vladislavbelov
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7c84c23114
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Adds Vulkan backend.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
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2023-01-10 20:22:20 +00:00 |
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vladislavbelov
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90f064ff03
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Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
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2023-01-06 00:39:25 +00:00 |
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vladislavbelov
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4ed41d4a9a
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Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
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2022-12-31 18:29:44 +00:00 |
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vladislavbelov
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228fff14e4
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Splits minimap entities rendering and moves buffer uploading before drawing.
This was SVN commit r27165.
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2022-10-22 21:00:13 +00:00 |
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vladislavbelov
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b728c9e97e
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Fixes vertex attribute format in minimap and passes dependent textures as parameters.
This was SVN commit r27145.
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2022-10-11 20:37:27 +00:00 |
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vladislavbelov
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75518d0e15
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Removes drawing via IDeviceCommandContext from CMinimap.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D4779
This was SVN commit r27109.
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2022-10-04 19:32:42 +00:00 |
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vladislavbelov
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28e46ba765
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Groups close minimap icons by path and color to decrease their visible count.
Comments By: phosit, Stan
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4702
This was SVN commit r26949.
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2022-06-17 19:40:50 +00:00 |
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vladislavbelov
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a6f60afdc5
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Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
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2022-05-24 07:11:23 +00:00 |
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vladislavbelov
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62e589ab76
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Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
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2022-05-08 22:02:46 +00:00 |
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vladislavbelov
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ce18f297d5
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Adds icons to minimap.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4513
This was SVN commit r26592.
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2022-03-07 01:22:06 +00:00 |
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vladislavbelov
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a17fad722a
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Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
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2022-02-05 16:59:23 +00:00 |
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vladislavbelov
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5adbe4f1a3
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Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
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2022-01-19 17:28:47 +00:00 |
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vladislavbelov
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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vladislavbelov
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abc3190c03
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Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
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2021-12-30 16:37:51 +00:00 |
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vladislavbelov
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57ba7c4a1c
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Encapsulates GL texture creation in a separate class.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
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2021-12-25 00:26:10 +00:00 |
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vladislavbelov
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b991ef919b
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Moves MiniMap texture rendering to a separate framebuffer to update it less frequently.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4331
This was SVN commit r25993.
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2021-11-12 19:15:48 +00:00 |
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vladislavbelov
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e0fd3b532f
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Cleanups MiniMapTexture a bit.
This was SVN commit r25630.
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2021-06-01 19:50:15 +00:00 |
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vladislavbelov
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7ce4552f5e
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Moves partially MiniMap texture rendering into a separate object.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4045
This was SVN commit r25628.
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2021-06-01 18:55:35 +00:00 |
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