Commit graph

85 commits

Author SHA1 Message Date
Vladislav Belov
e65879bdbf
Fixes non-PCH compilation after 0b33921c06. 2025-04-17 23:26:23 +02:00
Vladislav Belov
0b33921c06
Removes GL code from the common GPU profiler. 2025-04-16 22:38:34 +02:00
phosit
1a8757660f Get config values without using return parameters
Many temporaries can be removed.
2025-04-09 12:51:21 +02:00
vladislavbelov
e3f46bb809 Adds compute shaders support and scaling with FSR.
Fixes #6842

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
vladislavbelov
442eb3ad4f Avoids creating a post-processing blur texture with zero size.
This was SVN commit r27825.
2023-09-04 18:08:00 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
8f78ac1ef8 Decouples renderer code from VideoMode to get backend device.
Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
vladislavbelov
3147123611 Adds CStrIntern for FXAA and dummy shader names for consistency.
Reported By: Stan
This was SVN commit r27608.
2023-04-16 22:39:36 +00:00
vladislavbelov
4355c8675b Implements framebuffer readback for Vulkan to allow screenshots.
Differential Revision: https://code.wildfiregames.com/D4940
This was SVN commit r27552.
2023-02-17 17:36:10 +00:00
vladislavbelov
ccda54a662 Ands new depth stencil format to support all combinations on Vulkan.
Tested By: hyperion, nwtour
Differential Revision: https://code.wildfiregames.com/D4878
This was SVN commit r27421.
2023-01-12 06:32:52 +00:00
vladislavbelov
7c84c23114 Adds Vulkan backend.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00
vladislavbelov
90f064ff03 Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov
4ed41d4a9a Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
vladislavbelov
c0e888e2af Removes SetViewport from CRenderer.
Differential Revision: https://code.wildfiregames.com/D4849
This was SVN commit r27313.
2022-12-29 06:53:06 +00:00
vladislavbelov
2ef801f5d0 Remove some unnecessary string copy related to substr.
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4772
This was SVN commit r27271.
2022-12-04 19:56:12 +00:00
vladislavbelov
29368cf776 Adds framebuffer attachment load and store operations.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
2022-11-26 21:55:17 +00:00
vladislavbelov
192585008a Removes skycolor from GL framebuffer.
Differential Revision: https://code.wildfiregames.com/D4822
This was SVN commit r27220.
2022-11-11 23:03:01 +00:00
vladislavbelov
968fd50fb0 Moves Backend enum from CVideoMode to backends.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
vladislavbelov
64bd81ae6b Adds usage flags to backend textures.
This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
vladislavbelov
d3f0395d2a Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
vladislavbelov
c57b416e20 Fixes calls to SetVertexAttributeFormat with zero stride.
This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
vladislavbelov
a6f60afdc5 Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
vladislavbelov
62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
3ed4eaf247 Removes ogl_WarnIfError from regular renderer code.
This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
vladislavbelov
04bd96cee0 Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
d3a7491724 Removes CONFIG2_GLES from CPostprocManager and renderers.
This was SVN commit r26817.
2022-04-23 23:49:52 +00:00
vladislavbelov
aba7a170d9 Moves vertex attribute binding to CDeviceCommandContext.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
2c8f4c4837 Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
In the future it allows to call AssertPointersBound in a more lazy way.

This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
vladislavbelov
02b87cdb46 Fixes MSAA on macOS GL drivers for textures with incorrect sample count, fixes #6480
Refs #5969

Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4581
This was SVN commit r26737.
2022-03-31 07:04:51 +00:00
vladislavbelov
b4253d48cb Moves CShaderProgram to backend and handling via CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
vladislavbelov
647fccd410 Replaces native GL types by backend format in vertex attributes in CShaderProgram.
This was SVN commit r26594.
2022-03-07 02:21:05 +00:00
vladislavbelov
3399791677 Adds renderer backend vertex formats and normalizes texture formats.
This was SVN commit r26588.
2022-03-06 22:14:57 +00:00
vladislavbelov
3a4bbd11fd Moves all GL draw commands to CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
2022-03-03 07:09:59 +00:00
vladislavbelov
bf8fe51dea Moves enabling of GL multisample to CDevice.
This was SVN commit r26494.
2022-02-26 21:10:14 +00:00
vladislavbelov
a87cb6c94d Moves GL depth comparison function to SamplerDesc.
This was SVN commit r26485.
2022-02-25 20:02:03 +00:00
vladislavbelov
5eb21cbfbf Adds debug labels to backend framebuffers.
This was SVN commit r26408.
2022-02-18 23:00:11 +00:00
vladislavbelov
b949f19875 Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
2022-02-18 22:38:45 +00:00
vladislavbelov
aaf378f041 Moves backend capabilities to CDevice.
This was SVN commit r26366.
2022-02-13 21:46:03 +00:00
vladislavbelov
4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
vladislavbelov
a17fad722a Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
vladislavbelov
a1f98b016b Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
2022-02-01 16:38:55 +00:00
vladislavbelov
709e8292b0 Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
2022-01-31 20:10:06 +00:00
vladislavbelov
1e07283bac Disables possibility to mix shader types with a single backend.
Differential Revision: https://code.wildfiregames.com/D4463
This was SVN commit r26264.
2022-01-28 06:34:34 +00:00
vladislavbelov
5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov
9757cc2539 Removes direct shader binding, uses BeginPass always following e1374252b7.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4431
This was SVN commit r26199.
2022-01-11 05:56:44 +00:00
vladislavbelov
cee0ce48eb Disables redundant mipmap generation for postprocessing.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4417
This was SVN commit r26174.
2022-01-06 11:09:42 +00:00
vladislavbelov
fd976456d7 Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
2022-01-05 14:49:54 +00:00
vladislavbelov
87b5c233c5 Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov
abc3190c03 Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
2021-12-30 16:37:51 +00:00