Commit graph

99 commits

Author SHA1 Message Date
mimo
9687a7af1a AIManager: loads only the used templates when starting (or deserializing) a game
Discussed with leper

Differential Revision: https://code.wildfiregames.com/D1049
This was SVN commit r20509.
2017-11-24 19:13:28 +00:00
mimo
2bde5874a7 fix an inconsistency in 3b6c612975, noticed by leper
This was SVN commit r20486.
2017-11-20 18:30:21 +00:00
mimo
3b6c612975 allow the ai to run without loading all templates at startup (not yet enabled).
This was SVN commit r20480.
2017-11-19 19:05:54 +00:00
mimo
b5e3b83c9e Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
Differential Revision: https://code.wildfiregames.com/D910
This was SVN commit r20268.
2017-10-07 08:42:39 +00:00
elexis
1b44946078 Replace deprecated jsval with JS::Value.
Remove unused SGUIBaseSettings and GUI comment.
Fix indentation of a macro, refs D794.

Differential Revision: https://code.wildfiregames.com/D838
Review by: leper.
Itms came up with the same patch for the SpiderMonkey 45 update
independently.

This was SVN commit r20062.
2017-08-28 10:27:36 +00:00
mimo
37c2f18b9e Add AI engine function for template loading
Partial commit of https://code.wildfiregames.com/D639, taken from
Sandarac patch

Reviewed by mimo

This was SVN commit r19951.
2017-08-07 19:35:43 +00:00
Itms
d56692d9e1 Rewrite the pathfinder dirtiness information system.
Remove all hacks while keeping most optimizations in memory management.
This fixes incomplete grid updates that could cause OOS on rejoin, fixes
#4596.

Tested by: elexis, ffffffff
Reviewers: leper, wraitii
Differential Revision: https://code.wildfiregames.com/D675
This was SVN commit r19916.
2017-07-14 10:09:32 +00:00
elexis
678e082230 Remove the "quit" simulation command and restrict the "set-shading-color" simulation command to AIs,
since they are only useful for AI debugging and counterproductive in
multiplayer mode, refs #3551.

Instead, enable AI developers to exit the game from a new AI API
command,
allowing to batch simulate matches. Refs #2755.

Differential Revision: D65
Reviewed By: leper
Consulted: mimo

This was SVN commit r19155.
2017-01-19 14:45:32 +00:00
wraitii
ad76352cef Prevent the AI manager from copying the pathfindinder dirtiness grid every turn.
Review by Itms

Differential Revision: https://code.wildfiregames.com/D25
This was SVN commit r19145.
2017-01-16 08:38:31 +00:00
elexis
417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
elexis
6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
Itms
636da605bb Following e757fb84d5: also regenerate the JS values for AI maps upon deserialization.
Fixes #4247, refs #4191

This was SVN commit r18797.
2016-10-01 12:29:44 +00:00
Itms
58704fa140 Remove a function relying on systems that are not optimized at all. This function is not actually used by Petra.
If it is needed at some point, this map should be handled and updated
the same way as the passability map and territory map are.

Refs #4191

This was SVN commit r18760.
2016-09-24 15:21:20 +00:00
Itms
e757fb84d5 More clever map updates for the AI.
This patch fixes frequent memory issues by removing several dummy
allocations and a lot of memory footwork.

Fixes #4191

This was SVN commit r18759.
2016-09-24 15:16:55 +00:00
Itms
caef42084d Add missing JSAutoRequest calls. (hopefully all of them have been spotted now)
Patch by echotangoecho, refs #4053

This was SVN commit r18730.
2016-09-18 09:34:45 +00:00
Itms
b01300c222 SpiderMonkey 38 upgrade: 11/35
Renamed JS_CallHeapFooTracer to JS_CallFooTracer. Patch by leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=1052388

This was SVN commit r18665.
2016-09-02 16:25:42 +00:00
wraitii
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
sanderd17
4ea49f374a Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834
This was SVN commit r18121.
2016-05-02 09:26:07 +00:00
sanderd17
f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
Yves
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
leper
fb92761c92 Use explicit types instead of auto.
This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
leper
d08044c8ad JS_DumpHeap is removed in SpiderMonkey 38, since we have nothing using it remove it. Refs #3708.
https://bugzilla.mozilla.org/show_bug.cgi?id=1105069
https://bugzilla.mozilla.org/show_bug.cgi?id=1122842

This was SVN commit r17630.
2016-01-11 20:03:09 +00:00
Itms
d60940ac59 Code improvements and style fixes.
This was SVN commit r17095.
2015-10-03 08:27:19 +00:00
leper
8bfe16cac8 Use in-place construction.
This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
leper
c5eb9b7bb7 Range-based for for VfsPath loops.
This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
Itms
11c9471ad6 Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance.
Also make the GetPassabilityClasses functions use references instead of
wild allocations. Use a reference when passing pass classes to the AI
worker.

