Commit graph

23 commits

Author SHA1 Message Date
Ykkrosh
acf63afeaa Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
This was SVN commit r11218.
2012-03-01 23:16:01 +00:00
quantumstate
42f0aec84a Allows setting rally points on resources and buildings. closes #745
This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
Ykkrosh
530d5216bf Fix OOS error after saving/loading
This was SVN commit r10438.
2011-10-27 17:38:44 +00:00
fcxSanya
c77fb0e841 In TrainingQueue changed place of PostMessage in case when all entities of current batch was spawned. Fixes #963.
This was SVN commit r10302.
2011-09-21 19:27:36 +00:00
historic_bruno
60985a3bc9 Fixes training queue behavior when spawning fails due to lack of space (the queue will be blocked). Fixes #893.
Changes training queue to support partial batch success and removal.

This was SVN commit r10081.
2011-08-23 22:43:34 +00:00
historic_bruno
f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
Ykkrosh
b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
Ykkrosh
57e5bb878a Initial terrible AI player scripts.
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
Ykkrosh
e509887341 Complain better about invalid player IDs.
This was SVN commit r8749.
2010-11-30 12:27:38 +00:00
fcxSanya
245f29b798 Summary screen. Closes #638.
This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
WhiteTreePaladin
5ca46883e6 Limit training queue size
(Fixes #613)

This was SVN commit r8382.
2010-10-16 21:53:50 +00:00
Ykkrosh
fae4a3da24 Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
Ykkrosh
2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
Ykkrosh
b38e032c7e # Population limits.
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.

This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
WhiteTreePaladin
9a1e450031 Added a basic notification system
Currently, it only reports insufficient resource notifications

This was SVN commit r7939.
2010-08-13 22:02:27 +00:00
Ykkrosh
a2b2acb522 Remove training speedup hack. Add time discount for batches.
This was SVN commit r7928.
2010-08-13 13:14:59 +00:00
Ykkrosh
e6c3f1c482 # Use more sound effects
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
Ykkrosh
07615310f2 # Add rally points for newly-trained units, based on patch from evans.
Fixes #521.

This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
Ykkrosh
dff694f0f0 Fix units spawning on top of each other.
Add type-safety to prevent that kind of bug happening again.

This was SVN commit r7691.
2010-07-04 17:19:38 +00:00
Ykkrosh
5bc3c4b751 Fix inheritance of construction/training lists.
This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
Ykkrosh
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
Ykkrosh
dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
Ykkrosh
08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00