. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
support for pre-issue/post-completion hooks and preallocation.
io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
built-in size. avoids expensive thread-safe reference counting in
shared_ptr.
cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)
This was SVN commit r9350.
CAS: uintptr_t->intptr_t to allow use of both cpu_CAS and cpu_AtomicAdd
topology: remove non-thread safe caching, expose ApicIds, use ModuleInit
x86_x64: use ModuleInit instead of unsafe static flags; zero-init regs
instead of just setting ecx
ModuleInitState now holds the LibError returned by the init callback (so
that the second init doesn't appear to succeed despite the first
failing)
wnuma: cleanup, add ACPI SLIT relative distance detection
This was SVN commit r7741.
also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires
rebuild of workspace)
(unfortunately copying history fails to "502 bad gateway"; had to delete
old + add new independently)
This was SVN commit r7340.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
- fix lots of 64-bit warnings
- round_up/down now templates
- avoid warning with definition of byte swap functions; remove
duplication of that in wsdl
- codec_zlib.cpp: avoid domination warning
- vfs/file_cache: VFS is now responsible for handling zero-length files
(no longer considered an error; just returns zero pointer and size=0)
- cpu: export all functions (thus obviating cpu_memcpy_thunk). this
required renaming asm functions and adding thunk functions that call
them
- winit: fix segment merge statement, reinstate /include (otherwise init
functions are stripped by linker)
- wstartup: VC CRT init section definitions have changed in amd64 build;
match their definition
- wsysdep.cpp: more descriptive text for osError = 0
This was SVN commit r5899.
move all except user-specified config choices out of config.h and into
appropriate headers
CPU_IA32 -> ARCH_IA32
wsdl: disable use of ddraw (will soon be replaced by WMI)
use shared_ptr without namespace qualifier (it's in tr1)
debug_warn -> debug_assert(0)
LIB_API to allow building as DLL
smart pointers: reduce use of .get()
cache_adt: use map instead of hash_map (avoids needing a hashCompare
class). also remove spurious warning
code_annotation.h: better cassert implementation
move FPS measuring portion of timer.cpp into frequency_filter
move include of memory headers into mmgr.h (to avoid errors, we must
ensure they are included if mmgr is used)
posix_filesystem.h: move definition of mkdir to wfilesystem
stl: disable iterator checks in release mode
wmi: fix COM init bug, use smart pointers
wutil: add code to get DLL module handle (if compiled as such), add
WinScopedLock
timer: fix handling of raw ticks
This was SVN commit r5517.