vladislavbelov
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23a023507a
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Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
This was SVN commit r26488.
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2022-02-26 00:37:27 +00:00 |
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vladislavbelov
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d5d1754991
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Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
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2022-02-25 22:05:06 +00:00 |
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vladislavbelov
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8a63adc40d
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Uses CDeviceCommandContext as an input parameter for CCanvas2D.
This was SVN commit r26480.
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2022-02-25 08:14:11 +00:00 |
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vladislavbelov
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b0826da1bc
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Fixes not drawing brushes under water when refractions are enabled.
This was SVN commit r26411.
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2022-02-19 15:44:32 +00:00 |
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vladislavbelov
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b949f19875
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Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
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2022-02-18 22:38:45 +00:00 |
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vladislavbelov
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aaf378f041
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Moves backend capabilities to CDevice.
This was SVN commit r26366.
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2022-02-13 21:46:03 +00:00 |
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vladislavbelov
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4de89c3db1
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Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
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2022-02-13 19:30:28 +00:00 |
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vladislavbelov
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a17fad722a
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Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
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2022-02-05 16:59:23 +00:00 |
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vladislavbelov
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ac77d1c3e0
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Moves scissor test management to DeviceCommandContext.
This was SVN commit r26288.
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2022-02-01 17:58:21 +00:00 |
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vladislavbelov
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a1f98b016b
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
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2022-02-01 16:38:55 +00:00 |
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vladislavbelov
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709e8292b0
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
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2022-01-31 20:10:06 +00:00 |
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vladislavbelov
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02c96903c5
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Renames sgn function to Sign to fit the naming of other MathUtil functions.
This was SVN commit r26276.
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2022-01-30 20:51:01 +00:00 |
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vladislavbelov
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1e07283bac
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Disables possibility to mix shader types with a single backend.
Differential Revision: https://code.wildfiregames.com/D4463
This was SVN commit r26264.
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2022-01-28 06:34:34 +00:00 |
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vladislavbelov
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d4d1bc039f
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Moves culling mode and front face state management to DeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
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2022-01-27 17:25:37 +00:00 |
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vladislavbelov
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5adbe4f1a3
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Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
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2022-01-19 17:28:47 +00:00 |
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vladislavbelov
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f715b73f4f
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Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
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2022-01-07 20:00:41 +00:00 |
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vladislavbelov
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b061a7ead4
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Optimizes FBO usages for LOSTexture and water shore foam.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4418
This was SVN commit r26180.
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2022-01-06 22:44:54 +00:00 |
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vladislavbelov
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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vladislavbelov
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87b5c233c5
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Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
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2022-01-04 13:29:01 +00:00 |
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