Commit graph

47 commits

Author SHA1 Message Date
Vladislav Belov
de1257c8da
Adds GPU skinning support via compute shaders.
We use a shader with 64 bones by default to consume less uniform memory.
But if we meet bigger skeletons we batch and handle them afterwards.
In the future we need to sort the input models to have less changes for
bound buffers. Also we might want to skin up to 4 models per a single
dispatch.
2024-12-09 22:47:17 +01:00
vladislavbelov
b9fd6f18f0 Adds proper IBuffer usage instead of dynamic flag.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5281
This was SVN commit r28107.
2024-06-10 19:31:41 +00:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
vladislavbelov
f40942f6b3 Moves CVertexBufferManager from global scope to CRenderer.
Differential Revision: https://code.wildfiregames.com/D5171
This was SVN commit r27907.
2023-10-28 21:01:22 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
3ed4eaf247 Removes ogl_WarnIfError from regular renderer code.
This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
vladislavbelov
ac60b12045 Replaces occurrences of "VBO" in comments by "backend buffer". Refs cff79b421a
This was SVN commit r26835.
2022-04-27 20:04:56 +00:00
vladislavbelov
98c18425a8 Adds more detailed debug name for backend buffers.
This was SVN commit r26830.
2022-04-26 18:16:45 +00:00
vladislavbelov
1ff3b45a1e Adds more checks for vertex and index buffer creations.
This was SVN commit r26502.
2022-02-27 20:21:07 +00:00
vladislavbelov
cff79b421a Moves GL vertex and index buffer management to CDeviceCommandContext.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4493
This was SVN commit r26406.
2022-02-18 17:33:12 +00:00
vladislavbelov
0cda752ec3 Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4430
This was SVN commit r26196.
2022-01-10 16:51:43 +00:00
vladislavbelov
990f09e67e Changes CVertexBufferManager container from std::list to std::vector.
This was SVN commit r24861.
2021-02-08 22:37:44 +00:00
vladislavbelov
6d4fd01a59 Separates allocated vertex buffers into groups for data locality.
Tested By: Langbart, OptimusShepard, Stan
Differential Revision: https://code.wildfiregames.com/D3522
This was SVN commit r24860.
2021-02-08 22:34:10 +00:00
fatherbushido
455ab4b9e2 Fix some format specifiers in debug strings. Reviewed by leper.
Differential Revision: https://code.wildfiregames.com/D909
This was SVN commit r20190.
2017-09-16 15:28:01 +00:00
elexis
417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
elexis
6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
Ykkrosh
e06a7b37d8 Convert debug_printf to take UTF-8 strings instead of wchar_t.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.

Fixes #3021.

This was SVN commit r16332.
2015-02-14 01:45:13 +00:00
Ykkrosh
0ef6c7555e Optimise VBO updates.
Some drivers (at least the Intel drivers on Windows) are slow at
incrementally updating a VBO with hundreds of calls to glBufferSubData
every frame. Performance is significantly better if you use
glBufferData(NULL) to tell it to discard all the previous contents, and
then re-upload all the data at once.

Update CVertexBuffer so that GL_DYNAMIC_DRAW/GL_STREAM_DRAW buffers are
handled with the new mechanism. This requires the caller to hold onto
the backing store so it can be re-uploaded when necessary, and needs a
bit more signalling to indicate exactly what needs uploading.

I see an improvement from roughly 60 to 75 fps on Intel HD Graphics
3000, Windows, 1024x768, Siwa Oasis.

This was SVN commit r16241.
2015-01-28 00:48:00 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
Ykkrosh
8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
janwas
4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
Ykkrosh
2f28b07356 Support storing index data in VBOs.
Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.

This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
historic_bruno
19dbbb816d Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
janwas
8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00
Ykkrosh
e257bef5da Fix even more 64-bit warnings
This was SVN commit r7152.
2009-10-05 16:15:51 +00:00
Ykkrosh
1743645fd3 Simplify the overly-complex CppDoc-breaking file headers
This was SVN commit r6832.
2009-04-18 17:51:05 +00:00
Ykkrosh
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
janwas
5529977ecd fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
This was SVN commit r5532.
2007-12-29 16:22:23 +00:00
janwas
b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00
Ykkrosh
f4d1ad77c2 # Better error tolerance
Fail more nicely (no repeated error dialogs, no crashes) when unable to
create VBOs.

This was SVN commit r4931.
2007-02-28 20:09:19 +00:00
Ykkrosh
5f7855f7f0 Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
This was SVN commit r3930.
2006-06-02 02:10:27 +00:00
Ykkrosh
3d26549032 Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
Ykkrosh
8a11f53011 # More consistent terrain-space coordinate names
# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'

This was SVN commit r3771.
2006-04-17 20:02:51 +00:00
olsner
fcfa746244 Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
This was SVN commit r3437.
2006-01-29 18:23:47 +00:00
prefect
a4fc7105be Explicitly call VertexBufferManager cleanup code, since we can't rely on
the order of destructors called for global instances.

This was SVN commit r2846.
2005-10-04 20:54:47 +00:00
prefect
b67b023513 Add more verbosity to the shutdown sequence.
Shutdown doesn't look clean on Linux, and this might help highlight
current and future problems. Besides, we don't want shutdown to take
ages, do we? ;)

This was SVN commit r2801.
2005-09-29 02:30:30 +00:00
janwas
a69ac0dee9 - fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap

This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
janwas
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
Ykkrosh
9cd4cab693 A few log categories
This was SVN commit r994.
2004-08-15 20:57:31 +00:00
Ykkrosh
82de48832e MICROLOG function for high-speed logging of everything that happened just before a crash
This was SVN commit r761.
2004-07-15 19:29:56 +00:00
Ykkrosh
561299f899 Memory leak fix
This was SVN commit r565.
2004-06-19 20:54:36 +00:00
janwas
99b30d61ec added dtor to eliminate vertexbuffer mem leak
This was SVN commit r509.
2004-06-14 16:00:14 +00:00
janwas
15ca5cbf21 newline stomper and fixed warnings
This was SVN commit r473.
2004-06-11 02:14:18 +00:00
MarkT
e4fe4ed602 JS Interface to entities. It even partially works now.
This was SVN commit r469.
2004-06-10 22:24:03 +00:00
janwas
e4378ffbdc added precompiled.h. these need to be newline-fixed also!
This was SVN commit r421.
2004-06-08 11:50:52 +00:00
notpete
4f8ce4b1d4 Initial revision.
This was SVN commit r410.
2004-06-07 19:52:37 +00:00