Since C++11 a C typedef'ed union can be forward declared, so the wrapper
is no longer needed.
While at it switch signatures to refs and convert C style casts.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with most of the files in source/gui and
fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with a part of the files in source/gui
and fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Previously, modifying individual CGUISize properties (left, top, right,
bottom) via JavaScript had no effect unless the entire size object was
copied, modified, and reassigned—resulting in verbose and error-prone
code.
This update introduces proper JavaScript property accessors, enabling
direct reading and writing of CGUISize members. The result is a more
intuitive and scriptable API.
Key Changes:
- Implemented JavaScript get/set accessors for each CGUISize property,
directly interacting with the native object.
- Retained support for string assignments to CGUISize
- Maintained the GUISize JS object for backward compatibility, also
marked as deprecated.
- Improved CGUISimpleSetting<CGUISize> to allow partial updates via
direct property access.
- allow assigning size from object with pixel and percent values
You can now assign size using an object with properties like:
size = {
left: number, right: number, top: number, bottom: number,
rleft: number, rright: number, rtop: number, rbottom: number
}
- One or more properties can be specified, the missing properties with
fill as zero.
- Assignment triggers an immediate update event.
Delayed Setting Notifications:
- Introduced a mechanism for delayed setting notifications, currently
only used in CGUISimpleSetting<CGUISize>, to avoid redundant
recalculations.
- Ensured that getComputedSize triggers any pending delayed
notifications before returning the size.
This change significantly enhances the developer experience and brings
the behavior in line with typical expectations for direct property
manipulation in JavaScript.
This PR introduces a new ScrollPanel component with the following
capabilities:
- Scroll Orientation Support: Allows scrolling in horizontal, vertical,
or both directions, providing flexibility for different use cases.
- Partial Object Rendering: Supports partial rendering of objects that
are only partially visible within the scroll boundaries, improving
visual accuracy and performance.
- Boundary-Constrained Mouse Interaction: Handles mouse events strictly
within the panel's visible boundaries, preventing interaction with
objects outside the scrollable area.
- Minimum Internal Size (min_width, min_height): Introduces support for
virtual space management, allowing the panel to maintain a minimum
internal size independent of its actual on-screen dimensions. Even
when the panel is resized, this ensures that the content respects a
defined virtual space (with min_width and min_height), effectively
simulating a larger internal canvas. This is particularly useful for
large content or scenarios where a more extensive scrollable area is
required than the current visible panel.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
Follows 34b1920e7b.
This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.
It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).
Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
All ToJSVal/FromJSVal definitions are put in a separate header.
Remove AssignOr[To/From]JSVal duplication.
The functions were already static so this is rather straightforward.
Follows 34b1920e7b and 2bae30c454
Differential Revision: https://code.wildfiregames.com/D3953
This was SVN commit r25428.
By making all GUI proxy objects share the same class, we can easily
confirm if a given JS object is one, and from there convert to the
appropriate types.
Differential Revision: https://code.wildfiregames.com/D3907
This was SVN commit r25347.
Follows d0a42f2f00.
Because only the most specific hotkeys can be active at any time,
releasing a key may require re-activating less specific hotkeys.
There were two issues with this behaviour:
- It was buggy, as it only checked one active key, when any still active
key can trigger hotkeys.
- "HotkeyPress" and "HotkeyDown" events where sent, as if the hotkey was
pressed, which was unexpected for most code/users (it is unusual to have
a "Press" event on key release).
This fixes these issues by "silently" re-triggering the hotkeys in such
a case. It also makes it easier for JS code to use "hotkeyPress" instead
of "hotkeyDown" for non-continuous behaviour.
Accepted By: nani
Fixes#6123
Refs #6064 (fixes the problem, but not the code weirdness)
Differential Revision: https://code.wildfiregames.com/D3766
This was SVN commit r25169.
Broken in several recent diffs.
This also fixes (very) old missing standard headers.
Differential Revision: https://code.wildfiregames.com/D3110
This was SVN commit r24200.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.
This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.
Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).
Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893
Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).
The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.
JSContext* is directly passed to JSAPI functions only.
Part of the SM52 migration, stage: SM45 compatible
Based on a patch by: Itms
Tested By: Freagarach
Refs #4893
Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.