Commit graph

104 commits

Author SHA1 Message Date
elexis
44f0929ea6 Don't throw FSM update errors (type=16 state=6) when kicking clients while others haven't finished the authentication, loading screen or synchronization yet, refs #3241.
This was SVN commit r18859.
2016-10-23 15:44:02 +00:00
elexis
20399b72f1 Fix a bug where the networked game would never start if a client would disconnect while synchronizing, fixes #4289.
This was SVN commit r18858.
2016-10-23 15:13:16 +00:00
elexis
24a488bacc Increase the maximum observer limit to 32 for the upcoming release, refs #4210.
This was SVN commit r18719.
2016-09-11 22:46:00 +00:00
Itms
0cc23c1964 SpiderMonkey 38 upgrade: 33/35
Remove a workaround. Note that this removal is incomplete. Based on
patch by leper.

This was SVN commit r18687.
2016-09-02 16:53:22 +00:00
Itms
761abd587e SpiderMonkey 38 upgrade: 10/35
Use operator= instead of .set(). Patch by leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=1128110

This was SVN commit r18664.
2016-09-02 16:24:46 +00:00
wraitii
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
elexis
62061557db Host on arbitrary UDP ports. Patch in cooperation with Imarok, fixes #3575.
This was SVN commit r18372.
2016-06-13 16:56:14 +00:00
elexis
248a48d88a Major network cleanup. Patch by Imarok.
Access the server from the client only, not from the GUI (except for
autostarted games).
Thereby lay the foundation for clients to setup the game (refs #3806)
and dedicated hosting (refs #3556).
Doesn't transfer nor remove the SetTurnLength showcase from 0ebe3486b6.

This was SVN commit r18322.
2016-06-04 12:08:30 +00:00
elexis
ac4533f7df Network cleanup, refs #3752.
Replace a TODO comment asking why something is set with a comment
answering that.

This was SVN commit r18268.
2016-05-30 17:59:02 +00:00
elexis
7cd43ba8cf Fix whitespace and remove duplicate comment, refs #1950.
This was SVN commit r18208.
2016-05-20 12:51:27 +00:00
elexis
ec1696ded3 Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950.
Pause animations then and on disconnect.
Don't unpause unintentionally when closing a message box in
singleplayer.

This was SVN commit r18204.
2016-05-19 22:10:38 +00:00
elexis
883d1aaf48 Fix Windows build. Those includes in 1a3fb29ff3 didn't resolve properly on Windows, refs #3953.
This was SVN commit r18143.
2016-05-08 16:25:00 +00:00
elexis
1a3fb29ff3 Network cleanup, fixes #3953.
Don't compare for "127.0.0.1" to identify the host, but check for a new
boolean flag that is set by the client, refs #2854.
Remove an unneeded IP address conversion from u32 to string, refs #3241.

This was SVN commit r18140.
2016-05-08 11:46:19 +00:00
elexis
462540585b Network cleanup.
Only send the network-warnings to clients that successfully joined the
gamesetup or game.
Thus save a bit performance and
prevents a rare, harmless FSM update error (like in refs #3199) in case
a client received the message while authenticating.
Reported by fatherbushido, refs #3264.

This was SVN commit r18117.
2016-05-01 10:33:51 +00:00
Itms
d70062c348 Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
Based on a patch by elexis, fixes #3907

This was SVN commit r18091.
2016-04-24 20:48:53 +00:00
elexis
d3255168b9 enet backward-compatibility fix, refs #2854. Patch by texane, fixes #3863.
This was SVN commit r17960.
2016-03-27 23:27:37 +00:00
elexis
042c9a9334 Allow hosting matches with 8 players and up to 16 observers, fixes #3254.
The host can change the number of allowed observers in running games.

Make sure that joining observers won't take the "slot" of disconnected
players, fixes #3671.

Send clients a new disconnect reason "Server full" instead of letting
them timeout.

This was SVN commit r17881.
2016-03-13 16:52:00 +00:00
elexis
e0a9dfd5a2 Allow changing the late-observer flag in a running game, fixes #3669.
Remove it from the game-attributes, since it is not used in the
simulation, nor are they supposed to change in running games.

This was SVN commit r17861.
2016-03-10 11:35:43 +00:00
elexis
2305218d9f Optionnames are in lower case, refs #3604.
This was SVN commit r17860.
2016-03-10 11:16:15 +00:00
elexis
f2ed0098ee Make the playername-deduplication ("User" -> "User (2)") optional.
Have it disabled by default to fix #3604.
Prevents players from rejoining as late-observers in case they timed-out
on the client-side but not on the server-side.

This was SVN commit r17851.
2016-03-09 15:02:38 +00:00
elexis
2e7e1c0b2b Prevent the local client of the host from becoming disconnected in case of lag, fixes #2854.
This was SVN commit r17772.
2016-02-18 13:10:59 +00:00
mimo
43f358563c when saving an option to file, write only that value and not all the content of the user configDB, refs #3737
This was SVN commit r17738.
2016-02-07 11:31:23 +00:00
elexis
22f5b00fce Implement network-warnings, fixes #3264.
Shows a notification if the local client or other players connections
timeout or have bad latency.

