Commit graph

82 commits

Author SHA1 Message Date
Ykkrosh
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
Ykkrosh
cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
Ykkrosh
ae08adc55d # Fix possible GC crash bugs
This was SVN commit r7546.
2010-05-15 11:21:40 +00:00
Ykkrosh
434248167b Fix warnings in tests
This was SVN commit r7535.
2010-05-10 09:52:35 +00:00
Ykkrosh
037770a2a3 Fix use of 'undefined' sound group on death.
Warn about implicit script/native type conversions.

This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
Ykkrosh
dc53d739b8 Make tests clean up after themselves
This was SVN commit r7508.
2010-05-07 17:50:38 +00:00
Ykkrosh
93c30810c8 Fix tests. Tidy up some old files.
This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
Ykkrosh
40f2cfd809 Skip component script tests when the mods/public/ directory is unavailable (see #490).
Report errors ealier when test data directories are missing.

This was SVN commit r7506.
2010-05-07 15:59:23 +00:00
Ykkrosh
d0599f4c7a Share component template scripts to save some memory.
This was SVN commit r7504.
2010-05-07 00:24:22 +00:00
Ykkrosh
fe53bce3b1 Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.

This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
Ykkrosh
04018773fd Fix fixed overflow when pathfinding across smallish maps
This was SVN commit r7500.
2010-05-03 19:12:42 +00:00
Ykkrosh
646c218b2e Reduce the likelihood of units getting stuck when walking
This was SVN commit r7499.
2010-05-03 16:46:14 +00:00
Ykkrosh
f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
Ykkrosh
d485ecafdc Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
Increase the maximum search tile limit (reduces worst-case speed by
lots).

This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
Ykkrosh
e140aa7baf Avoid running the old simulation code in the background when it's not needed.
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.

This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
Ykkrosh
4fe991074f Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
Make CSimContext accessible to all component code, so they don't all
have to save their own copies of it.

This was SVN commit r7490.
2010-05-01 09:48:39 +00:00
Ykkrosh
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
Ykkrosh
5daac34ef9 Support startup scripts in map files, for testing.
Support CDATA sections when writing XML.

This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
Ykkrosh
f4ad5906c9 # Display units on the minimap
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
Ykkrosh
29b458da40 # Use the footprint shape when rendering unit selection outlines
This was SVN commit r7479.
2010-04-23 16:57:18 +00:00
Ykkrosh
dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
Ykkrosh
08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
Ykkrosh
9f1d904278 # Fix use-of-freed-memory bug.
Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")

This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
Ykkrosh
0547757a30 Make CUnit::GetModel return a reference so it's clear it can never be NULL.
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
Ykkrosh
6a9de50692 # Use the correct projectile models.
Fixes #470.
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.

This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
Ykkrosh
d6ab843f9d # Documentation updates
This was SVN commit r7457.
2010-04-15 19:59:07 +00:00
Ykkrosh
3117f52d7c # Automatic runtime validation of entity template files.
Fixes #413.

This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
Ykkrosh
40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
Ykkrosh
1fa8052cbe Support 'replace' attribute in entity template inheritance.
Escape whitespace when emitting XML, to avoid attribute-value
normalization.

This was SVN commit r7448.
2010-04-09 18:43:50 +00:00
Ykkrosh
2f34e5fbc6 Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
This was SVN commit r7443.
2010-04-06 17:31:38 +00:00
Ykkrosh
4c0d47707b # Fix animation syncing.
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.

This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
Ykkrosh
cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
Ykkrosh
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
Ykkrosh
e1c6249eab Fix warning and debug spew on OS X
This was SVN commit r7417.
2010-03-31 20:33:42 +00:00
Ykkrosh
38feae61fb Minor bug fixes
This was SVN commit r7411.
2010-03-29 10:22:34 +00:00
Ykkrosh
53744640ec Fix non-PCH builds
This was SVN commit r7409.
2010-03-28 18:21:48 +00:00
Ykkrosh
49eb176b25 Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
Ykkrosh
89cce1b3ac # Switch to new simulation system by default
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
janwas
0bbb99c3cd move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
use M_PI instead of nonstandard PI

This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
Ykkrosh
a5b8ec6028 Add obstruction debug mode, with GUI toggle.
Make pathfinder debug mode off by default, with GUI toggle.

This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
Ykkrosh
23a702c335 # OS X build fixes.
spidermonkey-tip script fix.
GCC 4.2 compatibility.
Remove redundant code in extern_libs.lua

This was SVN commit r7371.
2010-03-20 16:26:25 +00:00
Ykkrosh
ed69187450 Build with spidermonkey-tip by default. Remove codepaths for old SpiderMonkey.
This was SVN commit r7366.
2010-03-19 20:54:44 +00:00
Ykkrosh
baead3409e Move Position.h to a better location.
Update some files I forgot in previous commits.

This was SVN commit r7361.
2010-03-17 23:13:21 +00:00
Ykkrosh
18b5a7f17c Add the Obstruction component to entity previews, to support collision detection for building placement
This was SVN commit r7360.
2010-03-17 23:02:40 +00:00
Ykkrosh
0f0a3774d0 Split collision detection out of pathfinder so it can be used more widely.
Support collision detection of footprints.

This was SVN commit r7359.
2010-03-17 23:01:12 +00:00
Ykkrosh
705db5181d Fix non-smooth vertical interpolation of unit positions
This was SVN commit r7358.
2010-03-17 22:57:36 +00:00
Ykkrosh
99a261328a Support scripted modulation of actor colours
This was SVN commit r7357.
2010-03-17 22:56:49 +00:00
Ykkrosh
bcd5e78b7a Fix test code
This was SVN commit r7356.
2010-03-17 22:53:47 +00:00
Ykkrosh
aca1074188 Load build speeds and foundation actors from entity template files
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
Ykkrosh
9213ee8c27 # Construct buildings from foundations.
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.

This was SVN commit r7352.
2010-03-12 21:41:40 +00:00