Commit graph

277 commits

Author SHA1 Message Date
Ykkrosh
bd3bd084c0 Support new SpiderMonkey API.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.

This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
WhiteTreePaladin
042972e298 Renamed "session_new" to "session"
This was SVN commit r8608.
2010-11-14 20:32:38 +00:00
Ykkrosh
4100a13e0a # Add resource shuttling.
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.

This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
janwas
3407983e98 remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
This was SVN commit r8542.
2010-11-06 19:11:40 +00:00
Ykkrosh
818ea52c3b Delete obsolete non-working i18n code
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
Ykkrosh
81f5e0ac5f Allow continuing playing when a client leaves a multiplayer game (fixes #620).
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.

This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
Ykkrosh
5d764f1435 Run network server in a separate thread, to minimise latency.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.

This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
Ykkrosh
10c5dbcba4 Fix Atlas and autostart.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.

This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
Ykkrosh
97019c3a5a Fix launching Atlas from the main menu
This was SVN commit r8491.
2010-10-29 21:04:59 +00:00
Ykkrosh
3eed24a338 Fix Mesa S3TC-enabling to work in Atlas
This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
janwas
d11bc41d9a move support for GL swap control into wsdl (based on patch from wacko)
fixes #523

This was SVN commit r8399.
2010-10-17 08:55:47 +00:00
Ykkrosh
ee55b92667 Avoid wasting address space on currently-broken cache (see #611).
This was SVN commit r8371.
2010-10-15 23:20:28 +00:00
Ykkrosh
835609df20 Change S3TC warning yet again, to point to a web page with more information. Also stop hard-coding the message.
This was SVN commit r8367.
2010-10-15 12:29:20 +00:00
Ykkrosh
a1a7264aec Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575).
This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
janwas
6f62ef3f3c better ChooseCacheSize: always clamp to 500 MB, remove assertion (refs #611)
This was SVN commit r8329.
2010-10-11 07:03:53 +00:00
janwas
c9cc7d9784 skip populating directories when mounting and scanning archives => reduces startup time by about half a second when archives are present.
also disable archive stats (currently unused) and refactor directory
creation/association logic.

This was SVN commit r8321.
2010-10-10 10:22:11 +00:00
janwas
48360edf21 noticed during testing that the file cache is much smaller than our dataset; added logic to choose a decent size. rebuild-workspaces required.
wversion: move into separate component from wutil to allow inclusion
from GameSetup without pulling in windows.h (causes conflicts)

This was SVN commit r8319.
2010-10-09 21:14:08 +00:00
Ykkrosh
a4e47abf34 Stop suggesting the now-unnecessary libtxc_dxtn when S3TC support is missing
This was SVN commit r8315.
2010-10-09 16:07:41 +00:00
Ykkrosh
6c7830df3f Rename CTextureManager and CTextureEntry since they are only for terrain textures
This was SVN commit r8076.
2010-09-04 21:26:52 +00:00
Ykkrosh
2529ae2a7b Fix #543 (Replace skybox with black background), based on patch from Jayschwa
This was SVN commit r8018.
2010-08-21 22:43:35 +00:00
Ykkrosh
b292a32505 Add JS memory usage to profiler.
Add dumpHeaps() console function for debugging JS memory usage.
Increase default JS heap size.
Make call-time profile table appear first when toggling.
Remove some unused script functions.

This was SVN commit r7842.
2010-08-02 19:23:58 +00:00
Ykkrosh
8286218cad Delete lots of obsolete unused script-interface code.
Delete unused code from various other places.

This was SVN commit r7839.
2010-08-01 20:56:34 +00:00
Ykkrosh
9674c3c0fe Remove ScriptingHost initialisation code (share with ScriptInterface instead).
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).

This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
Ykkrosh
88f25849b3 Windows fixes
This was SVN commit r7715.
2010-07-07 22:23:18 +00:00
Ykkrosh
4b06ebd52d Add basic help page into the main menu.
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.

This was SVN commit r7714.
2010-07-07 21:47:31 +00:00
Ykkrosh
31699e830d Handle disconnections better.
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.

