Commit graph

6 commits

Author SHA1 Message Date
historic_bruno
f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
janwas
22191bfcc6 Windows fix (smaller type conversion)
This was SVN commit r9960.
2011-08-04 15:31:01 +00:00
Ykkrosh
6aeb5c64de # Remove SoD inside territories.
Fix some serialisation issues.

This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
Ykkrosh
8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
Ykkrosh
955f94976e # New dynamic territories design
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
Ykkrosh
f9d7c1246d # Initial support for territories
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00