Commit graph

55 commits

Author SHA1 Message Date
Ralph Sennhauser
5b5f678e3f
Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-14 20:15:30 +02:00
Ralph Sennhauser
3647921bed
Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-13 19:38:21 +02:00
Ralph Sennhauser
86255ed66f
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-03 17:16:27 +02:00
Ralph Sennhauser
e7f44ca6ca
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-09 09:04:50 +02:00
Ralph Sennhauser
5e4b49f65f
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-07 17:45:54 +02:00
phosit
891908b801 Remove UNUSED
The `UNUSED` macro is used to mark a variable as unused but with a name.
Those usages are replaced with comments so that `UNUSED` can be removed.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
2025-06-26 17:25:05 +02:00
phosit
d9795d29fe Remove the name of some unused arguments
Remove some usage of the `UNUSED` macro. Remove only those cases where
the names can be deduced from their type.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
2025-06-18 12:49:59 +02:00
Stan
03f7903fec
Make rallypoints moddable.
Allow use of {civ} tags in templates to simplify mod dependencies and inheritance.

Reviewed-On: #8038
Reviewed-By: @phosit
2025-06-15 07:43:08 +02:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
Freagarach
ea72437739 Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
Since the players/civs already have cmpIdentity, use it.
This forces civs to have corresponding XML in the `special/players/`
folder.

Also moves the files from `special/player/` to `special/players/`
consistent with other folders. And moves the generic `player.xml` one
level up.

Differential revision: https://code.wildfiregames.com/D4473
Help and comments by: @Stan, @wraitii
This was SVN commit r26298.
2022-02-05 06:24:45 +00:00
vladislavbelov
5ff4fa19c0 Removes unused and outdated includes, replaces some includes by forward declarations.
This was SVN commit r25444.
2021-05-15 17:27:01 +00:00
vladislavbelov
e90aaf6348 Adds line drawing to DebugRenderer.
This was SVN commit r25314.
2021-04-25 20:48:44 +00:00
wraitii
35ed55cfd6 ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
This changes ParamNode to use UTF8 values internally (XMB files are UTF8
since cb9d0733ef).
This removes the need for a lot of conversions, speeding things up and
allows cleaning up the validator interface & a few other callsites.
ConstructJSVal could be a tad slower because of UTF8->16 conversions
within Spidermonkey; but the difference is unlikely to be noticeable in
practica.

Also:
- Changes `ToXML` to `ToXMLString` for clarity.
- Add a simple "op" test & show a particular behaviour of merge nodes
that I intend to change somewhat in D3830.
- Remove Component.h from simulation2 PCH - brought in too much.

Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D3834
This was SVN commit r25228.
2021-04-11 09:23:10 +00:00
wraitii
d8ea401a95 Decouple LOS resolution from terrain resolution
Introduce a LOS_TILE_SIZE, to replace usage of TERRITORY_TILE_SIZE in
the LOS code.
This makes it possible to change the resolution of LOS/Terrain without
affecting the other component.

Additional refactoring:
- LosTile has been renamed LosRegion (it's more comparable to the
hierarchical pathfinder regions/spatial subdivisions)
- LosState explicitly refers to "los vertices" instead of terrain
vertices.

Refs #5566

Differential Revision: https://code.wildfiregames.com/D3076
This was SVN commit r24980.
2021-03-02 16:44:40 +00:00
vladislavbelov
8c77c4b2b6 Refactors coordinates of SOverlayTexturedLine, replaces array of floats by array of CVector2D.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D3072
This was SVN commit r24144.
2020-11-08 14:47:25 +00:00
wraitii
6b2b071ad5 Move LOS to a los helper header and cleanup Grid.h includes.
Changing Grid.h should recompile faster, as it is now included in fewer
TUs.

Differential Revision: https://code.wildfiregames.com/D2784
This was SVN commit r23774.
2020-06-14 20:39:03 +00:00
vladislavbelov
df329d1b81 Optimise out of frustum rendering of texture overlays.
Reviewed By: wraitii
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D1847
This was SVN commit r23229.
2019-12-10 23:13:37 +00:00
Stan
28e94c0d96 Cleanup CCmpRallyPointRenderer
Replace std::deque by std::vector
Replace some casts by cpp casts
Move the class and struct declaration to a separate file for clarity.
Fixes db864f10c3 by removing offending function
Refs #5288
Refs D1681

Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1682
This was SVN commit r23029.
2019-10-02 15:01:46 +00:00
wraitii
d592bf9cb6 Move path computations to an actual worker to prepare for threading.
This moves the "async" pathfinding computations to a worker, preparing
the architecture for threading.

