kai
7ba586b16e
adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag
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This was SVN commit r5397.
2007-10-10 19:35:23 +00:00
kai
e595dbc88e
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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This was SVN commit r5393.
2007-10-09 07:27:45 +00:00
Ykkrosh
397a350e45
svn:ignore auto-generated test .cpp files.
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Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.
This was SVN commit r4079.
2006-07-12 14:49:10 +00:00
Ykkrosh
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
Ykkrosh
c81df59294
# Include headers for compilation without PCH
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This was SVN commit r3774.
2006-04-19 05:30:02 +00:00
Ykkrosh
d158ed9dc9
Terrain overlay: Fixed incorrect state change
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Other: Trivially tidied profile text. Removed VC2005 deprecation
avoidance, since wx 2.6.3 does that anyway.
This was SVN commit r3773.
2006-04-19 00:56:24 +00:00
Ykkrosh
8a11f53011
# More consistent terrain-space coordinate names
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# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'
This was SVN commit r3771.
2006-04-17 20:02:51 +00:00