diff --git a/binaries/data/mods/public/art/actors/structures/celts/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/celts/blacksmith.xml new file mode 100644 index 0000000000..7bd5d9ed5c --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/celts/blacksmith.xml @@ -0,0 +1,17 @@ + + + + + + structural/temp_blacksmith.dae + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/public/art/actors/structures/fndn_4x6.xml b/binaries/data/mods/public/art/actors/structures/fndn_4x6.xml index 78a50c40d6..ffc0a79306 100644 --- a/binaries/data/mods/public/art/actors/structures/fndn_4x6.xml +++ b/binaries/data/mods/public/art/actors/structures/fndn_4x6.xml @@ -7,12 +7,19 @@ - + + + + + + + + diff --git a/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml new file mode 100644 index 0000000000..1656d84a4d --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml @@ -0,0 +1,17 @@ + + + + + + structural/temp_blacksmith.dae + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml new file mode 100644 index 0000000000..7ef893e58a --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml @@ -0,0 +1,17 @@ + + + + + + structural/temp_blacksmith.dae + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/public/art/actors/structures/mauryans/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/mauryans/blacksmith.xml new file mode 100644 index 0000000000..5becaada9b --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/mauryans/blacksmith.xml @@ -0,0 +1,17 @@ + + + + + + structural/temp_blacksmith.dae + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/public/art/actors/structures/romans/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/romans/blacksmith.xml new file mode 100644 index 0000000000..65d5dec054 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/romans/blacksmith.xml @@ -0,0 +1,17 @@ + + + + + + structural/temp_blacksmith.dae + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/public/art/meshes/structural/temp_blacksmith.dae b/binaries/data/mods/public/art/meshes/structural/temp_blacksmith.dae new file mode 100644 index 0000000000..a72c5bc5ed --- /dev/null +++ b/binaries/data/mods/public/art/meshes/structural/temp_blacksmith.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7902f70ecbeaf4ee28fe4efff92f6b291d6da692c5d44e879f3f74ceaa3071ec +size 8917 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/gold_oasis_3.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/gold_oasis_3.png new file mode 100644 index 0000000000..e06a223b0c --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/gold_oasis_3.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:361505266bd0f73dbe2d038c3ebc3bc7b5bde917d50807d4b5e32c6dc5078167 +size 170561 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/structures/blacksmith.png b/binaries/data/mods/public/art/textures/ui/session/portraits/structures/blacksmith.png new file mode 100644 index 0000000000..f92d0c0d9e --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/structures/blacksmith.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2815b95b140ee50ce72264c73cb76344f0188bc37714847439ee3c6ffb9a04a7 +size 20093 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/pigeon.png b/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/pigeon.png new file mode 100644 index 0000000000..8e49be5712 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/pigeon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dea88ce8e6eb176daa139849220d723d294214348469629d65e480188eb43c6d +size 20562 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maceman.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maceman.png index bdd4ef0e1f..97c5b00130 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maceman.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maceman.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:595b5f3c713d4bc0da6dad973e148400f80c912275350ed980829edef7e6f145 -size 25551 +oid sha256:3d17d147e871a8f6e994a05842f3190004c8f8ccc5eea0b61d028f2d9433de73 +size 26451 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden.png index 6b96f5463f..e7054a3605 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7bffccb4ac091d2f6b65ce20185256c0c05b5ababb93f9dc9d20d4f9cc1472fd -size 20442 +oid sha256:fc50f499cf5f264c1dc2817218feb91fd54b050e11bbf72547f221d48b43f797 +size 19217 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden_archer.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden_archer.png index 3c2c88d0eb..30cd8d6720 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden_archer.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden_archer.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ab834978d87b5abd1335fde1b0e8d1da19abc70f27508ad74313a22f48aeaf99 -size 18333 +oid sha256:0a2e34d235dcb3e918098ed369793a70a581501d4bd1d1cacddf661111358e4c +size 18578 diff --git a/binaries/data/mods/public/maps/scenarios/Gold Oasis 03.xml b/binaries/data/mods/public/maps/scenarios/Gold Oasis 03.xml index 19520e7508..673db9f1d6 100644 --- a/binaries/data/mods/public/maps/scenarios/Gold Oasis 03.xml +++ b/binaries/data/mods/public/maps/scenarios/Gold Oasis 03.