This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
janwas
d2cf6ceb88 less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
This was SVN commit r7686.
2010-07-04 10:15:53 +00:00
Ykkrosh
56b836f58d Call enet_initialize (see previous commit message). Fixes #509.
This was SVN commit r7681.
2010-07-03 19:31:14 +00:00
Ykkrosh
051aa70940 Basic disconnection handling.
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.

This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
Ykkrosh
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
Ykkrosh
dfb10c8209 # Various networking code cleanups.
Don't flush network queue after every message.
Desingletonify CGameAttributes to allow testing.
Make network server/client basically testable.
Add very basic tests for network server/client.
Fix FsmActionCtx memory leak.
Split CNetHost into a separate file.
Convert CNetHost, CNetSession to a more conventional coding style.
Delete CNetLogger, since it's a lot of complexity and is barely used and
is redundant with CLogger.
Other minor simplifications.

This was SVN commit r7623.
2010-06-07 22:19:05 +00:00
Ykkrosh
2c160e5bd8 Delete script scheduler, since it causes GC crashes and isn't used for anything important and could be implemented in pure JS instead.
This was SVN commit r7622.
2010-06-07 18:41:03 +00:00
Ykkrosh
d3048906cb # Unit animation improvements.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.

This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
Ykkrosh
0f611042b1 # Support alt+enter to toggle fullscreen mode. Make game window resizable.
Refactor the video mode setting logic to cope better with dynamic
changes.

This was SVN commit r7606.
2010-06-03 19:07:59 +00:00
Ykkrosh
23ab6dad38 Make session GUI visible and usable when playtesting from Atlas.
Fix Atlas icon on non-Windows.
Remove some nonexistent-hotkey config.

This was SVN commit r7602.
2010-06-02 00:36:21 +00:00
Ykkrosh
65cf204423 Display warnings and errors on screen for a short time (fixes #119).
Add warn(), error() functions for simulation scripts.

This was SVN commit r7600.
2010-05-31 22:44:59 +00:00
Ykkrosh
7dca91f26b # Various changes to the text rendering system.
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.

This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
Ykkrosh
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
Ykkrosh
a78e6dbe26 # Delete a lot of obsolete networking code.
Remove the -sim1 flag since it no longer works.

This was SVN commit r7554.
2010-05-20 17:58:37 +00:00
Ykkrosh
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
Ykkrosh
78ccac427d Remove -fixedframe mode since it doesn't work at all
This was SVN commit r7549.
2010-05-20 00:55:02 +00:00
Ykkrosh
4a4bc50ff8 Fix non-PCH compiles
This was SVN commit r7537.
2010-05-11 13:24:25 +00:00
Ykkrosh
93c30810c8 Fix tests. Tidy up some old files.
This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
Ykkrosh
fe53bce3b1 Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.

This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
Ykkrosh
e140aa7baf Avoid running the old simulation code in the background when it's not needed.
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.

This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
Ykkrosh
40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
Ykkrosh
13302cc133 Disable visible warnings when gamma-setting fails. Fixes #480.
This was SVN commit r7410.
2010-03-28 18:33:35 +00:00
Ykkrosh
ccbc8d534a Show DRI S3TC message on all platforms that probably use Mesa. See #313.
This was SVN commit r7402.
2010-03-26 17:22:13 +00:00
Ykkrosh
00e18e4ea8 Report S3TC non-support with an in-game GUI message box.
Fixes #313.

This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
janwas
a8b3cc4812 add both the (potentially) read-only data from SVN and the appdata path to the config/ search path
(fixes #450)

This was SVN commit r7382.
2010-03-20 21:37:14 +00:00
janwas
4059826759 when mounting a mod, don't attempt to create the directories (it's reasonable to assume the mod must exist, there is no value in creating a dummy mod directory - unlike the screenshots/logs etc. mounts)
this fixes write errors because mods/internal doesn't exist in public
SVN checkouts and the default mount logic tries to mount internal anyway
(and now just fails that operation silently)
fixes #458

This was SVN commit r7375.
2010-03-20 18:12:48 +00:00
janwas
73f67a2272 set crashlog location as soon as it is known to avoid writing to the default location (system/binaries), which might not be writable.
fixes #403

