0ad/source/gui/CSlider.cpp
elexis e1014aad3b Use CGUI& instead of CGUI* so that the 50+ users stop wondering whether or not that is null and can't even be mistaken to add redundant null checks preemptively.
Remove the remaining of such checks after d3e56f0f57 removed 21 of them
already.
2c47fbd66a initialized the pointer at construction time rather than at
random conditional events later.

Differential Revision: https://code.wildfiregames.com/D2205
Comments By: Vladislav, wraitii
Tested on: gcc 9.1.0, clang 8.0.1

This was SVN commit r22741.
2019-08-21 10:12:33 +00:00

142 lines
3.8 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CSlider.h"
#include "GUI.h"
#include "lib/ogl.h"
#include "ps/CLogger.h"
CSlider::CSlider(CGUI& pGUI)
: IGUIObject(pGUI), m_IsPressed(false), m_ButtonSide(0)
{
AddSetting<float>("value");
AddSetting<float>("min_value");
AddSetting<float>("max_value");
AddSetting<int>("cell_id");
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<CGUISpriteInstance>("sprite_bar");
AddSetting<float>("button_width");
GUI<float>::GetSetting(this, "value", m_Value);
GUI<float>::GetSetting(this, "min_value", m_MinValue);
GUI<float>::GetSetting(this, "max_value", m_MaxValue);
GUI<float>::GetSetting(this, "button_width", m_ButtonSide);
m_Value = Clamp(m_Value, m_MinValue, m_MaxValue);
}
CSlider::~CSlider()
{
}
float CSlider::GetSliderRatio() const
{
return (m_MaxValue - m_MinValue) / (m_CachedActualSize.GetWidth() - m_ButtonSide);
}
void CSlider::IncrementallyChangeValue(const float difference)
{
m_Value = Clamp(m_Value + difference, m_MinValue, m_MaxValue);
UpdateValue();
}
void CSlider::HandleMessage(SGUIMessage& Message)
{
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
{
GUI<float>::GetSetting(this, "value", m_Value);
GUI<float>::GetSetting(this, "min_value", m_MinValue);
GUI<float>::GetSetting(this, "max_value", m_MaxValue);
GUI<float>::GetSetting(this, "button_width", m_ButtonSide);
m_Value = Clamp(m_Value, m_MinValue, m_MaxValue);
break;
}
case GUIM_MOUSE_WHEEL_DOWN:
{
if (m_IsPressed)
break;
IncrementallyChangeValue(-0.01f);
break;
}
case GUIM_MOUSE_WHEEL_UP:
{
if (m_IsPressed)
break;
IncrementallyChangeValue(0.01f);
break;
}
case GUIM_MOUSE_PRESS_LEFT:
{
m_Mouse = m_pGUI.GetMousePos();
m_IsPressed = true;
IncrementallyChangeValue((m_Mouse.x - GetButtonRect().CenterPoint().x) * GetSliderRatio());
break;
}
case GUIM_MOUSE_RELEASE_LEFT:
{
m_IsPressed = false;
break;
}
case GUIM_MOUSE_MOTION:
{
if (!MouseOver())
m_IsPressed = false;
if (m_IsPressed)
{
float difference = float(m_pGUI.GetMousePos().x - m_Mouse.x) * GetSliderRatio();
m_Mouse = m_pGUI.GetMousePos();
IncrementallyChangeValue(difference);
}
break;
}
default:
break;
}
}
void CSlider::Draw()
{
CGUISpriteInstance& sprite = GUI<CGUISpriteInstance>::GetSetting(this, "sprite_bar");
CGUISpriteInstance& sprite_button = GUI<CGUISpriteInstance>::GetSetting(this, "sprite");
int cell_id;
GUI<int>::GetSetting(this, "cell_id", cell_id);
CRect slider_line(m_CachedActualSize);
slider_line.left += m_ButtonSide / 2.0f;
slider_line.right -= m_ButtonSide / 2.0f;
float bz = GetBufferedZ();
m_pGUI.DrawSprite(sprite, cell_id, bz, slider_line);
m_pGUI.DrawSprite(sprite_button, cell_id, bz, GetButtonRect());
}
void CSlider::UpdateValue()
{
GUI<float>::SetSetting(this, "value", m_Value);
ScriptEvent("valuechange");
}
CRect CSlider::GetButtonRect()
{
float ratio = m_MaxValue > m_MinValue ? (m_Value - m_MinValue) / (m_MaxValue - m_MinValue) : 0.0f;
float x = m_CachedActualSize.left + ratio * (m_CachedActualSize.GetWidth() - m_ButtonSide);
float y = m_CachedActualSize.top + (m_CachedActualSize.GetHeight() - m_ButtonSide) / 2.0;
return CRect(x, y, x + m_ButtonSide, y + m_ButtonSide);
}