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:75e6e86d27039d020904477928df1dc7a03b9bb8c395aa6b58b5e6754e290985 +oid sha256:2f9960e9260ab4dd4dcb92aa49f410b4b6d6beedaa9bcd0e1f5d8551def32286 size 378046 diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json b/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json index 7fbd0825e6..2bfea087a8 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json @@ -1,6 +1,6 @@ { "pair": "pair_champ_02", - "genericName": "Elite Unit", + "genericName": "Guard Unit", "specificName": { "hele": "Agema", "mace": "Agema", diff --git a/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json b/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json index b78cc24010..32616f43f2 100644 --- a/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json +++ b/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json @@ -2,7 +2,7 @@ "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0}, - "requirements": {"tech": "phase_town"}, + "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 30, diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_range.json b/binaries/data/mods/public/simulation/data/technologies/heal_range.json index db57c653d4..556fe72285 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_range.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_range.json @@ -1,13 +1,19 @@ { "pair": "pair_heal_01", "genericName": "Healing Range", - "description": "Increases the healing range of all healers", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, + "specificName": { + "hele": "Olympic Pantheon", + "mace": "Olympic Pantheon", + "spart": "Olympic Pantheon", + "athen": "Olympic Pantheon" + }, + "description": "Increases the healing range of all healers.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 30, - "tooltip": "Healers gain +4 Healing Range.", + "tooltip": "Healers +4 Healing Range.", "modifications": [{"value": "Heal/Range", "add": 4.0}], "affects": ["Healer"] } \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json b/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json new file mode 100644 index 0000000000..84f053cd48 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json @@ -0,0 +1,19 @@ +{ + "pair": "pair_heal_01", + "genericName": "Healing Range 2", + "specificName": { + "hele": "Akademia", + "mace": "Akademia", + "spart": "Akademia", + "athen": "Akademia" + }, + "description": "Increases the healing range of all healers.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "healing_range.png", + "researchTime": 30, + "tooltip": "Healers +4 Healing Range.", + "modifications": [{"value": "Heal/Range", "add": 4.0}], + "affects": ["Healer"] +} \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_rate.json b/binaries/data/mods/public/simulation/data/technologies/heal_rate.json index 48989c3717..688ddb8d8c 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_rate.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_rate.json @@ -1,13 +1,19 @@ { "pair": "pair_heal_01", "genericName": "Healing Rate", - "description": "Increases the Healing Rate of all healers", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, + "specificName": { + "hele": "Sphagia", + "mace": "Sphagia", + "spart": "Sphagia", + "athen": "Sphagia" + }, + "description": "Increases the Healing Rate of all healers.", + "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 30, - "tooltip": "Healing Rate increases by 25%.", + "tooltip": "Healers +25% healing rate.", "modifications": [{"value": "Heal/Rate", "add": -500.0}], "affects": ["Healer"] } \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json b/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json new file mode 100644 index 0000000000..1b0b1f6a13 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json @@ -0,0 +1,19 @@ +{ + "pair": "pair_heal_01", + "genericName": "Healing Rate 2", + "specificName": { + "hele": "Hippocratic Oath", + "mace": "Hippocratic Oath", + "spart": "Hippocratic Oath", + "athen": "Hippocratic Oath" + }, + "description": "Increases the Healing Rate of all healers.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "healing_rate.png", + "researchTime": 30, + "tooltip": "Healers +25% healing rate.", + "modifications": [{"value": "Heal/Rate", "add": -500.0}], + "affects": ["Healer"] +} \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_temple.json b/binaries/data/mods/public/simulation/data/technologies/heal_temple.json index b1d32fe4a9..57a2884014 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_temple.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_temple.json @@ -1,12 +1,18 @@ { "genericName": "Divine Offerings", - "description": "Garrisoned units are healed faster.", + "specificName": { + "hele": "Olympic Games", + "mace": "Olympic Games", + "spart": "Olympic Games", + "athen": "Eleusian Mysteries" + }, + "description": "Units garrisoned in a temple are healed faster.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 20, - "tooltip": "Healing rate +50% for Temples.", + "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [{"value": "GarrisonHolder/BuffHeal", "multiplier": 1.5}], "affects": ["Temple"] } \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json b/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json index ba12bc9dd0..2fe7ed68f3 100644 --- a/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json +++ b/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json @@ -1,6 +1,6 @@ { "pair": "pair_inf_01", - "genericName": "Infantry Training", + "genericName": "Weapons Training", "specificName": { "hele": "Hoplomachia", "mace": "Hoplomachia", diff --git a/binaries/data/mods/public/simulation/data/technologies/pair_heal_02.json b/binaries/data/mods/public/simulation/data/technologies/pair_heal_02.json new file mode 100644 index 0000000000..00156049d4 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/pair_heal_02.json @@ -0,0 +1,6 @@ +{ + "genericName": "Heal Range and Rate #2", + "top": "heal_range_2", + "bottom": "heal_rate_2", + "supersedes": "pair_heal_01" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town.json b/binaries/data/mods/public/simulation/data/technologies/phase_town.json index e240a9ec4c..f9222fc1e0 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_town.