This was SVN commit r7373.
2010-03-20 17:20:23 +00:00
janwas
a7484933e7 wchar.h -> utf8.h (see previous change)
This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
olsner
5bb14c7a59 Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
This was SVN commit r7328.
2010-02-18 00:06:50 +00:00
Ykkrosh
bd4cd244cf Make -autostart=mapname more useful with new sim system
This was SVN commit r7306.
2010-02-03 20:46:05 +00:00
Ykkrosh
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
Ykkrosh
f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
janwas
ff15c522fe implement changes suggested by Philip:
- add self-test
- allow decoding UTF8 values beyond BMP (and replace them later)
- quietly replace invalid bytes

This was SVN commit r7187.
2009-11-09 20:53:48 +00:00
janwas
450da0aaf7 rename [w]string_to_[w]string UTF8
add safer/more portable/less dependent on locale implementation of
wchar_t <-> UTF8

This was SVN commit r7185.
2009-11-09 14:52:51 +00:00
janwas
f432d9d18b fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
This was SVN commit r7177.
2009-11-07 09:32:19 +00:00
Ykkrosh
3334c83ce0 Fix build and tests on Linux
This was SVN commit r7174.
2009-11-06 18:35:32 +00:00
janwas
8fefedb5ae fix: native and vfs directory paths should end with '/' (more code cares about this now)
refactor: simplify dir_watch_Poll interface (returns vector)
wdir_watch: major refactor: use shared_ptr for reference-counting shared
watch state
remove no longer needed path_util functions

This was SVN commit r7168.
2009-11-05 20:46:15 +00:00
janwas
b48e877f5b VFS fixes+refactoring
- fix: archive_zip: avoid crash if zip file contains empty filenames
- real_directory: enable dir watch
- refactor vfs_tree interface (move recursive calls into VFS)
- VFS: return text representation instead of only printing it

This was SVN commit r7165.
2009-11-04 17:26:54 +00:00
janwas
da3030cfe6 more unicode/string cleanup:
- swprintf -> swprintf_s
- use secure_crt's _wfopen_s instead of conversion+fopen
- centralize all MBS <-> WCS conversion in new wchar.cpp (requires
workspace rebuild)
- remove no longer needed os_path
- remove unnecessary fs::wpath / VfsPath constructor casts
- fixed buffer size parameters -> ARRAY_SIZE

This was SVN commit r7162.
2009-11-03 22:27:25 +00:00
janwas
8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00
janwas
10cc678ffb move Paths into separate file (requires update-workspaces)
This was SVN commit r7088.
2009-08-08 11:11:26 +00:00
janwas
6b619cfb38 remove obsolete NO_GUI that's just cluttering up the code
This was SVN commit r7086.
2009-08-08 10:04:43 +00:00
janwas
5b302658a3 # fix permissions of created directories
also took the opportunity to move file_system_posix to file_system since
a further FS abstraction layer = YAGNI. also namespaced
file_system_util.

This was SVN commit r7074.
2009-08-04 19:57:53 +00:00
Ykkrosh
4a4269824b Add more vararg error-checking annotation
This was SVN commit r7073.
2009-08-04 16:08:41 +00:00
Ykkrosh
bcd47ddcbb Change default (when no config file is loaded) from fullscreen to windowed
This was SVN commit r7069.
2009-08-03 20:22:04 +00:00
janwas
36e534fc22 compile fix for non-windows platforms
This was SVN commit r7066.
2009-08-02 15:04:52 +00:00
janwas
ebac85ee81 # hopefully support non-admin accounts and unwritable directories by moving output folders to home/appdata
the old behavior (using directories under binaries/) can be kept by
passing -writableRoot on the command line.
the first game load will be slower than usual due to re-creation of
cached XMBs.

