diff --git a/binaries/data/mods/public/art/actors/structures/celts/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/celts/blacksmith.xml
new file mode 100644
index 0000000000..7bd5d9ed5c
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/celts/blacksmith.xml
@@ -0,0 +1,17 @@
+
+
+
+
+
+ structural/temp_blacksmith.dae
+
+
+
+
+
+
+
+
+
+ player_trans.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/fndn_4x6.xml b/binaries/data/mods/public/art/actors/structures/fndn_4x6.xml
index 78a50c40d6..ffc0a79306 100644
--- a/binaries/data/mods/public/art/actors/structures/fndn_4x6.xml
+++ b/binaries/data/mods/public/art/actors/structures/fndn_4x6.xml
@@ -7,12 +7,19 @@
-
+
+
+
+
+
+
+
+
diff --git a/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml
new file mode 100644
index 0000000000..1656d84a4d
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml
@@ -0,0 +1,17 @@
+
+
+
+
+
+ structural/temp_blacksmith.dae
+
+
+
+
+
+
+
+
+
+ player_trans.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml
new file mode 100644
index 0000000000..7ef893e58a
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml
@@ -0,0 +1,17 @@
+
+
+
+
+
+ structural/temp_blacksmith.dae
+
+
+
+
+
+
+
+
+
+ player_trans.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/mauryans/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/mauryans/blacksmith.xml
new file mode 100644
index 0000000000..5becaada9b
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/mauryans/blacksmith.xml
@@ -0,0 +1,17 @@
+
+
+
+
+
+ structural/temp_blacksmith.dae
+
+
+
+
+
+
+
+
+
+ player_trans.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/romans/blacksmith.xml b/binaries/data/mods/public/art/actors/structures/romans/blacksmith.xml
new file mode 100644
index 0000000000..65d5dec054
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/romans/blacksmith.xml
@@ -0,0 +1,17 @@
+
+
+
+
+
+ structural/temp_blacksmith.dae
+
+
+
+
+
+
+
+
+
+ player_trans.xml
+
diff --git a/binaries/data/mods/public/art/meshes/structural/temp_blacksmith.dae b/binaries/data/mods/public/art/meshes/structural/temp_blacksmith.dae
new file mode 100644
index 0000000000..a72c5bc5ed
--- /dev/null
+++ b/binaries/data/mods/public/art/meshes/structural/temp_blacksmith.dae
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:7902f70ecbeaf4ee28fe4efff92f6b291d6da692c5d44e879f3f74ceaa3071ec
+size 8917
diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/gold_oasis_3.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/gold_oasis_3.png
new file mode 100644
index 0000000000..e06a223b0c
--- /dev/null
+++ b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/gold_oasis_3.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:361505266bd0f73dbe2d038c3ebc3bc7b5bde917d50807d4b5e32c6dc5078167
+size 170561
diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/structures/blacksmith.png b/binaries/data/mods/public/art/textures/ui/session/portraits/structures/blacksmith.png
new file mode 100644
index 0000000000..f92d0c0d9e
--- /dev/null
+++ b/binaries/data/mods/public/art/textures/ui/session/portraits/structures/blacksmith.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:2815b95b140ee50ce72264c73cb76344f0188bc37714847439ee3c6ffb9a04a7
+size 20093
diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/pigeon.png b/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/pigeon.png
new file mode 100644
index 0000000000..8e49be5712
--- /dev/null
+++ b/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/pigeon.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:dea88ce8e6eb176daa139849220d723d294214348469629d65e480188eb43c6d
+size 20562
diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maceman.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maceman.png
index bdd4ef0e1f..97c5b00130 100644
--- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maceman.png
+++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maceman.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:595b5f3c713d4bc0da6dad973e148400f80c912275350ed980829edef7e6f145
-size 25551
+oid sha256:3d17d147e871a8f6e994a05842f3190004c8f8ccc5eea0b61d028f2d9433de73
+size 26451
diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden.png
index 6b96f5463f..e7054a3605 100644
--- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden.png
+++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:7bffccb4ac091d2f6b65ce20185256c0c05b5ababb93f9dc9d20d4f9cc1472fd
-size 20442
+oid sha256:fc50f499cf5f264c1dc2817218feb91fd54b050e11bbf72547f221d48b43f797
+size 19217
diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden_archer.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden_archer.png
index 3c2c88d0eb..30cd8d6720 100644
--- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden_archer.png
+++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_maiden_archer.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:ab834978d87b5abd1335fde1b0e8d1da19abc70f27508ad74313a22f48aeaf99
-size 18333
+oid sha256:0a2e34d235dcb3e918098ed369793a70a581501d4bd1d1cacddf661111358e4c
+size 18578
diff --git a/binaries/data/mods/public/maps/scenarios/Gold Oasis 03.xml b/binaries/data/mods/public/maps/scenarios/Gold Oasis 03.xml
index 19520e7508..673db9f1d6 100644
--- a/binaries/data/mods/public/maps/scenarios/Gold Oasis 03.xml
+++ b/binaries/data/mods/public/maps/scenarios/Gold Oasis 03.xml
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:75e6e86d27039d020904477928df1dc7a03b9bb8c395aa6b58b5e6754e290985