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_town.json @@ -1,7 +1,7 @@ { "genericName": "Town Phase", "description": "Advances from a small village to a bustling town, ready to expand rapidly.", - "cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 }, + "cost": { "food": 750, "wood": 750, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 6 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", diff --git a/binaries/data/mods/public/simulation/data/technologies/training_conscription.json b/binaries/data/mods/public/simulation/data/technologies/training_conscription.json new file mode 100644 index 0000000000..b25bcad8c2 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/training_conscription.json @@ -0,0 +1,12 @@ +{ + "genericName": "Conscription", + "description": "Significantly increase training speed of soldiers by training them in large batches or battalions.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "fist_spear.png", + "researchTime": 30, + "tooltip": "All soldiers +25% batch training speed bonus.", + "modifications": [{"value": "ProductionQueue/BatchTimeFactor", "multiplier": 1.25}], + "affects": ["Unit Organic -Support"] +} diff --git a/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json b/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json new file mode 100644 index 0000000000..70785dabe4 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json @@ -0,0 +1,17 @@ +{ + "genericName": "Unlock Champion Units", + "specificName": { + "hele": "Agema", + "mace": "Agema", + "spart": "Agema", + "athen": "Agema", + "rome": "Regio Cohors" + }, + "description": "Guard units wield the best weapons.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_plates_swords.png", + "researchTime": 30, + "tooltip": "Unlock the ability to train Champions at your barracks and fortress." +} \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/data/technologies/vision_outpost.json b/binaries/data/mods/public/simulation/data/technologies/vision_outpost.json new file mode 100644 index 0000000000..75a8c12659 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/vision_outpost.json @@ -0,0 +1,11 @@ +{ + "genericName": "Carrier Pigeons", + "description": "Outposts gain longer vision for scouting.", + "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"tech": "phase_village"}, + "icon": "pigeon.png", + "researchTime": 30, + "tooltip": "Vision Range +50% for Outposts.", + "modifications": [{"value": "Vision/Range", "multiplier": 1.5}], + "affects": ["Outpost"] +} diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml index 49e57287c4..de6f41f374 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml @@ -2,8 +2,8 @@ - 30.0 - 20.0 + 20.0 + 0.0 0.0 4.0 2000 diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml index 10836dfa96..06b7296638 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml @@ -2,8 +2,8 @@ - 24.0 - 16.0 + 15.0 + 0.0 0.0 4.0 2000 diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml new file mode 100644 index 0000000000..6da167da13 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml @@ -0,0 +1,17 @@ + + + + 220 + + + 2200 + + + athen + Khalkeîon + The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml new file mode 100644 index 0000000000..4f3391bc6f --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml @@ -0,0 +1,13 @@ + + + + 4 + + + brit + Gwersyllty + + + structures/celts/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml new file mode 100644 index 0000000000..9a44aeeab1 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml @@ -0,0 +1,13 @@ + + + + 4 + + + celt + Gwersyllty + + + structures/celts/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml new file mode 100644 index 0000000000..c57f04a1b9 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml @@ -0,0 +1,13 @@ + + + + 4 + + + gaul + Gwersyllty + + + structures/celts/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml new file mode 100644 index 0000000000..044c104284 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml @@ -0,0 +1,17 @@ + + + + 220 + + + 2200 + + + hele + Khalkeîon + The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml new file mode 100644 index 0000000000..f2c13661ad --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml @@ -0,0 +1,11 @@ + + + + iber + Cuartel + To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place. + + + structures/iberians/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml index cb4146b435..573d50a61f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml @@ -31,7 +31,13 @@ units/mace_infantry_slinger_b units/mace_cavalry_spearman_b units/mace_cavalry_javelinist_b + units/mace_champion_infantry_a + units/mace_champion_cavalry + + training_conscription + unlock_champion_units + structures/macedonians/barracks.