Commit graph

9 commits

Author SHA1 Message Date
historic_bruno
eb5b3bba10 Fixes broken UnitAI test.
This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
historic_bruno
2a44e8202e Fixes tests after recent GuiInterface and UnitAI changes.
This was SVN commit r10603.
2011-11-26 01:58:39 +00:00
historic_bruno
4d188452f8 Adds ownership checks to UI selections.
Adds ownership and diplomacy checks to Commands.js (fixes #880).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.

This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
Ykkrosh
151539a92b Fix #882 (test failure)
This was SVN commit r9714.
2011-06-28 18:25:38 +00:00
Ykkrosh
15e4500a01 Fix tests
This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
Ykkrosh
16a654ccae Fix script tests.
Fixes #827.

This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
Ykkrosh
e6ebfa2ab9 Fix tests
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
Ykkrosh
ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
Ykkrosh
f378a63d94 Add some tests for UnitAI.
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.

This was SVN commit r8681.
2010-11-22 20:12:04 +00:00