.
CCmpUnitRenderer knows the positions of each object at the start and end
of each turn, and computes the bounding sphere of the object along that
path. That allows quick culling without recomputing the precise
interpolated transform every frame. (In the future it could be improved
much more.)
Clarify and clean up the sending of PositionChanged messages, and add
new InterpolatedPositionChanged.
Remove the forceFloating parameter from GetInterpolatedTransform, since
it doesn't fit the new design. Replace it with a (non-synchronised) flag
in CCmpPosition.
Move construction progress from CCmpVisualActor to CCmpPosition, so that
it consistently affects all position/transform computation.
Refs #2337 .
This was SVN commit r15265.
2014-06-01 18:24:50 +00:00