Commit graph

22 commits

Author SHA1 Message Date
elexis
78d7702262 Always require lobby authentication for lobby matches, refs #3549 / 0fd8aa2a77 / D897.
This is due to too many oversteppings of the lobby Terms of Use
following JS mods that implemented an UI for players to join lobby games
with arbitrary nicknames or 'replace' / impersonate other players in
lobby games.

Agreed with: user1, Dunedan
Code proofread by: Vladislav
Minor discussions with: Imarok, Hannibal_Barca, smiley, fpre, bb, nani
refs
https://wildfiregames.com/forum/index.php?/topic/24722-improving-mod-security/

This was SVN commit r21877.
2018-08-25 14:34:30 +00:00
elexis
13e1702777 Add missing ScriptInterface includes to
JSInterface_L10n.cpp from d6db5a466d,
JSInterface_Renderer.cpp and JSInterface_GUITypes.cpp from 4b1297b328,
JSInterface_VisualReplay.cpp from b830233498,
JSInterface_Game.cpp from 5f8be8e0c6,
JSInterface_Simulation.cpp from 921c5515a6,
JSInterface_Debug.cpp from d6cb9c845b,
JSInterface_Main.cpp from 486aec18d4, refs #4772,
JSInterface_Mod.cpp where it was incorrectly removed in af03c72f76.

Refs D1470.
Sort includes alphabetically, add recent Coding Convention macro
comments.

This was SVN commit r21789.
2018-04-27 16:48:44 +00:00
elexis
5c605cf218 Allow the JS GUI to find out if the lobby client is currently disconnected.
Differential Revision: https://code.wildfiregames.com/D1224
Patch By: fpre / ffffffff
Refs #4106, D817

This was SVN commit r20872.
2018-01-15 04:30:33 +00:00
elexis
e8dfde9ba6 Display previously received lobby chat messages when returning from the gamesetup.
Differential Revision: https://code.wildfiregames.com/D819
Fixes #3306
Patch By: fpre / ffffffff
This was SVN commit r20070.
2017-08-29 16:04:45 +00:00
elexis
16b976fc35 Remove unneeded GetMucMessageCount from the XmppClient.
The affected function was imprecise, because it called a playerlist
update whenever a "chat" level message was received instead
of only updating the playerlist if it's actually influencing the
displayed playerlist.
When there is a chat message, lobby subject change or user-role change,
there is no need to update the list.

Differential Revision: https://code.wildfiregames.com/D671
Refs #3386, 8b437a0b1c
Reviewed By: fpre / ffffffff
This was SVN commit r20040.
2017-08-25 18:51:26 +00:00
leper
9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
elexis
41d4649c6d Remove unused, deprecated SendGetGameList from the lobby.
Differential Revision: https://code.wildfiregames.com/D389
Reviewed By: scythetwirler
Refs D207

This was SVN commit r19467.
2017-04-28 23:22:41 +00:00
elexis
e6a0c7ae77 Remove SendGetRatingList lobby function which is deprecated and ignored serverside since 1a15131d2d because it caused performance issues and therefore shouldn't be used anymore.
Fixes #4151
Patch by: sbirmi
This was SVN commit r19463.
2017-04-27 11:42:51 +00:00
Yves
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
JoshuaJB
8b437a0b1c Fix #3386, patch by elexis.
This was SVN commit r16997.
2015-09-10 05:30:18 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
leper
d15e2f0cf6 Check for availability of XmppClient.
Move Lobby script function registration to the lobby JS interface.

This was SVN commit r15968.
2014-11-16 02:10:24 +00:00
scythetwirler
6b2677a3fd Adds profiles to the multiplayer lobby. Fixes #2504.
This was SVN commit r15768.
2014-09-20 15:35:26 +00:00
JoshuaJB
2ad7187f92 Move XMPP polling to the mainloop. Should reduce lobby disconnects. Fixes #2491
This was SVN commit r15018.
2014-04-27 05:37:34 +00:00
JoshuaJB
9e2d0b9506 Fix #2404. Rating auto-configure TODO (eg 2v2 games do not automatically show as being unrated). See #2276.
This was SVN commit r14934.
2014-04-16 06:03:49 +00:00
scythetwirler
180aa5c60d Makes the moderator prefix visible in the chatbox.
This was SVN commit r14922.
2014-04-12 23:40:36 +00:00
JoshuaJB
39fef5c299 Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
JoshuaJB
041c6ab1b3 More lobby cleanup.
This was SVN commit r14677.
2014-01-26 04:25:35 +00:00
JoshuaJB
b46a6de335 Allow using the XMPP room subject to display lobby information to user, make the lobby GUI code more readable, and cleanup the modern styles.
This was SVN commit r14656.
2014-01-24 18:20:15 +00:00
scythetwirler
e5e634f768 Displays ratings in the userlist. Fixes #2371.
This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
Yves
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
Yves
6fba293088 In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886).
The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.

Fixes #2267
Refs #2241
Refs #1886

This was SVN commit r14199.
2013-11-16 18:38:40 +00:00