Commit graph

8 commits

Author SHA1 Message Date
pyrolink
5680fcf687 This was SVN commit r3504. 2006-02-13 03:30:34 +00:00
prefect
de493d92dd Reset point width and line width in various places around the game code.
Linux build: Add a const void* hash function.

This was SVN commit r3500.
2006-02-13 00:59:59 +00:00
pyrolink
6af039def8 -CinemaTrack-refined
GameView- commented out test track in constructor, and commented out
hotkey interface
NUSpline-added bounds checking and corrections
Hotkey-added cinematic hotkey (doesn't work though (see above) )

This was SVN commit r3442.
2006-01-29 23:25:04 +00:00
janwas
7838627cd2 - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
- remove ScEd hacks and CFont et al macro rename
- fix accursed bug in VFS buffer management that was causing ReadFile to
fail without error (not allocating enough padding)
- vfs_tree: bugfix in tree_lookup
- waio: temporarily disable sector size determination (pending better
approach - need to determine if using DVD drive)

This was SVN commit r3421.
2006-01-24 08:16:29 +00:00
pyrolink
b86ae011c9 Some loading stuff
This was SVN commit r3378.
2006-01-21 11:02:35 +00:00
pyrolink
763eb9311d Fixed starting rotation problem and made the first point of the spline drawn
This was SVN commit r3328.
2006-01-05 05:48:31 +00:00
pyrolink
07609972a8 Updated with NU splines.
This was SVN commit r3307.
2005-12-29 06:38:45 +00:00
pyrolink
8199091425 Incomplete cinematic functions. (Are committed to keep CGameView compatible, which uses an instance of CCinemaManager). Atlas components will be committed once Atlas is up and running.
This was SVN commit r3198.
2005-12-06 06:52:24 +00:00