Commit graph

45 commits

Author SHA1 Message Date
elexis
5d2c20beb0 Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
Replace boost::hash_combine with a lib/hash.h hash_combine performing
the same statement.
Replace inconspicuous global boost hash_value specializations with
std::hash specializations.
No performance difference was observed in three simple MeshManager
measurements.

Remove unused TAG_MASK and h_tag in h_mgr.cpp following 0748c5a75e.
Replace typedef with using keyword and sort header includes.

Differential Revision: https://code.wildfiregames.com/D2441
Tested on: clang  9.0.0, gcc 9.2.0, Jenkins/vs2015, Jenkins/gcc6

This was SVN commit r23191.
2019-11-25 14:30:25 +00:00
s0600204
262b27d770 Remove unnecessary argument from CSimulation2::InitGame
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1289
This was SVN commit r21166.
2018-02-09 19:50:01 +00:00
elexis
2bf1dbfd13 An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460.
Contrary to the serializationtest, initializes the secondary simstate
only once
before progressively applying updates.
Thus reproducing actual multiplayer rejoining, enabling developers to
analyze OOS reports solely from the replay file of the rejoined and a
non-rejoined client.

This was SVN commit r18940.
2016-11-15 13:26:58 +00:00
elexis
6eaf76d653 Actually seed the random number generator used in the simulation. Reviewed by sanderd17, fixes #4127.
This was SVN commit r18604.
2016-08-14 16:28:54 +00:00
elexis
4c0f12bce3 Fix autostart replays following a23884d79a by grabbing g_GameAttributes from the simulation instead of the GUI. Patch by Imarok, refs #3143.
Don't remove attribs from the init attributes as that is still used by
the loading screen to show the mapname.

This was SVN commit r18510.
2016-07-12 01:49:48 +00:00
elexis
6f744aef88 Simulation context cleanup, refs #3991, #3168.
Save the viewed player in the CGame class.
Add the const keyword back to the SimContext to help find mistakes at
compiletime.

This was SVN commit r18201.
2016-05-19 19:42:07 +00:00
elexis
b155a28698 Immediately set the fog-of-war instead of waiting for session.js to load, refs #3168.
This was SVN commit r17832.
2016-03-06 13:56:07 +00:00
elexis
a2f7d4d82a Show fog of war in observermode, fixes #3168.
This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
elexis
5747619c39 Don't create replays without commands in case of running non-visual replay or an atlas simulation.
Remove trailing whitespace.

This was SVN commit r17689.
2016-01-23 01:02:57 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
leper
8f387e0044 Remove code duplication and some cleanup.
This was SVN commit r16088.
2014-12-30 18:21:02 +00:00
leper
1430efa9d6 Properly handle auto-research promotion techs at game start.
This was SVN commit r16009.
2014-11-25 22:47:02 +00:00
Yves
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
wraitii
189ef85538 Fix AI errors on skirmish maps.
This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
sanderd17
e6d9094c98 Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
sanderd17
e370af8d4e Fix rally point rendering on saved games. Fixes #1762. Patch by mimo
This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
vts
6b50a660b9 Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
historic_bruno
32d2927449 Adds UTF-8 support for JavaScript files.
This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
Ykkrosh
23ae535a1e Minor enhancements to serialization test mode
This was SVN commit r10449.
2011-10-28 13:18:16 +00:00
Ykkrosh
29e4f633f1 Add initial serialization test mode.
Reduce some dependencies on CSimulation2 to provide more flexibility.

This was SVN commit r10426.
2011-10-24 14:31:05 +00:00
historic_bruno
27e5581d27 Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.

This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
historic_bruno
3e4d74480d Adds AI control to Atlas player panel
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)

This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
historic_bruno
0c803f99e8 This was SVN commit r9609. 2011-06-09 23:47:20 +00:00
janwas
cccd6849a7 cleanup (requires update-workspaces)
lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h

This was SVN commit r9410.
2011-05-03 12:38:42 +00:00
historic_bruno
ad6f305359 Integrates random maps with Atlas. Fixes #460.
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.

This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
Ykkrosh
6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh
e608d9269a Load entity templates for the AI via the progressive loader.
Display message while loading the map list for the setup screen.

This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Ykkrosh
16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
Ykkrosh
f3372bf11d Add some rough performance reporting.
Make the profiler converge a bit faster.

This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
Ykkrosh
1c7e33b528 Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.

This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh
dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
historic_bruno
9ee44bd9b8 Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
Ykkrosh
82691683cb Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
Remove obsolete IsNewSimulation function.

This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
Ykkrosh
65bcedb9fc Load map descriptions from their XML file.
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.

This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
Ykkrosh
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
Ykkrosh
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
Ykkrosh
e140aa7baf Avoid running the old simulation code in the background when it's not needed.
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.

This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
Ykkrosh
5daac34ef9 Support startup scripts in map files, for testing.
Support CDATA sections when writing XML.

This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
Ykkrosh
40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
Ykkrosh
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
Ykkrosh
23a702c335 # OS X build fixes.
spidermonkey-tip script fix.
GCC 4.2 compatibility.
Remove redundant code in extern_libs.lua

This was SVN commit r7371.
2010-03-20 16:26:25 +00:00
Ykkrosh
4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
Ykkrosh
c8138208bf # Object creation in Atlas with new simulation system
Merge from 6e8efe8f706c

This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
Ykkrosh
e8008edf1c Fix missing includes
This was SVN commit r7267.
2010-01-10 11:31:31 +00:00
Ykkrosh
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00