elexis
b18f74da44
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
Itms
ec2e2a84a4
Fix and improve 001c411cc2.
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This was SVN commit r18489.
2016-07-05 20:23:12 +00:00
wraitii
001c411cc2
Remove a division by a fixed equal to one in NearestNavcell in the short-range pathfinder which was from profiling on VC2013/windows 7 responsible for about 10% of ComputeShortPath.
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This was SVN commit r18358.
2016-06-10 22:57:28 +00:00
wraitii
9e35f7d68b
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612 .
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This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
wraitii
913545aa41
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
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Also make sure we don't include Geometry.h where it's not necessary.
This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
wraitii
e26b59c917
Changes to unitMotion.
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Make sure we do not treat as circles entities that we really should
treat as squares (such as trees). This fixes an issue reported by Stan.
Make sure we never forget about our destination if we are blocked by
unit obstructions. This makes sure that units in a group but not in
formation will not be blocked by the other units, and probably makes the
general behavior more sane. Helps following [17166]
Refs #3505 , #3471 , #3376
This was SVN commit r17191.
2015-11-06 20:09:18 +00:00
wraitii
14038d4cd8
Fix more pathfinding issues.
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Change the way the long-range pathfinder rasterisation works slightly so
that we have a better compatibility with the short-range pathfinder.
Should fix the "stuck units" issues, though I am not sure so I am not
marking them as fixed so far. Refs #3471 , #3505 , and possibly #3292 .
Caveat: I am now using clearance of 0.8 for "default" class, which might
have side-effects: please report anything weird.
Also fix leftover style issues.
This was SVN commit r17161.
2015-11-01 07:28:43 +00:00
historic_bruno
4043c56518
Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499 . May improve pathfinding behavior in some cases, please test!
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This was SVN commit r17132.
2015-10-15 02:51:12 +00:00
Itms
2505a2ec70
Remove a preprocessor ambiguity, fixes #3480 .
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This was SVN commit r17101.
2015-10-04 17:21:36 +00:00
Itms
d60940ac59
Code improvements and style fixes.
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This was SVN commit r17095.
2015-10-03 08:27:19 +00:00
Itms
1c9ea56800
Fix the CheckLineMovement algorithm. Added some comments and a test to avoid problems.
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This addresses some "stuck units" cases.
This was SVN commit r16918.
2015-08-13 16:21:39 +00:00
Itms
f240374b28
Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
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This was SVN commit r16869.
2015-07-18 12:33:40 +00:00
Itms
1709353e2c
Changes the general behavior of non-pathfinding passability classes, in order to make the handling of foundation obstructions less difficult. This will allow the AI to be fixed, as reported in #3295 .
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Also some cleanup and comments updates.
Refs #3295 .
This was SVN commit r16784.
2015-06-17 20:19:53 +00:00
Itms
6581796103
New long-range pathfinder.
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Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.
An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.
Running update-workspaces is needed after this change.
Fixes #1756 .
Fixes #930 , #1259 , #2908 , #2960 , #3097
Refs #1200 , #1914 , #1942 , #2568 , #2132 , #2563
This was SVN commit r16751.
2015-06-12 18:58:24 +00:00