Commit graph

836 commits

Author SHA1 Message Date
elexis
8c7b6dceaa Show status-bars of all players to observers, fixes #3215.
This was SVN commit r17623.
2016-01-10 16:47:57 +00:00
elexis
8859f33b38 Rename PickFriendlyEntitiesOnScreen to PickPlayerEntitiesOnScreen.
Rename PickFriendlyEntitiesInRect to PickPlayerEntitiesInRect.
Rename PickSimilarFriendlyEntities to PickSimilarPlayerEntities.
Add comment.
Refs #3215.

This was SVN commit r17622.
2016-01-10 14:47:09 +00:00
Itms
629e73a768 Fix a compiler warning.
This was SVN commit r17615.
2016-01-09 09:52:51 +00:00
elexis
1cc1ba2b17 Fix non-visual replaymode. Refs #3301 (cinematic camera). Patch by Vladislav. Bug reported by eternaf.
This was SVN commit r17606.
2016-01-06 21:40:59 +00:00
leper
b18cd3254c Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes.
Also ENSURE that the given value identifier is actually present in the
cache instead of creating one if it is not.

This was SVN commit r17603.
2016-01-04 21:41:40 +00:00
Yves
89aef0b6eb Cinematic camera core functionality. Patch by Vladislav Belov.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.

This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
elexis
036f985017 Add missing semicolons.
Update timestamp.

This was SVN commit r17591.
2016-01-02 18:12:02 +00:00
mimo
371a41c216 seems that line was missing, with the result that garrisoned units sent a TerritoryPositionChanged message each turn
This was SVN commit r17586.
2016-01-01 17:45:53 +00:00
mimo
36c08193ba optimizes range queries, fixes #3717
This was SVN commit r17573.
2015-12-30 13:44:51 +00:00
mimo
543472b77b Optimization of isBoxVisible + cleanup, fixes #3712
This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
mimo
82c215de49 prevent thousands of calls per turn of calculeTerritories which would exit immediately
This was SVN commit r17560.
2015-12-28 16:23:06 +00:00
leper
3fd4d07ca1 Test \0 in object property names for serializing.
This was SVN commit r17539.
2015-12-22 19:01:18 +00:00
leper
332096e4ed SpiderMonkey 38 removes JS_AllocateArrayBufferContents.
Users required the returned buffer to be passable to free(), so replace
it by malloc().
https://bugzilla.mozilla.org/show_bug.cgi?id=1037358

This was SVN commit r17511.
2015-12-19 02:49:46 +00:00
leper
2239fe338c The jschar typedef is removed in SpiderMonkey 38.
Since it already is char16_t in 31 replace it by that.
https://bugzilla.mozilla.org/show_bug.cgi?id=1063962

This was SVN commit r17506.
2015-12-19 01:29:55 +00:00
leper
69ab2bae5b Some ctors were made explicit in SpiderMonkey 38, so call them where needed.
https://bugzilla.mozilla.org/show_bug.cgi?id=1013663

This was SVN commit r17505.
2015-12-19 01:13:56 +00:00
leper
efda359acc Use new when calling the builtin typed array constructor.
The current code will be forbidden in ES6.

This was SVN commit r17504.
2015-12-19 01:10:13 +00:00
elexis
abce6cb737 Pathfinder optimization, fixes #3541.
Simplify the math of Geometry::TestRayAASquare.