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml new file mode 100644 index 0000000000..38fe305b71 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml @@ -0,0 +1,17 @@ + + + + 220 + + + 2200 + + + mace + Khalkeîon + The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml index 7fb3a2a3ab..9d92e56cc5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml @@ -21,6 +21,9 @@ units/mace_hero_alexander units/mace_hero_demetrius + + hellenes/special_hellenistic_metropolis + structures/macedonians/civic_centre.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml index 4cdb2bac7f..51c5fda6ed 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml @@ -29,8 +29,8 @@ units/mace_mechanical_siege_tower - pair_siege_attack_pack - pair_siege_cost_armor + pair_siege_attack_pack + pair_siege_cost_armor siege_bolt_accuracy diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml index f6b050adeb..a9bec56cc1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml @@ -1,7 +1,7 @@ - + 5.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml new file mode 100644 index 0000000000..fc089083b5 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml @@ -0,0 +1,11 @@ + + + + maur + Sainyavasa + Blacksmith. + + + structures/mauryans/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml b/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml index 4c38c5080a..6129ec78f3 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml @@ -17,6 +17,6 @@ structures/mauryans/temple.xml - structures/fndn_4x4.xml + structures/fndn_4x6.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml index e93d1603af..9719224072 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -16,7 +16,6 @@ pair_inf_01 pair_inf_02 - -pair_cav_01 diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml index b845ed691d..f3c98fd483 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml @@ -32,8 +32,6 @@ units/pers_cavalry_archer_b - -pair_inf_01 - -pair_inf_02 pair_cav_01 diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_wonder.xml b/binaries/data/mods/public/simulation/templates/structures/pers_wonder.xml index 8fa4ed862e..4168742432 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_wonder.xml @@ -9,10 +9,8 @@ pers - Special Structure Hanging Gardens of Babylon A magnificent structure built in the 6th century BC by the Neo-Babylonian king Nebuchadnezzar II in order to please his wife Amytis of Media, who was homesick for the gardens and mountains of her homeland. - structures/gardens.png 200 diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml index 7299762ae3..32db6de871 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml @@ -15,7 +15,7 @@ rome - Armamentarium + Castra Romans specialised in the building of military camps and forts. A few of them still survive. diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml new file mode 100644 index 0000000000..e7c852e4ec --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml @@ -0,0 +1,11 @@ + + + + rome + Armamentarium + Blacksmith. + + + structures/romans/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml new file mode 100644 index 0000000000..f4501272a1 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml @@ -0,0 +1,17 @@ + + + + 220 + + + 2200 + + + spart + Khalkeîon + The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml index b299ee6dd1..e01601e3ab 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -1,19 +1,9 @@ - - 20.0 - 40 - 10.0 - - 5.0 - 8.0 - 3.0 - - 0.0 - 25.0 + 20.0 0.0 60.0 10.0 @@ -25,7 +15,7 @@ 1 - 0.5 + 1 own neutral diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml index 4895434411..43b0764687 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -70,6 +70,7 @@ pair_heal_01 + pair_heal_02 heal_temple diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml index 0a1c9c65d7..1fa314c5bf 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml @@ -3,7 +3,7 @@ 0.0 - 25.0 + 20.0 0.0 70.0 16.0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml index 8a72334f39..8130bc169c 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml @@ -1,26 +1,26 @@ - 2.0 - 5.0 - 2.0 + 5 + 10 + 1 - 2.0 - 2.0 - 2.0 + 3 + 5 + 1 0.0 - 25.0 + 20.0 0.0 55.0 13.0 75.0 1200 2000 - 1.5 + 2.0 @@ -71,7 +71,8 @@ 0.7 - decay_outpost + vision_outpost + decay_outpost diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml index 4e0cc852d2..db09e1a98e 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml @@ -3,7 +3,7 @@ 0.0 - 25.0 + 20.0 0.0 50.0 12.0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml index c385537205..f570a2a9b9 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -44,9 +44,7 @@ 0.7 - pair_inf_01 - pair_inf_02 - pair_cav_01 + training_conscription @@ -58,7 +56,7 @@ false - 38 + 50 65536 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml new file mode 100644 index 0000000000..2f19b8ac9c --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml @@ -0,0 +1,64 @@ + + + + Barracks + + + 200 + + 200 + + + + + 12.0 + + + + 2000 + rubble/rubble_stone_4x4 + + + Blacksmith + Research weapons and armor improvements. + Town + structures/blacksmith.png + phase_town + + + 100 + 0 + 50 + 0 + 100 + + + + + + 0.7 + + pair_inf_01 + pair_inf_02 + pair_cav_01 + + + + + + interface/complete/building/complete_barracks.xml + attack/destruction/building_collapse_large.xml + + + + false + 38 + 65536 + + + 32 + + + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml index 4397502627..8abb767283 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -7,7 +7,7 @@ - 1000.0 + 100.0 0.0 0.0 4.0 @@ -98,6 +98,6 @@ - 70 + 60 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml index b29e1565ff..f1c7b83eba 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml @@ -8,7 +8,7 @@ 0.0 - 25.0 + 15.0 0.0 58 10.