elexis
100be98215
Simplify GUI g_IsNetworked variable init.
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Just test if a NetClient is present rather than passing a state boolean
from GUI page to GUI page (since 1c0536bf08 or sooner).
This was SVN commit r21650.
2018-04-04 12:20:34 +00:00
Imarok
0fd8aa2a77
Secure lobby authentication - prevent joins as a different player
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Reviewed by: Dunedan, elexis, Itms
Fixes #3549
Differential Revision: https://code.wildfiregames.com/D897
This was SVN commit r21520.
2018-03-12 00:23:40 +00:00
leper
2534010d0f
Fix build without precompiled headers.
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Refs 21f69ef574 .
This was SVN commit r20177.
2017-09-12 22:18:39 +00:00
elexis
21f69ef574
Move networking ScriptFunctions to a new JS Interface, refs #4772 .
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This was SVN commit r20167.
2017-09-12 00:29:10 +00:00