vladislavbelov
|
b4253d48cb
|
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
|
2022-03-14 22:16:14 +00:00 |
|
vladislavbelov
|
680b0215fc
|
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
Refs #2368
This was SVN commit r26495.
|
2022-02-26 21:49:32 +00:00 |
|
vladislavbelov
|
d5d1754991
|
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
|
2022-02-25 22:05:06 +00:00 |
|
vladislavbelov
|
a87cb6c94d
|
Moves GL depth comparison function to SamplerDesc.
This was SVN commit r26485.
|
2022-02-25 20:02:03 +00:00 |
|
vladislavbelov
|
a1f98b016b
|
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
|
2022-02-01 16:38:55 +00:00 |
|
vladislavbelov
|
709e8292b0
|
Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
|
2022-01-31 20:10:06 +00:00 |
|
vladislavbelov
|
22db9202f1
|
Fixes EOL in PipelineState files after 5adbe4f1a3.
This was SVN commit r26283.
|
2022-01-31 11:47:58 +00:00 |
|
vladislavbelov
|
acb043f4a2
|
Adds a rasterization state to the renderer backend pipeline state.
This was SVN commit r26248.
|
2022-01-25 16:28:58 +00:00 |
|
vladislavbelov
|
5adbe4f1a3
|
Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
|
2022-01-19 17:28:47 +00:00 |
|