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml index 6b1e19b98f..b0d404c849 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml @@ -8,7 +8,7 @@ 0.0 - 30.0 + 25.0 0.0 48 12.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_dog.xml b/binaries/data/mods/public/simulation/templates/template_unit_dog.xml index be048d8fdf..2f8524a1e0 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_dog.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_dog.xml @@ -6,6 +6,12 @@ 1 + + 100.0 + 0.0 + 0.0 + 4.0 + 10.0 0.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml index c701af4fee..93b3e85567 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml @@ -7,7 +7,7 @@ - 50.0 + 25.0 60 1.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml index e9a8d95376..1c0717548e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml @@ -7,7 +7,7 @@ - 55.0 + 30.0 Infantry Spear diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml index 77f735f5c8..4e66b66ff5 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -2,7 +2,7 @@ - 1000.0 + 50.0 0.0 0.0 4.0 @@ -21,6 +21,7 @@ structures/{civ}_dock structures/{civ}_civil_centre structures/{civ}_barracks + structures/{civ}_blacksmith structures/{civ}_temple structures/{civ}_market structures/{civ}_defense_tower diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml index ef9bb19026..dd95db6abf 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml @@ -8,7 +8,7 @@ 0.0 - 20.0 + 15.0 0.0 50.0 10.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml index be27a5cfeb..48afbff2e8 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml @@ -10,7 +10,7 @@ Infantry Cavalry Champion Structure CitizenSoldier - 20.0 + 25.0 0.0 0.0 4.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml index 5434a2f2fb..7ef561a00d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml @@ -9,7 +9,7 @@ - 200 + 100 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml index d5c89b8f81..b4bbbca5bc 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml @@ -2,6 +2,7 @@ + -structures/{civ}_blacksmith structures/cart_super_dock structures/cart_embassy_celtic structures/cart_embassy_iberian diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml index 2b421543a9..12303f4601 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml @@ -2,6 +2,7 @@ + -structures/{civ}_blacksmith structures/cart_super_dock structures/cart_embassy_celtic structures/cart_embassy_iberian diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml index 03694c21d7..36c678a69f 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml @@ -2,6 +2,7 @@ + -structures/{civ}_blacksmith structures/cart_super_dock structures/cart_embassy_celtic structures/cart_embassy_iberian diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml index c8b80f8dce..6b8dcd7e88 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml @@ -2,6 +2,7 @@ + -structures/{civ}_blacksmith structures/cart_super_dock structures/cart_embassy_celtic structures/cart_embassy_iberian diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml index b18fbabb96..b9ce3494a4 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml @@ -2,6 +2,7 @@ + -structures/{civ}_blacksmith structures/cart_super_dock structures/cart_embassy_celtic structures/cart_embassy_iberian diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml index 6a2f621e91..3f9db34c08 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml @@ -2,6 +2,7 @@ + -structures/{civ}_blacksmith structures/cart_super_dock structures/cart_embassy_celtic structures/cart_embassy_iberian diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml index 504d3e9a82..a2c4d11f8e 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml @@ -27,6 +27,7 @@ Counters Cavalry and Archers. Countered by Champion Units. The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. units/hele_champion_cavalry_mace.png + unlock_champion_units 11.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml index 6e3fd85eac..59148a212b 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml @@ -44,6 +44,7 @@ Counters Cavalry Spearmen and Cavalry Swordsmen. units/macedonian_hypaspist.png units/mace_champion_infantry_a + unlock_champion_units units/mace_champion_infantry_e diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml index 588eca9fe3..40f25fb32a 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml @@ -9,6 +9,7 @@ + -structures/{civ}_blacksmith structures/pers_stables structures/pers_apadana structures/{civ}_wonder diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml index bc1a055bb5..ccabc0fff6 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml @@ -7,6 +7,7 @@ + -structures/{civ}_blacksmith structures/pers_stables structures/pers_apadana structures/{civ}_wonder diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml index 7fa18eb6cc..7baf454024 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml @@ -2,6 +2,7 @@ + -structures/{civ}_blacksmith structures/pers_stables structures/pers_apadana structures/{civ}_wonder