Commit graph

4 commits

Author SHA1 Message Date
elexis
0817d5d715 Always inform clients why the server chose to disconnect them, i.e. stop using NDR_UNKNOWN as a disconnect reason when the reason is known and add a LOGWARNING for future authors.
Differential Revision: https://code.wildfiregames.com/D1561
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22996.
2019-09-26 11:36:03 +00:00
elexis
95179c5e46 Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
Disconnect that client.

Refs #3643
Differential Revision: https://code.wildfiregames.com/D1256
Reviewed By: echotangoecho
This was SVN commit r21023.
2018-01-26 23:02:13 +00:00
elexis
9964bee5bb Change the NetServer Broadcast function to send the given message to clients that are in one of the states specified by the caller.
Thus remove the peculiarity to broadcast to clients that are in the
gamesetup, loading screen or ingame, but not rejoining ones.

Fix "unknown player" errors in the GUI by broadcasting player
assignments to rejoining players too. Fixes #4036.

Differential Revision: D17
Reviewed By: Imarok
This was SVN commit r19171.
2017-01-25 19:04:17 +00:00
elexis
4f01db4831 Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095.
Remove the "Net" prefix from the non-networked classes.
Use variadic macros and mark the client turnmanager as NONCOPYABLE.

Differential Revision: D16
Reviewed By: leper
This was SVN commit r19165.
2017-01-24 02:04:50 +00:00