leper
53a5781c66
Increase simulation script runtime size again. Refs #1436 , #1966 and #2035 .
...
This was SVN commit r13794.
2013-09-01 23:29:21 +00:00
leper
0c16980408
Fix tests.
...
This was SVN commit r13709.
2013-08-19 10:55:35 +00:00
historic_bruno
b770c41f0b
Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
...
This was SVN commit r13706.
2013-08-18 22:17:57 +00:00
Ykkrosh
0888cf6c23
Fix Linux build
...
This was SVN commit r13701.
2013-08-18 11:28:52 +00:00
wraitii
a4707bcc16
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743 .
...
This was SVN commit r13698.
2013-08-18 09:27:11 +00:00
sanderd17
d66edf5958
fix a bug that ignored resetting XZ rotation to zero, reported by sythetwirler
...
This was SVN commit r13668.
2013-08-15 22:16:51 +00:00
sanderd17
675b3c40be
fix bouncing projectiles, patch by Markus. Fixes #769
...
This was SVN commit r13664.
2013-08-15 19:01:10 +00:00
historic_bruno
7ff167e7de
Removes more unused variables, based on patch by Markus, refs #1852 .
...
Adds TODOs to use POT textures in fancy water rendering.
This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
sanderd17
6b316f6ce1
fix tests breaking caused by 4421787281. Refs #2062
...
This was SVN commit r13661.
2013-08-15 08:56:14 +00:00
sanderd17
4421787281
interpollate y offset for smooth climbing and landing of flying objects. refs #2062
...
This was SVN commit r13660.
2013-08-15 08:44:06 +00:00
historic_bruno
1712b0f42d
Increases simulation script runtime to 32 MB to reduce OOM errors, refs #1436 , #1966 , #2035
...
This was SVN commit r13659.
2013-08-15 05:15:54 +00:00
alpha123
8c74df2acd
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
...
This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
wraitii
1f55280fa2
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
...
This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
wraitii
d01d58f70f
Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921
...
This was SVN commit r13584.
2013-07-22 10:17:00 +00:00
historic_bruno
f5e60157bf
Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
...
This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
historic_bruno
39c0498811
Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988 , #2039
...
This was SVN commit r13571.
2013-07-17 05:42:16 +00:00
historic_bruno
f302faf8e4
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
...
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.
This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
leper
6cffdacb40
Small cleanup.
...
This was SVN commit r13547.
2013-07-10 00:08:05 +00:00
alpha123
041855e547
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
...
This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
historic_bruno
49b3b0ee9a
Reverts interpolation changes from a7bc7ab50c, 71ae5a19d8, 1778e685ac, c6043779f6, 8777f68aa0, 21f13f9683. Refs #1846 , #1858 , #1865 , #1906
...
This was SVN commit r13500.
2013-06-25 01:09:43 +00:00
historic_bruno
ce8457e195
Fixes map name in pathfinder performance test
...
This was SVN commit r13497.
2013-06-23 00:50:24 +00:00
historic_bruno
a7bc7ab50c
Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906
...
This was SVN commit r13489.
2013-06-18 03:42:06 +00:00
stwf
36dec0e789
add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear
...
This was SVN commit r13486.
2013-06-17 02:30:40 +00:00
historic_bruno
5f90371a1c
Cleans up some float constants and math from #1921
...
This was SVN commit r13482.
2013-06-15 00:42:07 +00:00
alpha123
9d27cccbcd
Fix Visual Studio build issues.
...
This was SVN commit r13481.
2013-06-15 00:20:40 +00:00
alpha123
98cac1a10f
Improve ship sinking. Patch by wraitii. Fix #1921
...
This was SVN commit r13478.
2013-06-14 19:19:13 +00:00
stwf
bcf99e2a13
make sound code return faster, code cleaner
...
This was SVN commit r13476.
2013-06-14 16:05:57 +00:00
stwf
da17e4329b
cleanup SOundManaer component
...
This was SVN commit r13475.
2013-06-14 00:24:51 +00:00
stwf
26dbac8d57
fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
...
This was SVN commit r13474.
2013-06-13 12:12:44 +00:00
historic_bruno
b3653cfe16
Updates bundled Valgrind headers to 3.8.1 and fixes test build, patch by Markus, fixes #1971
...
This was SVN commit r13473.
2013-06-12 03:38:37 +00:00
leper
b3391ebe39
Fix build warnings. Patch by Markus. Refs #1851 .
...
This was SVN commit r13469.
2013-06-11 00:05:57 +00:00
leper
29549561e1
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
...
This was SVN commit r13465.
2013-06-09 23:18:21 +00:00
stwf
71b25d5bd4
big SoundManager checkin,futureproof javascript interface, isolate external calls to remove OpenAL references
...
This was SVN commit r13455.
2013-06-06 11:13:57 +00:00
historic_bruno
d2b0d25457
Fixes macro redefinition of FACILITY_VISUALCPP in VC2012 (it's defined in winerror.h).
...
Removes obsolete hack for old Boost and VC2005 (broke VC2005 build with
modern Boost).
This was SVN commit r13433.
2013-05-28 01:14:41 +00:00
historic_bruno
88c4e5bdd0
Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406 .
...
Extends binary serializer to support typed arrays.
Extends binary serializer to support custom JS prototype objects in AIs,
fixes #407 .
Allows full serialization of AIs (not yet implemented). Refs #1089 ,
#1886
Increases binary serializer script backref arena from 8 MB to 16 MB,
refs #1842
This was SVN commit r13429.
2013-05-26 21:57:24 +00:00
leper
3f00d4d997
Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852 , #1923 .
...
This was SVN commit r13413.
2013-05-21 22:11:47 +00:00
leper
0d09f290d9
Allow setting rally points for foundations. Patch by Josh. Fixes #902 .
...
This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
wraitii
4233acfa36
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
...
This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
historic_bruno
c2ca0209fa
Fixes multiplayer crash when host disconnects while clients are still loading.
...
Improves client disconnect handling slightly.
This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
wraitii
475c722327
Fix serialization issues with Aegis.
...
This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
historic_bruno
71ae5a19d8
Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
...
Fixes rally point lines not updating, fixes #1865
This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
wraitii
25293ce0cc
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
...
Adds -autostart-aidiff to set the difficulty from the command line from
testing.
This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
wraitii
9b1b8cc8fd
A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
...
This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
wraitii
eda2802f6d
Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
...
This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
wraitii
1778e685ac
Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858 .
...
This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
wraitii
2c17ab70ac
Add support for -autostart-civ to set civilizations when quickstarting.
...
Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.
This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
quantumstate
c6043779f6
Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846 .
...
This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
quantumstate
8777f68aa0
Fix rotation interpolation. Refs #1846 .
...
This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
wraitii
081721c679
Fix the build and stops the AI from creating tons of AI dump images for no good reason.
...
This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
wraitii
a45a926aeb
Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
...
Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.
This was SVN commit r13230.
2013-03-06 11:52:41 +00:00