wraitii
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4233acfa36
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Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
This was SVN commit r13374.
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2013-04-27 12:20:42 +00:00 |
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wraitii
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76676b1e38
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Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
This was SVN commit r12822.
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2012-11-05 12:14:04 +00:00 |
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historic_bruno
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bc1efba1dc
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Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
This was SVN commit r12758.
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2012-10-15 19:36:04 +00:00 |
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Ykkrosh
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02e7eb69ff
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# Add solid black sides to the map, to hide underwater terrain.
This was SVN commit r8886.
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2011-02-03 14:36:54 +00:00 |
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Ykkrosh
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c3b734775b
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
This was SVN commit r8867.
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2011-01-16 14:08:38 +00:00 |
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Ykkrosh
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e13196e7a2
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Fix serialization of most components
This was SVN commit r8449.
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2010-10-23 19:59:40 +00:00 |
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Ykkrosh
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828400d82e
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# Support floating units in new simulation system.
Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.
This was SVN commit r7589.
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2010-05-27 23:23:53 +00:00 |
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