Commit graph

11 commits

Author SHA1 Message Date
prefect
b67b023513 Add more verbosity to the shutdown sequence.
Shutdown doesn't look clean on Linux, and this might help highlight
current and future problems. Besides, we don't want shutdown to take
ages, do we? ;)

This was SVN commit r2801.
2005-09-29 02:30:30 +00:00
janwas
8ba42d5a3c ia32.asm: add explicit init function (simplifies other code)
memcpy no longer requires SSE yet is still efficient (clever trick,
hehe)

This was SVN commit r2757.
2005-09-20 04:05:23 +00:00
janwas
3c9ad073bc minor error reporting / wording changes while cruising through.
This was SVN commit r2691.
2005-09-08 01:48:57 +00:00
janwas
1a7d67a97f dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox
file: expose block size constant; always round user transfers up
tex: transform() now receives what to change, not what to achieve.
tex*: encoding works with DynArray+VFS backend
GameSetup: free g_BuildingPlacer to avoid mem leak.
fixed some warnings+bugs.

This was SVN commit r2679.
2005-09-06 22:44:48 +00:00
Matei
9dc8a71b15 Added health properties to BaseEntity so they work properly for Entity as well (on units that don't directly specify them).
This was SVN commit r2677.
2005-09-06 19:30:41 +00:00
Matei
6f10e8c09c Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
Also a small fix: made the selection bandbox not appear when the view is
being rotated using left+right drag (it doesn't make sense to show it
then).

This was SVN commit r2674.
2005-09-06 08:25:41 +00:00
Matei
65e90614f2 Added hitpoint bars above selected and mouseovered units.
This was SVN commit r2669.
2005-09-05 21:45:26 +00:00
Matei
1af9aa074e Added initial version of building placement cursor, which can be shown with the startPlacing(templateName) JS function.
Also activated depth test for selection outlines so they don't overlap
units.

This was SVN commit r2667.
2005-09-05 19:48:28 +00:00
Ykkrosh
5d62c3f3f7 Atlas: Simple undo system
This was SVN commit r2627.
2005-08-20 15:44:50 +00:00
janwas
b4ad393ee4 moved ps/X* to ps/XML/
premake: reflect 2 added and 1 removed source dir
add ps/Util - some helpful functions that were previously in main.cpp

This was SVN commit r2624.
2005-08-14 23:50:37 +00:00
janwas
dc027002c0 host of changes to accommodate Atlas:
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically

also, the usual refactoring ;)

This was SVN commit r2622.
2005-08-14 23:34:37 +00:00