Temporary Blacksmith structures for prototyping and playtesting.

Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.

Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.

Reduced archer attack damage. Reduced cost of healer.

Lots of other stuff.

This was SVN commit r13400.
This commit is contained in:
Mythos_Ruler 2013-05-12 07:23:05 +00:00
parent 209d8c4fd4
commit daf572eb43
76 changed files with 493 additions and 71 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Blacksmith">
<mesh>structural/temp_blacksmith.dae</mesh>
<props>
<prop actor="particle/smoke.xml" attachpoint="smoke"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -7,12 +7,19 @@
</variant>
</group>
<group>
<variant frequency="1">
<variant frequency="1" name="Idle">
<props>
<prop actor="props/structures/decals/dirt_4x6.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
</variant>
<variant name="scaffold">
<props>
<prop actor="props/structures/construction/scaf_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x6.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1">

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Blacksmith">
<mesh>structural/temp_blacksmith.dae</mesh>
<props>
<prop actor="particle/smoke.xml" attachpoint="smoke"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Blacksmith">
<mesh>structural/temp_blacksmith.dae</mesh>
<props>
<prop actor="particle/smoke.xml" attachpoint="smoke"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Blacksmith">
<mesh>structural/temp_blacksmith.dae</mesh>
<props>
<prop actor="particle/smoke.xml" attachpoint="smoke"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Blacksmith">
<mesh>structural/temp_blacksmith.dae</mesh>
<props>
<prop actor="particle/smoke.xml" attachpoint="smoke"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,6 +1,6 @@
{
"pair": "pair_champ_02",
"genericName": "Elite Unit",
"genericName": "Guard Unit",
"specificName": {
"hele": "Agema",
"mace": "Agema",

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@ -2,7 +2,7 @@
"genericName": "Stone Foundations",
"description": "Outposts survive twice as long in neutral territory.",
"cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "blocks_three.png",
"researchTime": 30,

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@ -1,13 +1,19 @@
{
"pair": "pair_heal_01",
"genericName": "Healing Range",
"description": "Increases the healing range of all healers",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
"specificName": {
"hele": "Olympic Pantheon",
"mace": "Olympic Pantheon",
"spart": "Olympic Pantheon",
"athen": "Olympic Pantheon"
},
"description": "Increases the healing range of all healers.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_range.png",
"researchTime": 30,
"tooltip": "Healers gain +4 Healing Range.",
"tooltip": "Healers +4 Healing Range.",
"modifications": [{"value": "Heal/Range", "add": 4.0}],
"affects": ["Healer"]
}

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@ -0,0 +1,19 @@
{
"pair": "pair_heal_01",
"genericName": "Healing Range 2",
"specificName": {
"hele": "Akademia",
"mace": "Akademia",
"spart": "Akademia",
"athen": "Akademia"
},
"description": "Increases the healing range of all healers.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "healing_range.png",
"researchTime": 30,
"tooltip": "Healers +4 Healing Range.",
"modifications": [{"value": "Heal/Range", "add": 4.0}],
"affects": ["Healer"]
}

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@ -1,13 +1,19 @@
{
"pair": "pair_heal_01",
"genericName": "Healing Rate",
"description": "Increases the Healing Rate of all healers",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
"specificName": {
"hele": "Sphagia",
"mace": "Sphagia",
"spart": "Sphagia",
"athen": "Sphagia"
},
"description": "Increases the Healing Rate of all healers.",
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_rate.png",
"researchTime": 30,
"tooltip": "Healing Rate increases by 25%.",
"tooltip": "Healers +25% healing rate.",
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
"affects": ["Healer"]
}

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@ -0,0 +1,19 @@
{
"pair": "pair_heal_01",
"genericName": "Healing Rate 2",
"specificName": {
"hele": "Hippocratic Oath",
"mace": "Hippocratic Oath",
"spart": "Hippocratic Oath",
"athen": "Hippocratic Oath"
},
"description": "Increases the Healing Rate of all healers.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "healing_rate.png",
"researchTime": 30,
"tooltip": "Healers +25% healing rate.",
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
"affects": ["Healer"]
}

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@ -1,12 +1,18 @@
{
"genericName": "Divine Offerings",
"description": "Garrisoned units are healed faster.",
"specificName": {
"hele": "Olympic Games",
"mace": "Olympic Games",
"spart": "Olympic Games",
"athen": "Eleusian Mysteries"
},
"description": "Units garrisoned in a temple are healed faster.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "statue_face_stone.png",
"researchTime": 20,
"tooltip": "Healing rate +50% for Temples.",
"tooltip": "Temples +50% garrisoned healing rate.",
"modifications": [{"value": "GarrisonHolder/BuffHeal", "multiplier": 1.5}],
"affects": ["Temple"]
}

