vladislavbelov
90f064ff03
Switches from per draw vertex attribute format to precompiled vertex input layout.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
Stan
12dfe2ce55
Use CVector2D instead of float arrays for TexturedLineRData
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Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4688
This was SVN commit r26924.
2022-06-06 21:46:37 +00:00
vladislavbelov
b0c29b8676
Removes GL types from regular renderer code after 3ed4eaf247.
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This was SVN commit r26920.
2022-06-06 07:30:45 +00:00
vladislavbelov
62e589ab76
Adds renderer backend interface and dummy backend.
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Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
04bd96cee0
Moves uniform and texture binding to CDeviceCommandContext.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
b4253d48cb
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
vladislavbelov
4de89c3db1
Moves texture management to CDeviceCommandContext, adds quality options.
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Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
vladislavbelov
0cda752ec3
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4430
This was SVN commit r26196.
2022-01-10 16:51:43 +00:00
vladislavbelov
df329d1b81
Optimise out of frustum rendering of texture overlays.
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Reviewed By: wraitii
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D1847
This was SVN commit r23229.
2019-12-10 23:13:37 +00:00
elexis
b18f74da44
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
Ykkrosh
30e851ab90
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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This was SVN commit r15481.
2014-07-02 22:36:45 +00:00
historic_bruno
b1c081e36d
Set svn:eol-style=native, fix some inconsistent line endings
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This was SVN commit r14299.
2013-12-06 00:42:50 +00:00
vts
821cfe8862
Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495 .
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This was SVN commit r11979.
2012-06-17 03:40:35 +00:00
leper
637c09b204
Add support for OpenBSD. Fixes #1463 .
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Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.
This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
vts
da719b883c
Split out code specific to textured overlay lines construction from OverlayRenderer into its own files.
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This was SVN commit r11933.
2012-06-02 21:19:20 +00:00