Stan
09e42692bb
Fix GLES 2.0 build after the compute shader addition
2024-10-08 08:13:33 +02:00
vladislavbelov
e3f46bb809
Adds compute shaders support and scaling with FSR.
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Fixes #6842
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
vladislavbelov
ffc4a56b9f
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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Fixes #6846
Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
5807e2982f
Makes GL ShaderProgram stage independent.
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Differential Revision: https://code.wildfiregames.com/D5069
This was SVN commit r27761.
2023-07-17 22:07:13 +00:00
vladislavbelov
a9fc21fae7
Fixes printing a log of a GL shader compilation following b193633e59.
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This was SVN commit r27745.
2023-06-30 10:02:24 +00:00
vladislavbelov
b193633e59
Moves GLSL compiling function out of CShaderProgram as it's independent.
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This was SVN commit r27743.
2023-06-27 21:27:56 +00:00
vladislavbelov
90f064ff03
Switches from per draw vertex attribute format to precompiled vertex input layout.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov
7c20a8c958
Reduces shader inputs duplication and wraps them in a macro. Refs #6636
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4837
This was SVN commit r27282.
2022-12-10 10:14:35 +00:00
vladislavbelov
d8bf4f6e62
Makes GLES using high precision for both vertex and fragment shaders.
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This was SVN commit r27275.
2022-12-06 18:30:34 +00:00
vladislavbelov
095838da0a
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
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Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
2022-05-26 16:36:57 +00:00
vladislavbelov
a6f60afdc5
Adds instancing support to backend and enables it for minimap.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
vladislavbelov
db8d251a8b
Adds XML path of GL shader descriptions to file dependencies.
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This was SVN commit r26864.
2022-05-09 10:13:19 +00:00
vladislavbelov
62e589ab76
Adds renderer backend interface and dummy backend.
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Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
a493a9f07f
Removes ARB switch optimization as it triggers slow down. Fixes #6525
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4635
This was SVN commit r26849.
2022-05-02 21:25:13 +00:00
vladislavbelov
04bd96cee0
Moves uniform and texture binding to CDeviceCommandContext.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
d8b8128abb
Adds AsFloatArray to CMatrix3D.
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This was SVN commit r26834.
2022-04-27 19:53:42 +00:00
vladislavbelov
df612ab8b4
Moves GLSL-specific uniform name workaround (added in 227f9e403f) to CShaderProgramGLSL.
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This was SVN commit r26816.
2022-04-23 21:39:15 +00:00
vladislavbelov
aba7a170d9
Moves vertex attribute binding to CDeviceCommandContext.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
e02b402a14
Uses vertex attribute name only for GLSL. Fixes #6500
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This was SVN commit r26799.
2022-04-17 08:00:10 +00:00
vladislavbelov
eaac0b0dbe
Uses vertex streams to get attribute locations reducing duplication in XML.
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Also adds missing streams.
This was SVN commit r26792.
2022-04-15 18:13:33 +00:00
vladislavbelov
37645670c1
Fixes crash in shader preprocessor introduced in d295dacb9b and appeared after 25332f9b86. Fixes #6033
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This was SVN commit r26791.
2022-04-15 17:45:15 +00:00
vladislavbelov
8c1a469253
Uses GL device capabilities for all vertex attribute locations.
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This was SVN commit r26782.
2022-04-12 16:49:04 +00:00
vladislavbelov
ad2068dae0
Uses sequential numbering of GL vertex attributes for modern hardware. Refs #3054
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Differential Revision: https://code.wildfiregames.com/D4601
This was SVN commit r26781.
2022-04-12 16:13:47 +00:00
vladislavbelov
f6837978e8
Adds GL debug labels only if they are supported (forgotten in 3db24af763). Fixes #6495
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This was SVN commit r26780.
2022-04-12 06:44:06 +00:00
vladislavbelov
811a540382
Simplifies GL::CShaderProgram to store less data.
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This was SVN commit r26777.
2022-04-11 22:10:21 +00:00
vladislavbelov
3db24af763
Adds names to GL shaders and programs.
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This was SVN commit r26776.
2022-04-11 20:30:23 +00:00
vladislavbelov
b4253d48cb
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00