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@ -1,6 +1,6 @@
{
"pair": "pair_inf_01",
"genericName": "Infantry Training",
"genericName": "Weapons Training",
"specificName": {
"hele": "Hoplomachia",
"mace": "Hoplomachia",

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@ -0,0 +1,6 @@
{
"genericName": "Heal Range and Rate #2",
"top": "heal_range_2",
"bottom": "heal_rate_2",
"supersedes": "pair_heal_01"
}

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@ -1,7 +1,7 @@
{
"genericName": "Town Phase",
"description": "Advances from a small village to a bustling town, ready to expand rapidly.",
"cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 },
"cost": { "food": 750, "wood": 750, "stone": 0, "metal": 0 },
"requirements": { "class": "Village", "number": 6 },
"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
"supersedes": "phase_village",

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@ -0,0 +1,12 @@
{
"genericName": "Conscription",
"description": "Significantly increase training speed of soldiers by training them in large batches or battalions.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"tooltip": "All soldiers +25% batch training speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeFactor", "multiplier": 1.25}],
"affects": ["Unit Organic -Support"]
}

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@ -0,0 +1,17 @@
{
"genericName": "Unlock Champion Units",
"specificName": {
"hele": "Agema",
"mace": "Agema",
"spart": "Agema",
"athen": "Agema",
"rome": "Regio Cohors"
},
"description": "Guard units wield the best weapons.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_plates_swords.png",
"researchTime": 30,
"tooltip": "Unlock the ability to train Champions at your barracks and fortress."
}

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@ -0,0 +1,11 @@
{
"genericName": "Carrier Pigeons",
"description": "Outposts gain longer vision for scouting.",
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"icon": "pigeon.png",
"researchTime": 30,
"tooltip": "Vision Range +50% for Outposts.",
"modifications": [{"value": "Vision/Range", "multiplier": 1.5}],
"affects": ["Outpost"]
}

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@ -2,8 +2,8 @@
<Entity parent="template_unit_fauna_wild_violent">
<Attack>
<Melee>
<Hack>30.0</Hack>
<Pierce>20.0</Pierce>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
<RepeatTime>2000</RepeatTime>

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@ -2,8 +2,8 @@
<Entity parent="template_unit_fauna_wild_violent">
<Attack>
<Melee>
<Hack>24.0</Hack>
<Pierce>16.0</Pierce>
<Hack>15.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
<RepeatTime>2000</RepeatTime>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Cost>
<BuildTime>220</BuildTime>
</Cost>
<Health>
<Max>2200</Max>
</Health>
<Identity>
<Civ>athen</Civ>
<SpecificName>Khalkeîon</SpecificName>
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Cost>
<PopulationBonus>4</PopulationBonus>
</Cost>
<Identity>
<Civ>brit</Civ>
<SpecificName>Gwersyllty</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/celts/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Cost>
<PopulationBonus>4</PopulationBonus>
</Cost>
<Identity>
<Civ>celt</Civ>
<SpecificName>Gwersyllty</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/celts/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Cost>
<PopulationBonus>4</PopulationBonus>
</Cost>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Gwersyllty</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/celts/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Cost>
<BuildTime>220</BuildTime>
</Cost>
<Health>
<Max>2200</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<SpecificName>Khalkeîon</SpecificName>
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Identity>
<Civ>iber</Civ>
<SpecificName>Cuartel</SpecificName>
<History>To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -31,7 +31,13 @@
units/mace_infantry_slinger_b
units/mace_cavalry_spearman_b
units/mace_cavalry_javelinist_b
units/mace_champion_infantry_a
units/mace_champion_cavalry
</Entities>
<Technologies datatype="tokens">
training_conscription
unlock_champion_units
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/macedonians/barracks.xml</Actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Cost>
<BuildTime>220</BuildTime>
</Cost>
<Health>
<Max>2200</Max>
</Health>
<Identity>
<Civ>mace</Civ>
<SpecificName>Khalkeîon</SpecificName>
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/blacksmith.xml</Actor>
</VisualActor>
</Entity>

View file

@ -21,6 +21,9 @@
units/mace_hero_alexander
units/mace_hero_demetrius
</Entities>
<Technologies datatype="tokens">
hellenes/special_hellenistic_metropolis
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/macedonians/civic_centre.xml</Actor>