This was SVN commit r16833.
2015-07-05 19:14:52 +00:00
Itms
30e5f032d8 Adapt Atlas to the new pathfinder. Fixes #3298
This was SVN commit r16824.
2015-06-29 19:59:41 +00:00
Itms
e1a34eb4ea Handle (de)serialization of the AI pathfinder.
This was SVN commit r16815.
2015-06-24 20:24:58 +00:00
Itms
155c6e6ccd Properly initialize the AI pathfinder, and clean whitespace.
This was SVN commit r16786.
2015-06-17 20:35:23 +00:00
Itms
1709353e2c Changes the general behavior of non-pathfinding passability classes, in order to make the handling of foundation obstructions less difficult. This will allow the AI to be fixed, as reported in #3295.
Also some cleanup and comments updates.

Refs #3295.

This was SVN commit r16784.
2015-06-17 20:19:53 +00:00
Itms
473b282265 Refactor the grid update code. Should give a significant performance boost to the simulation update.
Also fixes some bad code that could lead to hidden bugs.

Fixes #3296, thanks elexis for testing ;)

This was SVN commit r16764.
2015-06-14 19:22:07 +00:00
Itms
6581796103 New long-range pathfinder.
Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.

An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.

Running update-workspaces is needed after this change.

Fixes #1756.
Fixes #930, #1259, #2908, #2960, #3097
Refs #1200, #1914, #1942, #2568, #2132, #2563

This was SVN commit r16751.
2015-06-12 18:58:24 +00:00
Yves
a39aa76e62 These temporary roots aren't needed anymore with SpiderMonkey 31
This was SVN commit r16647.
2015-05-10 09:01:39 +00:00
mimo
399daeddbf prevent loading of templates in AIManager when no AIs, fixes #3101
This was SVN commit r16633.
2015-05-07 19:09:39 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
Ykkrosh
568c415d0a Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages.
This was SVN commit r16188.
2015-01-22 20:37:38 +00:00
Ykkrosh
e02d7ad949 Automatically replace %hs/%ls with %s in CLogger format strings.
Everything is char* now, so we don't need to mess around with different
string types.

Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs perl
-pi -e'1 while
s/(LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR).*)%[hl]s/$1%s/g'

This was SVN commit r16187.
2015-01-22 20:36:24 +00:00
Ykkrosh
38a8e2e0d6 Automatically convert most path.string().c_str() to path.string8()
Done with:

  ag -l 'LOG.*string\(\).c_str\(\)' source | xargs perl -pi -e'1 while
s/(LOG.*string)\(\)\.c_str\(\)/${1}8()/g'

This was SVN commit r16186.
2015-01-22 20:35:17 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
leper
49187dd990 Drop support for AIs that are not using modules.
This was SVN commit r16061.
2014-12-23 01:20:50 +00:00
mimo
f88ee2766e use by default a random seed for the AI to make it less repetitive
This was SVN commit r15973.
2014-11-16 19:53:29 +00:00
mimo
49a31c5de2 prevent events from the first turn after deserialization to be thrown away
This was SVN commit r15962.
2014-11-13 20:21:00 +00:00
Yves
8e2d514228 Exact stack rooting for CParamNode
Refs #2415
Refs #2462

This was SVN commit r15944.
2014-11-09 11:08:53 +00:00
mimo
edd9622050 wip petra support of saved games, still incomplete
This was SVN commit r15940.
2014-11-08 19:23:29 +00:00
Yves
9872f5741f Exact stack rooting for ScriptInterface::FreezeObject.
Refs #2415

This was SVN commit r15622.
2014-08-08 11:59:49 +00:00
Yves
efb889b79a Exact stack rooting for WriteStructuredClone and functions that use it.
Refs #2415

This was SVN commit r15607.
2014-08-03 19:32:39 +00:00
Yves
169174824f Exact stack rooting for ScriptInterface::ToString.
I had to change a few other functions to take JS::MutableHandleValue
because JS::Stringify takes a JS::MutableHandleValue as input parameter.
That seems a bit strange because it should not change that value.
I assume it has historical reasons.

Refs #2415
Refs #2462

This was SVN commit r15605.
2014-08-03 17:29:49 +00:00
Yves
a2bd44b23a Exact stack rooting for JSON related ScriptInterface functions.
Refs #2415
Refs #2462

This was SVN commit r15603.
2014-08-02 22:21:50 +00:00
Yves
c818b8e475 Exact rooting for CallConstructor.
Refs #2415
Refs #2462

This was SVN commit r15601.
2014-08-02 16:30:15 +00:00
Yves
736d934107 Removes an unused codepath for AI deserialization and related ScriptInterface code.
It might actually be needed again in the future, but I think even then
it would be easier to rewrite it than having to update the code in the
meantime.

Refs #2462

This was SVN commit r15600.
2014-08-02 13:22:02 +00:00