Ralph Sennhauser
2cedb48de2
Remove custom span and use std::span
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With C++20 the custom container PS:span, which was a backport of
std::span is no longer needed.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-24 11:09:57 +02:00
Ralph Sennhauser
5b5f678e3f
Fix some includes all over the place
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Make include-what-you-use happy with some files in source and fix what
needs to be fixed.
Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-14 20:15:30 +02:00
Ralph Sennhauser
47b2733183
Fix some includes in source/renderer
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Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-12 12:19:41 +02:00
Ralph Sennhauser
5e4b49f65f
Fix some includes in source/renderer
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Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-07 17:45:54 +02:00
Vladislav Belov
0b33921c06
Removes GL code from the common GPU profiler.
2025-04-16 22:38:34 +02:00
vladislavbelov
ffc4a56b9f
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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Fixes #6846
Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
phosit
3fff9df4a0
Return CTerrain and CUnitManager references from CWorld instead of pointers
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Accepted By: @vladislavbelov
Comments By: @Stan
Differential Revision: https://code.wildfiregames.com/D4739
This was SVN commit r27861.
2023-09-26 20:10:40 +00:00
bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
90f064ff03
Switches from per draw vertex attribute format to precompiled vertex input layout.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov
4ed41d4a9a
Switches from pipeline state descriptions to pipeline states.
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Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
vladislavbelov
3978149386
Reduces the uniform size of a texture transform of debug overlay shader.
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This was SVN commit r27208.
2022-11-06 19:40:47 +00:00
vladislavbelov
64bd81ae6b
Adds usage flags to backend textures.
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This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
vladislavbelov
a6f60afdc5
Adds instancing support to backend and enables it for minimap.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
vladislavbelov
62e589ab76
Adds renderer backend interface and dummy backend.
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Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
3ed4eaf247
Removes ogl_WarnIfError from regular renderer code.
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This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
vladislavbelov
04bd96cee0
Moves uniform and texture binding to CDeviceCommandContext.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
d3a7491724
Removes CONFIG2_GLES from CPostprocManager and renderers.
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This was SVN commit r26817.
2022-04-23 23:49:52 +00:00
vladislavbelov
aba7a170d9
Moves vertex attribute binding to CDeviceCommandContext.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
2c8f4c4837
Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
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In the future it allows to call AssertPointersBound in a more lazy way.
This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
vladislavbelov
b4253d48cb
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
vladislavbelov
647fccd410
Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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This was SVN commit r26594.
2022-03-07 02:21:05 +00:00
vladislavbelov
3399791677
Adds renderer backend vertex formats and normalizes texture formats.
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This was SVN commit r26588.
2022-03-06 22:14:57 +00:00
vladislavbelov
3a4bbd11fd
Moves all GL draw commands to CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
2022-03-03 07:09:59 +00:00
vladislavbelov
680b0215fc
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
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Refs #2368
This was SVN commit r26495.
2022-02-26 21:49:32 +00:00
vladislavbelov
67cafcd599
Fixes GLES and compilation warnings.
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This was SVN commit r26492.
2022-02-26 20:28:39 +00:00
vladislavbelov
23a023507a
Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
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This was SVN commit r26488.
2022-02-26 00:37:27 +00:00
vladislavbelov
d5d1754991
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
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This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
vladislavbelov
b0826da1bc
Fixes not drawing brushes under water when refractions are enabled.
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This was SVN commit r26411.
2022-02-19 15:44:32 +00:00
vladislavbelov
4de89c3db1
Moves texture management to CDeviceCommandContext, adds quality options.
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Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
vladislavbelov
a17fad722a
Moves framebuffer management to CDeviceCommandContext.
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Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
vladislavbelov
a1f98b016b
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
2022-02-01 16:38:55 +00:00
vladislavbelov
709e8292b0
Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
2022-01-31 20:10:06 +00:00
vladislavbelov
d4d1bc039f
Moves culling mode and front face state management to DeviceCommandContext.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
2022-01-27 17:25:37 +00:00
vladislavbelov
5adbe4f1a3
Moves blend state management to DeviceCommandContext. Fixes #6420
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Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov
9757cc2539
Removes direct shader binding, uses BeginPass always following e1374252b7.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4431
This was SVN commit r26199.
2022-01-11 05:56:44 +00:00
vladislavbelov
9bc3dd4699
Fixes terrain overlay texture upload after fd976456d7.
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Reported By: nwtour
This was SVN commit r26176.
2022-01-06 14:16:32 +00:00
vladislavbelov
fd976456d7
Performs texture uploads via DeviceCommandContext interface.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
2022-01-05 14:49:54 +00:00
Stan
0a8d382657
Fix OpenGL ES 2.0 Warnings.
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This was SVN commit r26167.
2022-01-04 20:54:37 +00:00
vladislavbelov
87b5c233c5
Splits CRenderer part about scene to CSceneRenderer.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov
abc3190c03
Removes binding native GLuint textures from public ShaderProgram API.
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Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
2021-12-30 16:37:51 +00:00
vladislavbelov
c2c3a3b663
Moves shadow map and terrain overlay to GL texture class continuing 57ba7c4a1c.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4393
This was SVN commit r26117.
2021-12-26 09:48:48 +00:00
Stan
c9bea80e0d
Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.
Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
2021-12-21 22:03:31 +00:00
vladislavbelov
4bae03c6c8
Enables GL_TEXTURE_2D always since we don't support FPP anymore.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4327
This was SVN commit r25982.
2021-10-30 14:34:20 +00:00
wraitii
0c23e595fa
Include CStrInternStatic where necessary only.
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This makes incremental recompilation faster when changing static
interned strings.
Differential Revision: https://code.wildfiregames.com/D3975
This was SVN commit r25457.
2021-05-18 11:09:54 +00:00
vladislavbelov
5e12424123
Removes glBegin from scene rendering, removes GL matrix stack dependency from scene rendering.
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This was SVN commit r25323.
2021-04-26 21:11:35 +00:00
vladislavbelov
e038f7844b
Fixes terrain overlays by removing fixed pipeline dependency.
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Tested By: Freagarach, wraitii
Differential Revision: https://code.wildfiregames.com/D3074
This was SVN commit r24154.
2020-11-09 18:50:40 +00:00
vladislavbelov
6f70a901f8
Remove duplicated call in tile rendering for TerrainOverlay.
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Patch By: vinhig
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D2811
This was SVN commit r23767.
2020-06-12 20:52:18 +00:00
vladislavbelov
f1de8eb4ba
Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763.
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This was SVN commit r22926.
2019-09-18 14:44:31 +00:00
vladislavbelov
651cf8b364
Split CColor from Shapes.
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Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1515
This was SVN commit r22051.
2019-01-13 15:38:41 +00:00
elexis
417c84870c
Actually remove trailing tabs from source/.
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This was SVN commit r18991.
2016-11-23 14:09:58 +00:00