View file

@ -29,8 +29,8 @@
units/mace_mechanical_siege_tower
</Entities>
<Technologies datatype="tokens">
pair_siege_attack_pack
pair_siege_cost_armor
pair_siege_attack_pack
pair_siege_cost_armor
siege_bolt_accuracy
</Technologies>
</ProductionQueue>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Footprint>
<Square width="22.0" depth="22.0"/>
<Square width="24.0" depth="26.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Identity>
<Civ>maur</Civ>
<SpecificName>Sainyavasa</SpecificName>
<History>Blacksmith.</History>
</Identity>
<VisualActor>
<Actor>structures/mauryans/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -17,6 +17,6 @@
</Obstruction>
<VisualActor>
<Actor>structures/mauryans/temple.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -16,7 +16,6 @@
<Technologies datatype="tokens">
pair_inf_01
pair_inf_02
-pair_cav_01
</Technologies>
</ProductionQueue>
<VisualActor>

View file

@ -32,8 +32,6 @@
units/pers_cavalry_archer_b
</Entities>
<Technologies datatype="tokens">
-pair_inf_01
-pair_inf_02
pair_cav_01
</Technologies>
</ProductionQueue>

View file

@ -9,10 +9,8 @@
</Health>
<Identity>
<Civ>pers</Civ>
<GenericName>Special Structure</GenericName>
<SpecificName>Hanging Gardens of Babylon</SpecificName>
<History>A magnificent structure built in the 6th century BC by the Neo-Babylonian king Nebuchadnezzar II in order to please his wife Amytis of Media, who was homesick for the gardens and mountains of her homeland.</History>
<Icon>structures/gardens.png</Icon>
</Identity>
<Loot>
<xp>200</xp>

View file

@ -15,7 +15,7 @@
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Armamentarium</SpecificName>
<SpecificName>Castra</SpecificName>
<History>Romans specialised in the building of military camps and forts. A few of them still survive.</History>
</Identity>
<Obstruction>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Identity>
<Civ>rome</Civ>
<SpecificName>Armamentarium</SpecificName>
<History>Blacksmith.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_blacksmith">
<Cost>
<BuildTime>220</BuildTime>
</Cost>
<Health>
<Max>2200</Max>
</Health>
<Identity>
<Civ>spart</Civ>
<SpecificName>Khalkeîon</SpecificName>
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -1,19 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
<Armour>
<Hack>20.0</Hack>
<Pierce>40</Pierce>
<Crush>10.0</Crush>
<Foundation>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>3.0</Crush>
</Foundation>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>60.0</MaxRange>
<MinRange>10.0</MinRange>
@ -25,7 +15,7 @@
</Attack>
<BuildingAI>
<DefaultArrowCount>1</DefaultArrowCount>
<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
<BuildRestrictions>
<Territory>own neutral</Territory>

View file

@ -70,6 +70,7 @@
</Entities>
<Technologies datatype="tokens">
pair_heal_01
pair_heal_02
heal_temple
</Technologies>
</ProductionQueue>

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@ -3,7 +3,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>70.0</MaxRange>
<MinRange>16.0</MinRange>

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@ -1,26 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense">
<Armour>
<Hack>2.0</Hack>
<Pierce>5.0</Pierce>
<Crush>2.0</Crush>
<Hack>5</Hack>
<Pierce>10</Pierce>
<Crush>1</Crush>
<Foundation>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>
<Crush>2.0</Crush>
<Hack>3</Hack>
<Pierce>5</Pierce>
<Crush>1</Crush>
</Foundation>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>55.0</MaxRange>
<MinRange>13.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
<Spread>2.0</Spread>
</Ranged>
</Attack>
<BuildingAI>
@ -71,7 +71,8 @@
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Technologies datatype="tokens">
decay_outpost
vision_outpost
decay_outpost
</Technologies>
</ProductionQueue>
<Sound>

View file

@ -3,7 +3,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>50.0</MaxRange>
<MinRange>12.0</MinRange>

View file

@ -44,9 +44,7 @@
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Technologies datatype="tokens">
pair_inf_01
pair_inf_02
pair_cav_01
training_conscription
</Technologies>
</ProductionQueue>
<Sound>
@ -58,7 +56,7 @@
</Sound>
<TerritoryInfluence>
<Root>false</Root>
<Radius>38</Radius>
<Radius>50</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>