This was SVN commit r17500.
2015-12-18 15:05:33 +00:00
mimo
a74d9be130 make const the new method introduced in 2451872731
This was SVN commit r17425.
2015-12-10 19:23:50 +00:00
mimo
b6dbb2bff0 fix tabs of 2451872731
This was SVN commit r17415.
2015-12-09 20:56:53 +00:00
mimo
2451872731 improve performance of hierarchical pathfinder, refs #3588
This was SVN commit r17413.
2015-12-09 19:56:30 +00:00
mimo
6a73dc2e16 fix multiple (useless) insertion in grid update of hierarchical pathfinder
This was SVN commit r17409.
2015-12-08 22:58:04 +00:00
scythetwirler
987a7028bd Implements relative templates. Fixes #2936. Thanks to leper, wraitii, historicbruno and everyone else that helped.
This was SVN commit r17386.
2015-12-05 17:02:25 +00:00
elexis
71b0d9c052 Update atlas with the new map_sizes.json format. Refs #3355.
This was SVN commit r17379.
2015-12-04 16:37:30 +00:00
mimo
0a8fc4bb08 improve pathFinder by optimizing the DistanceToSquare computation, refs #3588
This was SVN commit r17350.
2015-12-01 19:01:41 +00:00
elexis
700859b2c3 Move the playerdefaults to the settings directory. Refs #3355
This was SVN commit r17332.
2015-11-30 01:33:59 +00:00
mimo
be9b6fa59c improves performance of hierarchical pathFinder, refs #3588
This was SVN commit r17310.
2015-11-28 13:06:44 +00:00
Itms
229e850dba Fix a compiler warning.
This was SVN commit r17296.
2015-11-20 20:42:45 +00:00
mimo
fc6af83c2a cleanup 5b335442fb
This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
mimo
5b335442fb fix a bug in the HierarchicalPathfinder revealed by changes in 9b0ed97d05, patch by wraitii
This was SVN commit r17293.
2015-11-20 19:45:48 +00:00
mimo
0b2da13dea never edit a patch before commiting !
This was SVN commit r17287.
2015-11-19 22:17:00 +00:00
mimo
9b0ed97d05 fixes and performance improvements in hierarchical pathfinder, fixes #3621
This was SVN commit r17284.
2015-11-19 22:02:25 +00:00
wraitii
9e35f7d68b The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612.
This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
wraitii
f1f0fa1f8f Fix a typo. Thanks stan for noticing.
This was SVN commit r17260.
2015-11-14 21:46:05 +00:00
wraitii
3760891131 Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
wraitii
e7fb75a680 Initialize new variables correctly.
This was SVN commit r17247.
2015-11-12 23:07:54 +00:00
wraitii
e9271025dc Forgot to serialize a new unitMotion variable, resulting in OOS on rejoin.
This was SVN commit r17245.
2015-11-12 20:57:50 +00:00
wraitii
3febc387d5 Styling fixes.
This was SVN commit r17241.
2015-11-12 17:23:50 +00:00
wraitii
913545aa41 Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
Also make sure we don't include Geometry.h where it's not necessary.

This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
wraitii
f3b22e51a3 Optimize Geometry::PointIsInSquare, which is used quite often in performance hotspots.
Original patch by mimo. Refs #3588

This was SVN commit r17236.
2015-11-11 20:02:47 +00:00
wraitii
a138bed96b Fix an issue where units did not notice other moving units with my latest commits.
This was SVN commit r17234.
2015-11-11 19:06:07 +00:00
wraitii
cc199c4cca Fix a critical typo in the last commit and a debug message left in accidentally. Thanks fabio.
This was SVN commit r17232.
2015-11-11 13:55:36 +00:00
wraitii
06cb37ff74 Add PlanNextStep back to the unitMotion, in a completely different version. This basically anticipates where we'll probably move next, and checks if static units might block us. Makes paths look slightly better.
This was SVN commit r17229.
2015-11-11 13:29:06 +00:00
wraitii
607955489d Check if units are in the world in UnitRenderer::PickAllEntitiesAtPoint. Probably fixes #3587, though I'm not sure as it proved unreproducible.
This was SVN commit r17228.
2015-11-11 13:27:13 +00:00
wraitii
3b13fb7608 Improve unitMotion behavior. When a unit's path is obstructed, it will now try shortpathing around an increasingly large search range, to optimize behavior in trivial cases where it just needs to go around a unit.
Also stop trying too hard when we are close to the destination and our
only order is to move there.
This should result in a slight optimization of the behavior, as well as
slightly more sanity overall.

This was SVN commit r17226.
2015-11-11 12:49:24 +00:00
wraitii
3ddd72c1a4 Fix a rare case where units might get stuck around other idle entities, and clarify a related comment.
Refs #3471

This was SVN commit r17225.
2015-11-11 12:28:38 +00:00
wraitii
c42160ec10 Fix an issue where units could not go around large obstructions when short-pathing as it ran in the search-space "walls", reported by gamebot. Fixes #3593.
This is also a very slight optimization.

This was SVN commit r17224.
2015-11-11 12:23:11 +00:00
Itms
2f6f0bd477 Serialize everything that is needed by UpdateVisibilityData instead of assuming everything as dirty.
Fixes #3271.

This was SVN commit r17223.
2015-11-11 12:15:57 +00:00
wraitii
d3ff090ce7 Fix an OOS issue where, on ownership change, units affected by speed-modifying technologies did not update their speed.
This was SVN commit r17215.
2015-11-10 23:31:06 +00:00
mimo
51ec6f4728 improve function RasterizeRectWithClearance, about 40% faster, ref #3588
This was SVN commit r17212.
2015-11-09 21:16:46 +00:00
wraitii
0ba9fa1cc1 Optimize RasterizeRectWithClearance slightly further. Thanks mimo for noticing.
This was SVN commit r17209.
2015-11-08 18:08:49 +00:00