Commit graph

18 commits

Author SHA1 Message Date
Ralph Sennhauser
a2f15bae4e
Fix some includes in source/graphics
Make include-what-you-use happy with some files in source/graphics and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-18 07:30:04 +02:00
trompetin17
c3d3943047
Fix incorrect shadow behavior in VisualActors
This commit primarily corrects an inaccurate comment and resolves a
hidden bug in the VisualActor shadow logic, while preserving the current
behavior.

Previously, the DisableShadows option removed both casting and receiving
shadows. However, the internal logic ignored this setting in some cases,
causing shadows to appear even when explicitly disabled in XML
templates.

This change introduces the ability to control CastShadows and
ReceiveShadows independently via template settings, defaulting both to
true unless explicitly specified.

In addition, previews are updated to receive shadows but not cast them,
improving visual volume effects without affecting lighting behavior.
2025-06-03 19:30:10 -05:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
vladislavbelov
c86d3bbb56 Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5128
This was SVN commit r27846.
2023-09-21 19:00:28 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
37b30901b3 Removes C++ code for conditional defines removed in f29d059617.
Differential Revision: https://code.wildfiregames.com/D4551
This was SVN commit r26661.
2022-03-15 22:13:22 +00:00
wraitii
0c23e595fa Include CStrInternStatic where necessary only.
This makes incremental recompilation faster when changing static
interned strings.

Differential Revision: https://code.wildfiregames.com/D3975
This was SVN commit r25457.
2021-05-18 11:09:54 +00:00
wraitii
924c6ce34e Rework 7ee94f23df
Following comments by @vladislavbelov.

Differential Revision: https://code.wildfiregames.com/D3860
This was SVN commit r25278.
2021-04-16 16:01:30 +00:00
wraitii
7ee94f23df Use type_identity to simplify Clamp usage.
Differential Revision: https://code.wildfiregames.com/D3859
This was SVN commit r25266.
2021-04-15 13:01:24 +00:00
vladislavbelov
050f1dc8df Removes usages of duplication of Clamp function in graphics. Refs D1763.
This was SVN commit r22925.
2019-09-18 08:34:36 +00:00
Ykkrosh
eceae8be5c Fix crash when setting rally point
This was SVN commit r13908.
2013-09-29 14:02:47 +00:00
Ykkrosh
994ebd9836 Add a list of statically-constructed CStrIntern strings
Switch all the constant strings in graphics code to use the new
variables.
This avoids the cost of instantiating CStrInterns at runtime every
frame.

This was SVN commit r13906.
2013-09-29 13:19:52 +00:00
historic_bruno
b770c41f0b Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
This was SVN commit r13706.
2013-08-18 22:17:57 +00:00
Ykkrosh
ce67dfd333 Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
vts
85186c98b2 Better selection boxes. Closes #914, #295, #810.
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
janwas
4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
Ykkrosh
c82d619cc4 Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
Ykkrosh
d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00