View file

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military">
<BuildRestrictions>
<Category>Barracks</Category>
</BuildRestrictions>
<Cost>
<BuildTime>200</BuildTime>
<Resources>
<wood>200</wood>
</Resources>
</Cost>
<Footprint>
<Square width="19.0" depth="19.0"/>
<Height>12.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Blacksmith</GenericName>
<Tooltip>Research weapons and armor improvements.</Tooltip>
<Classes datatype="tokens">Town</Classes>
<Icon>structures/blacksmith.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>50</wood>
<stone>0</stone>
<metal>100</metal>
</Loot>
<Obstruction>
<Static width="17.0" depth="17.0"/>
</Obstruction>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Technologies datatype="tokens">
pair_inf_01
pair_inf_02
pair_cav_01
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_barracks.xml</select>
<constructed>interface/complete/building/complete_barracks.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>false</Root>
<Radius>38</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>
<Range>32</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

View file

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Slaughter>
<Hack>1000.0</Hack>
<Hack>100.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
@ -98,6 +98,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>70</Range>
<Range>60</Range>
</Vision>
</Entity>

View file

@ -8,7 +8,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Pierce>15.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>58</MaxRange>
<MinRange>10.0</MinRange>

View file

@ -8,7 +8,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>30.0</Pierce>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>48</MaxRange>
<MinRange>12.0</MinRange>

View file

@ -6,6 +6,12 @@
<Crush>1</Crush>
</Armour>
<Attack>
<Slaughter>
<Hack>100.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
</Slaughter>
<Melee>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>

View file

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>50.0</Pierce>
<Pierce>25.0</Pierce>
<MaxRange>60</MaxRange>
<Spread>1.0</Spread>
<Bonuses>

View file

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>55.0</Pierce>
<Pierce>30.0</Pierce>
<Bonuses>
<BonusPrimary>
<Classes>Infantry Spear</Classes>

View file

@ -2,7 +2,7 @@
<Entity parent="template_unit">
<Attack>
<Slaughter>
<Hack>1000.0</Hack>
<Hack>50.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
@ -21,6 +21,7 @@
structures/{civ}_dock
structures/{civ}_civil_centre
structures/{civ}_barracks
structures/{civ}_blacksmith
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_defense_tower

View file

@ -8,7 +8,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>20.0</Pierce>
<Pierce>15.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>50.0</MaxRange>
<MinRange>10.0</MinRange>

View file

@ -10,7 +10,7 @@
<RestrictedClasses datatype="tokens">Infantry Cavalry Champion Structure CitizenSoldier</RestrictedClasses>
</Melee>
<Slaughter>
<Hack>20.0</Hack>
<Hack>25.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>

View file

@ -9,7 +9,7 @@
</Heal>
<Cost>
<Resources>
<metal>200</metal>
<metal>100</metal>
</Resources>
</Cost>
<Health>

View file

@ -2,6 +2,7 @@
<Entity parent="template_unit_infantry_ranged_archer">
<Builder>
<Entities datatype="tokens">
-structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian

View file

@ -2,6 +2,7 @@
<Entity parent="template_unit_infantry_ranged_javelinist">
<Builder>
<Entities datatype="tokens">
-structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian

View file

@ -2,6 +2,7 @@
<Entity parent="template_unit_infantry_ranged_slinger">
<Builder>
<Entities datatype="tokens">
-structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian

View file

@ -2,6 +2,7 @@
<Entity parent="template_unit_infantry_melee_spearman">
<Builder>
<Entities datatype="tokens">
-structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian

View file

@ -2,6 +2,7 @@
<Entity parent="template_unit_infantry_melee_swordsman">
<Builder>
<Entities datatype="tokens">
-structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian

View file

@ -2,6 +2,7 @@
<Entity parent="template_unit_infantry_melee_swordsman">
<Builder>
<Entities datatype="tokens">
-structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian

View file

@ -27,6 +27,7 @@
Counters Cavalry and Archers. Countered by Champion Units.</Tooltip>
<History>The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.</History>
<Icon>units/hele_champion_cavalry_mace.png</Icon>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>

View file

@ -44,6 +44,7 @@
Counters Cavalry Spearmen and Cavalry Swordsmen.</Tooltip>
<Icon>units/macedonian_hypaspist.png</Icon>
<SelectionGroupName>units/mace_champion_infantry_a</SelectionGroupName>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
<Promotion>
<Entity>units/mace_champion_infantry_e</Entity>

View file

@ -9,6 +9,7 @@
</Attack>
<Builder>
<Entities datatype="tokens">
-structures/{civ}_blacksmith
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder

View file

@ -7,6 +7,7 @@
</Attack>
<Builder>
<Entities datatype="tokens">
-structures/{civ}_blacksmith
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder

View file

@ -2,6 +2,7 @@
<Entity parent="template_unit_infantry_melee_spearman">
<Builder>
<Entities datatype="tokens">
-structures/{civ}_blacksmith
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder