This ensures the same Python target version used for `ruff format`
is used for `ruff check` as well. It also allows ruff, even if it's not
run through pre-commit, to use the correct target Python version.
This enables some ruff rules to check for ambiguous and dead Python
code, which might cause unintended side-effects.
The enabled rules are:
- a bunch of rules related to shadowing of builtin structures (A)
- a bunch of rules checking for unused arguments (ARG)
- a rule checking for useless expressions (B018)
- a rule checking for unbound loop variables (B023)
- a rule checking redefined function parameters (PLR1704)
In the ruff config file added in #6954 explicitly selecting the ruff
rules to check was missed, resulting in ruff only checking a very small
subset of its available rules. That hasn't been desired, so this is the
first of a series of commits enabling more rules. In this PR all rules
whose violations can be either automatically fixed by ruff or are
trivial to fix manually get enabled. For the follow up PRs it's intended
to focus on one area of rules per PR to gradually improve the Python
code quality.
This adds a new endpoint to the RL interface for evaluating custom
JavaScript. When combined with the ability to create arbitrary
modifiers, this provides the required functionality for exploring
quantitative game balancing.
Patch By: irishninja
Fixes#5981
Differential Revision: https://code.wildfiregames.com/D3479
This was SVN commit r24962.
Implement a simple HTTP server to start games, receive the gamestate and
pass commands to the simulation.
This is mainly intended for training reinforcement learning agents in 0
AD. As such, a python client and a small example are included.
This option can be enabled using the -rl-interface flag.
Patch by: irishninja
Reviewed By: wraitii, Itms
Fixes#5548
Differential Revision: https://code.wildfiregames.com/D2199
This was SVN commit r23917.