This was SVN commit r7065.
2009-08-02 11:07:42 +00:00
janwas
38737202cb wseh: write the minidump as soon as possible (inspired by http://www.wildfiregames.com/forum/index.php?showtopic=12533)
GameSetup: fix fs::path append (previous code compiled with VC2005 but
is apparently invalid)

This was SVN commit r7064.
2009-08-01 22:01:01 +00:00
janwas
c8cfd8b40b # groundwork for separated data/cache etc. directories (XDG)
remove path.cpp (it was based on the premise that all data files lie
below binaries/data)

This was SVN commit r7063.
2009-08-01 19:37:38 +00:00
janwas
4d1ad62e81 # improvements to HPET driver
(experimental, use -wNoMahaf command line argument if this causes
breakage)
see #280

This was SVN commit r7058.
2009-08-01 11:22:29 +00:00
Zyi
60e76c01da Small adjustment to the code.
This was SVN commit r6834.
2009-04-21 15:24:04 +00:00
Ykkrosh
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
Zyi
ab4b930042 Fixed bugs:
- Game crash when taking a "Big Screenshot" on the main menu.
- GUI used to be visible on each of the tiles when taking a Big
Screenshot while playing the game. Removed the GUI all together from the
Big Screenshot.

This was SVN commit r6827.
2009-04-18 15:27:38 +00:00
Ykkrosh
07a4f809d8 # Replace Xerces with Libxml2
(in Xeromyces, whose name now doesn't make much sense but oh well)

This was SVN commit r6770.
2009-03-24 00:55:35 +00:00
janwas
aea2368300 fixes to stack trace code under x64 (from work):
- displaying symbol values requires stack pointer, not frame pointer
- update debug_IsPointerBogus
- skip-n-frames code changed to skip-all-frames-up-to-func (more
reliable in the face of inlining)

debug.cpp: cleanup

This was SVN commit r6410.
2008-09-27 10:05:11 +00:00
janwas
40a7da782e warning fixes
GameSetup.cpp: add support for new internal/public mod layout

This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
janwas
c15cbe12d4 now load files from "public" mod unless onlyPublicFiles is on cmdline (see http://www.wildfiregames.com/forum/index.php?s=&showtopic=11983)
instead of checking if the public mod exists, remove the windows-only
wfilesystem assert and another in file_system_posix so that the 'error'
is gracefully handled.

This was SVN commit r6334.
2008-09-06 21:12:36 +00:00
Ykkrosh
0f9294ce17 Fixed some strict aliasing warnings
This was SVN commit r6252.
2008-07-19 00:36:42 +00:00
janwas
fe6370aff8 more dehydra. disabled lockfree module (not in use).
This was SVN commit r6240.
2008-07-17 17:00:00 +00:00
janwas
b0a6d6dca8 committing the current status of dacian's new network code on matei's request
also includes sound support.

GameSetup: ensure all ScriptingInit are called; moved simulation
ScriptingInits and init/shutdown to SimulationScriptInit.cpp (reduces
#includes)

This was SVN commit r6028.
2008-06-16 18:19:35 +00:00
janwas
04127c7af3 fixes/improvements to lib code from work
- topology.cpp: modify interface due to thread-safety issue. caller is
now responsible for ensuring the first _Detect call isn't reentered;
everything else is safe.
- fix thread-safety issue in wnuma; use winit mechanism to ensure it's
ready before use
- VFS now takes a cacheSize parameter (required for being able to
disable read-only file caches for the image loader at work)
- allow dynarray that isn't actually holding memory
- debug_stl: VC9 fix (disable this code except on the exact STL version
on which it was tested)
- zlib, lib_api: changes to macro used to toggle between static and
dynamic linking
- add boost filesystem header in external_libraries
- amd64: cpu_ topology functions are now provided by x86_x64
- cpu: remove cpu_ClockFrequency (dangerous, may be tempting to use
during WHRT init which would cause a crash). use x86_x64_ClockFrequency
or os_cpu_ClockFrequency instead.
- werrno: cope with newer boost versions
- wmman: follow SUSv3 in rejecting zero-length mappings

This was SVN commit r5954.
2008-05-13 19:43:02 +00:00
janwas
c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00
janwas
7d82d87ce8 [requires workspace rebuild due to added directory]
replace ONCE with direct calls to ScriptingInit in simulation/network
code as well.
note: GameSetup is now responsible for calling ServerSession's init
instead of Server doing it

added simulation/scripting with a module that takes care of all
scripting init (reduces CCD)