Tested By: Kuba386, Stan`
Differential Revision: https://code.wildfiregames.com/D1918
This was SVN commit r22902.
2019-09-15 09:27:10 +00:00
Stan
6ef0c2b4b3 Properly reset rally points on ownership changes.
Fixes #5352
Reviewed by: @wraitii
Comments by: @Angen, @elexis
Differential Revision: https://code.wildfiregames.com/D1681
This was SVN commit r22016.
2019-01-03 19:32:45 +00:00
temple
7819ea434e Diplomacy Colors
Add a button to toggle between normal and "diplomacy" colors.
Reviewed by: elexis
Comments by: leper, ffffffff, Stan
Fixes: #4747

This was SVN commit r21107.
2018-02-03 14:17:31 +00:00
elexis
eb70d83b67 Fix rallypoint color after deserialization following 505a10cef6.
Differential Revision: https://code.wildfiregames.com/D826
Refs #4618, D623

This was SVN commit r20049.
2017-08-27 16:05:20 +00:00
elexis
316a8848a0 Ignore few Ownership changes in the Selectable and RallyPointRenderer component.
Properly support capturing in the RallyPointRenderer component, even
though RallyPoints are typically deleted upon capturing.

Differential Revision: https://code.wildfiregames.com/D776
Refs D687
Reviewed By: Stan
This was SVN commit r19976.
2017-08-11 20:05:03 +00:00
elexis
343ec21e75 Update the color of the selection ring, rallypoints and territory outline when the playercolor is changed in atlas.
Merge duplicate Selectable component playercolor code.

Differential Revision: https://code.wildfiregames.com/D687
Fixes #4643
Refs D623
Patch in cooperation with: Stan

This was SVN commit r19965.
2017-08-09 11:19:14 +00:00
elexis
505a10cef6 Display rallypoints in the playercolor instead of plain blue.
Differential Revision: https://code.wildfiregames.com/D623
Fixes #4618
Patch By: Stan
This was SVN commit r19957.
2017-08-08 12:48:57 +00:00
leper
be1a205f91 Add support for const methods in components and make those that can be const const.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D75
This was SVN commit r19156.
2017-01-20 02:25:19 +00:00
elexis
417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
elexis
6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
leper
9998592542 Remove unused variable.
This was SVN commit r18620.
2016-08-21 20:35:08 +00:00
wraitii
898ab5229b Change profiling calls to get a better view of what is actually slow and what is not.
This was SVN commit r18438.
2016-06-25 13:12:35 +00:00
wraitii
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
sanderd17
83af69286d Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
This was SVN commit r18266.
2016-05-30 14:07:48 +00:00
sanderd17
1a8f5f3490 Move rallypoint waypoints smoothly with moving targets
This was SVN commit r18259.
2016-05-29 12:49:32 +00:00
Yves
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
Itms
6581796103 New long-range pathfinder.
Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.

An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.

Running update-workspaces is needed after this change.

Fixes #1756.
Fixes #930, #1259, #2908, #2960, #3097
Refs #1200, #1914, #1942, #2568, #2132, #2563

This was SVN commit r16751.
2015-06-12 18:58:24 +00:00
historic_bruno
b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
Ykkrosh
d936bde74a Dynamic message subscriptions.
Allow components to individually subscribe/unsubscribe to messages,
instead of statically subscribing the entire component type. Use this
for most Interpolate/RenderSubmit messages, to avoid the performance
cost of passing those messages to a large number of components that will
just ignore them anyway.

On Azure Coast this reduces total time per frame by about 30% on a
CPU-bound system.

This was SVN commit r15400.
2014-06-19 23:20:12 +00:00
leper
b09a702c60 Recompute rally point lines when the rally point is set on a moving unit.
Does not account for setting rally points on units that can move into
the FoW/SoD.
Recalculates paths even if the rally points are not displayed.
Refactors UpdateMarkers() to remove some indentation levels.
Based on patch by Itms. Fixes #1257.

This was SVN commit r15288.
2014-06-04 22:07:58 +00:00
sanderd17
e6d9094c98 Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
sanderd17
e370af8d4e Fix rally point rendering on saved games. Fixes #1762. Patch by mimo
This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
Ykkrosh
05422ad545 Avoid slightly-expensive QueryInterface() calls
Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.

This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.

This was SVN commit r13825.
2013-09-11 20:41:53 +00:00
leper
137b6dd338 Queued orders for rally points. Fixes #1053 and #1211.
This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
vts
490182ddd0 Wall placement. Closes #786.
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
vts
34fc883317 Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
vts
8680c6ce06 Delete rally point marker entity when entity is destroyed. Fixes #1254.
This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
Ykkrosh
d0fc32af4c Fix failure in replay mode
This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
vts
590228804e Fixed rally line attachment point for circular buildings (refs #1172)
This was SVN commit r11106.
2012-02-20 00:13:46 +00:00