Commit graph

62 commits

Author SHA1 Message Date
MarkT
25fdbfd931 Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
Ykkrosh
15bb170328 SessionStart event sent to GUI objects upon starting a game
This was SVN commit r1608.
2005-01-01 17:30:55 +00:00
Ykkrosh
fe54b3deeb Fixed minor warnings
This was SVN commit r1406.
2004-11-27 03:22:04 +00:00
olsner
f76d099956 Proper Player Handling
This was SVN commit r1286.
2004-11-07 21:59:52 +00:00
olsner
777f06143d - A lot of small network fixes
- Connecting client(s) to a server and giving orders to a shared set of
entities now works - Yeah!
- Removed thread sync from CNetServer

This was SVN commit r1180.
2004-09-21 14:40:43 +00:00
Ykkrosh
fdaa535fc2 Removed memory leak
This was SVN commit r1008.
2004-08-17 12:34:07 +00:00
olsner
4d9c7684df w00t! first batch of actual network support!
This was SVN commit r1006.
2004-08-16 15:19:17 +00:00
Ykkrosh
cd8a6aaea8 Added \n to debug_out messages
This was SVN commit r926.
2004-08-06 15:04:47 +00:00
olsner
b2afef529c Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
notpete
8a77473ef0 Fix for lighting settings not loading from map files.
This was SVN commit r898.
2004-08-04 21:03:53 +00:00
olsner
09f47d6820 Core Classes Reorganization:
- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)

This was SVN commit r865.
2004-07-31 15:57:18 +00:00
olsner
415662c4cd First set of Core Classes changes! w00t :P
This was SVN commit r823.
2004-07-27 21:00:53 +00:00