From e18c305ba2ceacfccc6472f2ec1654ffe0bf6863 Mon Sep 17 00:00:00 2001 From: Angen Date: Thu, 1 Oct 2020 16:06:15 +0000 Subject: [PATCH] Do not reset compatibilty filter when deleting replays Differential Revision: D3024 Reviewed by: Freagarach Fixes: #5824 This was SVN commit r24077. --- binaries/data/mods/public/gui/replaymenu/replay_filters.js | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/binaries/data/mods/public/gui/replaymenu/replay_filters.js b/binaries/data/mods/public/gui/replaymenu/replay_filters.js index 523698a92b..14e754a1fb 100644 --- a/binaries/data/mods/public/gui/replaymenu/replay_filters.js +++ b/binaries/data/mods/public/gui/replaymenu/replay_filters.js @@ -24,7 +24,8 @@ const g_WorldPopulationCapacities = prepareForDropdown(g_Settings && g_Settings. */ function initFilters(filters) { - Engine.GetGUIObjectByName("compatibilityFilter").checked = !filters || filters.compatibility === undefined || filters.compatibility; + if (filters && filters.compatibility !== undefined) + Engine.GetGUIObjectByName("compatibilityFilter").checked = filters.compatibility; if (filters && filters.playernames) Engine.GetGUIObjectByName("playersFilter").caption = filters.playernames;