Commit graph

5 commits

Author SHA1 Message Date
temple
7d172a9b1d Consider that the point could be inside the goal area in some PathGoal functions
Reviewed By: wraitii
Comments By: mimo
Differential Revision: https://code.wildfiregames.com/D1089
This was SVN commit r20878.
2018-01-16 02:15:04 +00:00
wraitii
913545aa41 Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
Also make sure we don't include Geometry.h where it's not necessary.

This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
mimo
70d5e4e318 fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal, fixes #3405
This was SVN commit r17142.
2015-10-18 20:21:20 +00:00
Itms
03d2c5e40b Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405, refs #3372.
Now that units flee it's necessary to fix the unit chasing: this commit
reintroduces some code from 298115f4c5 that disappeared with the
committing of the new pathfinder. Refs #1537.

Also includes some style improvements to the UnitMotion code.

This was SVN commit r17013.
2015-09-13 09:33:09 +00:00
Itms
6581796103 New long-range pathfinder.
Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.

An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.

Running update-workspaces is needed after this change.

Fixes #1756.
Fixes #930, #1259, #2908, #2960, #3097
Refs #1200, #1914, #1942, #2568, #2132, #2563

This was SVN commit r16751.
2015-06-12 18:58:24 +00:00