Commit graph

8 commits

Author SHA1 Message Date
Ykkrosh
f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
Ykkrosh
a5b8ec6028 Add obstruction debug mode, with GUI toggle.
Make pathfinder debug mode off by default, with GUI toggle.

This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
Ykkrosh
06928f7694 # Basic bandbox selection of units in new simulation system
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
Ykkrosh
b21e798243 # Primitive melee combat support in new simulation system
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
Ykkrosh
f011f0a3ce Expose entity template data to GUI
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
Ykkrosh
3f1dfce41b Simplify GUI/simulation interface
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
Ykkrosh
953fb41c82 # Basic in-game building placement with new simulation system
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
Ykkrosh
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00