This was SVN commit r17730.
2016-02-04 17:14:46 +00:00
elexis
ab16ddb256 Show a more specific disconnect-message in case the host closed the server. Refs #3264, #3570.
This was SVN commit r17710.
2016-01-25 12:56:30 +00:00
elexis
893ca29723 Allow 10 clients to conncet to the server by default (allows 8 players and 2 observers). Refs #3254.
This was SVN commit r17620.
2016-01-10 01:06:07 +00:00
elexis
b790403c87 Strip trailing whitespace from network code.
This was SVN commit r17524.
2015-12-21 13:58:32 +00:00
leper
32da740f14 Allow kicking/banning players from gamesetup and session. Patch by elexis. Fixes #3241.
This was SVN commit r17217.
2015-11-11 02:05:23 +00:00
JoshuaJB
6493974800 Fix #2676 by only acknowledging commands matching the sender's name if cheats are disabled. Based on patch by historic_bruno.
This was SVN commit r17170.
2015-11-02 03:20:44 +00:00
leper
102358a5cb Fix build for recent versions of miniupnpc.
This was SVN commit r17091.
2015-09-30 21:32:54 +00:00
Itms
63e42fbd31 Display which player(s) are OOS when it happens. Also fix some encoding issues with file paths.
Patch by elexis, fixes #3293.

This was SVN commit r16963.
2015-08-30 17:47:18 +00:00
leper
57f340f906 Fix player rejoins. Refs #3242.
This was SVN commit r16955.
2015-08-30 02:03:50 +00:00
Itms
e56dddbefb Optionally allow observers to rejoin a game when they weren't here during the game setup.
Patch by elexis, fixes #3242.

This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
leper
8bfe16cac8 Use in-place construction.
This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
leper
c6ca83949c Prevent players from rejoining that were not present on game start. Patch by elexis. Fixes #3305.
This was SVN commit r16792.
2015-06-18 18:20:54 +00:00
leper
7a70c475df Improve rejoin messages. Patch by elexis. Fixes #1949.
This was SVN commit r16614.
2015-05-03 02:06:17 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
Ykkrosh
568c415d0a Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages.
This was SVN commit r16188.
2015-01-22 20:37:38 +00:00
Ykkrosh
e02d7ad949 Automatically replace %hs/%ls with %s in CLogger format strings.
Everything is char* now, so we don't need to mess around with different
string types.

Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs perl
-pi -e'1 while
s/(LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR).*)%[hl]s/$1%s/g'

This was SVN commit r16187.
2015-01-22 20:36:24 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
Ykkrosh
b36c78b4c4 Fix build warning
This was SVN commit r16115.
2015-01-05 20:05:53 +00:00
leper
9407dbe45e Remove useless parameter from CFG_GET_VALUE.
This was SVN commit r15984.
2014-11-17 23:29:49 +00:00
Yves
c813a11427 Split ScriptRuntime and ScriptInterface code to separate files.
The runtime is becoming more and more important in the JSAPI. As a
result, we also have more functionality on the runtime level and having
the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make
sense anymore. ScriptInterface.cpp also has become quite a large file
and pulling out the runtime part makes it a bit smaller.

Refs #2462

This was SVN commit r15961.
2014-11-13 11:19:28 +00:00
Yves
3b49576fa6 Tunes GC scheduling a bit to reduce memory usage.
The main problem was that GC was only called from the simulation before
this patch. This means when you were waiting in the multiplayer lobby or
just had the GUI open, it only called GC when getting close to the JS
runtime size limit (I assume). Another problem was the Net Server
runtime which didn't GC either. Here the runtime size limit is 16 MB
though, so it's not too terrible. These issues have both been addressed
and GC has been given a bit more time per incremental slice to make sure
it gets done in time. It's still far from perfect, but there are too
many changes in SpiderMonkey related to GC, so I don't want to spend too
much time on this yet.

Refs #2808

This was SVN commit r15787.
2014-09-22 20:13:04 +00:00
leper
e578d215ea Fix free() of not allocated struct in the UPnP code. Patch by Echelon9. Fixes #2338, #2418.
This was SVN commit r15619.
2014-08-06 14:11:04 +00:00
Yves
a2bd44b23a Exact stack rooting for JSON related ScriptInterface functions.
Refs #2415
Refs #2462

This was SVN commit r15603.
2014-08-02 22:21:50 +00:00
JoshuaJB
1659a28aa0 Correctly remove players who cancel while rejoining. Fixes #2240
This was SVN commit r15402.
2014-06-20 03:22:40 +00:00
leper
2081c62ab4 Support newer version of miniupnpc api. Refs #2552.
This was SVN commit r15174.
2014-05-19 21:01:06 +00:00
JoshuaJB
dfc7567561 Fix multiple observers on multiplayer games to work more reliably. Fixes #2529
This was SVN commit r15171.
2014-05-19 16:02:42 +00:00
scythetwirler
d1d7afe46c Implements ready status into gamesetup. Fixes #2447.
This was SVN commit r15006.
2014-04-26 18:34:34 +00:00
JoshuaJB
a7b2f6ba47 Fix more then one observer by allowing a game to have multiple players with the -1 ID.
This was SVN commit r14885.
2014-03-29 15:09:42 +00:00