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Do not reset compatibilty filter when deleting replays
Differential Revision: D3024 Reviewed by: Freagarach Fixes: #5824 This was SVN commit r24077.
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1 changed files with 2 additions and 1 deletions
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@ -24,7 +24,8 @@ const g_WorldPopulationCapacities = prepareForDropdown(g_Settings && g_Settings.
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*/
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function initFilters(filters)
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{
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Engine.GetGUIObjectByName("compatibilityFilter").checked = !filters || filters.compatibility === undefined || filters.compatibility;
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if (filters && filters.compatibility !== undefined)
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Engine.GetGUIObjectByName("compatibilityFilter").checked = filters.compatibility;
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if (filters && filters.playernames)
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Engine.GetGUIObjectByName("playersFilter").caption = filters.playernames;
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