This was SVN commit r5883.
2008-04-13 14:50:11 +00:00
janwas
af6694262a cleanup:
remove ONCE(ScriptingInit) constructs, replace with direct call from
GameSetup
revised GameSetup's InitScripting (organize into groups)
JSCollection: remove #define of two concrete collection types (made
typedef, moved to their respective entity.h and player.h)

This was SVN commit r5871.
2008-04-06 14:03:23 +00:00
janwas
58360a629c - fix incorrect use of block vs. sector aligned (both offset and length must be block-aligned to allow proper caching)
- use helper functions to reduce occurrences of BLOCK_SIZE and
SECTOR_SIZE
- wmi: provide for shutting it down (gets rid of its two threads); only
initialize if actually needed (costs 200ms)
- ogl_tex: don't complain if there's no gfx_card info (due to not having
used wmi)

This was SVN commit r5572.
2008-01-20 21:52:54 +00:00
janwas
9269be9ee3 remove mmgr and macros that redefine malloc/new/free
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )

clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)

wdbg: remove thread suspension and breakpoint APIs (not needed)

acpi: fix: u64 -> uintptr_t

wutil: fix WinScopedLock, use that instead of direct lock() functions

misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)

This was SVN commit r5563.
2008-01-19 11:33:11 +00:00
Ykkrosh
52626dd655 Fixed that CNetLogManager::Shutdown wasn't called. Fixed that CNetLogger::m_Level was used uninitialised.
This was SVN commit r5542.
2008-01-10 01:17:09 +00:00
janwas
a859562ea7 improvements and fixes:
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)

This was SVN commit r5537.
2008-01-07 20:03:19 +00:00
janwas
5529977ecd fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
This was SVN commit r5532.
2007-12-29 16:22:23 +00:00
janwas
e2eb5b2610 part4: adapt codebase to changes in lib/
mostly straightforward except for CVSFile / Filesystem. moved the former
into the newly created latter component. removed VFSUtil entirely (that
functionality is available from lib/file/file_system_util.h)

Xeromyces.cpp: simplify buffer handling since smart pointers are now in
play. also use WriteBuffer instead of membuffer.

This was SVN commit r5519.
2007-12-20 20:21:45 +00:00
Matei
207d1367ec # A number of network synchronization fixes.
- The server will no longer send a new turn until the previous one has
been "acknowledged". (TODO: this may create lag between turns in its
current form; investigate and possibly allow executing two turns while
the third is being negotiated).
- Mutexes are now being used in NetServer and NetClient to ensure
commands go into the right batches.
- Commented out some orders in the GUI code that should not be there and
are not 100% working anyway (they were part of the follow/formation
system).
- Units that spawn or are created by scripts now have net-safe position
and orientation.
- Added a debug flag that can be turned on to print details about when
commands are received and executed (DEBUG_SYNCHRONIZATION). This is
especially useful if you diff the stdouts of two running games. There
should be no differences if everything is in synch.

This was SVN commit r5463.
2007-11-18 09:09:06 +00:00
janwas
ee0c58dbc2 fixes for the relocated res/file/archive stuff (adjust include paths)
also moved vfs_optimizer into archive directory

This was SVN commit r5389.
2007-10-06 07:45:15 +00:00
janwas
7a5655edde # major refactoring of system-dependent code (simplifies build system)
cpu.cpp: avoided the need for wrapper functions by calling the
OS-specific function directly (declared in central header, implemented
in the platform's cpp file)

avoid the need for init in cpu and ia32 via if(!init) Init() pattern.

optimized memcpy now requires SSE support

remove error-prone CAS macro; replace with cpu_CAS
config: no longer require inline asm for float->int conversions
lib_error: remove special-case in CHECK_ERR for windows (no longer
needed)

This was SVN commit r5365.
2007-09-23 15:36:29 +00:00
Ykkrosh
47f8a56aef Fix unintentional disabling of S3TC and mipmaps
This was SVN commit r5321.
2007-09-03 18:41:42 +00:00
Ykkrosh
f5a2a141dc Fixed non-PCH compiles.
Removed a few global variables from Atlas.
Added call to srand(time).
Restored NotebookEvent in wxJS.
Fixed CPU-detection in Valgrind.

This was SVN commit r5318.
2007-09-02 23:38:58 +00:00