+oid sha256:2f9960e9260ab4dd4dcb92aa49f410b4b6d6beedaa9bcd0e1f5d8551def32286
size 378046
diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json b/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
index 7fbd0825e6..2bfea087a8 100644
--- a/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
+++ b/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
@@ -1,6 +1,6 @@
{
"pair": "pair_champ_02",
- "genericName": "Elite Unit",
+ "genericName": "Guard Unit",
"specificName": {
"hele": "Agema",
"mace": "Agema",
diff --git a/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json b/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json
index b78cc24010..32616f43f2 100644
--- a/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json
+++ b/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json
@@ -2,7 +2,7 @@
"genericName": "Stone Foundations",
"description": "Outposts survive twice as long in neutral territory.",
"cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0},
- "requirements": {"tech": "phase_town"},
+ "requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "blocks_three.png",
"researchTime": 30,
diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_range.json b/binaries/data/mods/public/simulation/data/technologies/heal_range.json
index db57c653d4..556fe72285 100644
--- a/binaries/data/mods/public/simulation/data/technologies/heal_range.json
+++ b/binaries/data/mods/public/simulation/data/technologies/heal_range.json
@@ -1,13 +1,19 @@
{
"pair": "pair_heal_01",
"genericName": "Healing Range",
- "description": "Increases the healing range of all healers",
- "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
+ "specificName": {
+ "hele": "Olympic Pantheon",
+ "mace": "Olympic Pantheon",
+ "spart": "Olympic Pantheon",
+ "athen": "Olympic Pantheon"
+ },
+ "description": "Increases the healing range of all healers.",
+ "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_range.png",
"researchTime": 30,
- "tooltip": "Healers gain +4 Healing Range.",
+ "tooltip": "Healers +4 Healing Range.",
"modifications": [{"value": "Heal/Range", "add": 4.0}],
"affects": ["Healer"]
}
\ No newline at end of file
diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json b/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json
new file mode 100644
index 0000000000..84f053cd48
--- /dev/null
+++ b/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json
@@ -0,0 +1,19 @@
+{
+ "pair": "pair_heal_01",
+ "genericName": "Healing Range 2",
+ "specificName": {
+ "hele": "Akademia",
+ "mace": "Akademia",
+ "spart": "Akademia",
+ "athen": "Akademia"
+ },
+ "description": "Increases the healing range of all healers.",
+ "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "healing_range.png",
+ "researchTime": 30,
+ "tooltip": "Healers +4 Healing Range.",
+ "modifications": [{"value": "Heal/Range", "add": 4.0}],
+ "affects": ["Healer"]
+}
\ No newline at end of file
diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_rate.json b/binaries/data/mods/public/simulation/data/technologies/heal_rate.json
index 48989c3717..688ddb8d8c 100644
--- a/binaries/data/mods/public/simulation/data/technologies/heal_rate.json
+++ b/binaries/data/mods/public/simulation/data/technologies/heal_rate.json
@@ -1,13 +1,19 @@
{
"pair": "pair_heal_01",
"genericName": "Healing Rate",
- "description": "Increases the Healing Rate of all healers",
- "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
+ "specificName": {
+ "hele": "Sphagia",
+ "mace": "Sphagia",
+ "spart": "Sphagia",
+ "athen": "Sphagia"
+ },
+ "description": "Increases the Healing Rate of all healers.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_rate.png",
"researchTime": 30,
- "tooltip": "Healing Rate increases by 25%.",
+ "tooltip": "Healers +25% healing rate.",
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
"affects": ["Healer"]
}
\ No newline at end of file
diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json b/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json
new file mode 100644
index 0000000000..1b0b1f6a13
--- /dev/null
+++ b/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json
@@ -0,0 +1,19 @@
+{
+ "pair": "pair_heal_01",
+ "genericName": "Healing Rate 2",
+ "specificName": {
+ "hele": "Hippocratic Oath",
+ "mace": "Hippocratic Oath",
+ "spart": "Hippocratic Oath",
+ "athen": "Hippocratic Oath"
+ },
+ "description": "Increases the Healing Rate of all healers.",
+ "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "healing_rate.png",
+ "researchTime": 30,
+ "tooltip": "Healers +25% healing rate.",
+ "modifications": [{"value": "Heal/Rate", "add": -500.0}],
+ "affects": ["Healer"]
+}
\ No newline at end of file
diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_temple.json b/binaries/data/mods/public/simulation/data/technologies/heal_temple.json
index b1d32fe4a9..57a2884014 100644
--- a/binaries/data/mods/public/simulation/data/technologies/heal_temple.json
+++ b/binaries/data/mods/public/simulation/data/technologies/heal_temple.json
@@ -1,12 +1,18 @@
{
"genericName": "Divine Offerings",
- "description": "Garrisoned units are healed faster.",
+ "specificName": {
+ "hele": "Olympic Games",
+ "mace": "Olympic Games",
+ "spart": "Olympic Games",
+ "athen": "Eleusian Mysteries"
+ },
+ "description": "Units garrisoned in a temple are healed faster.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "statue_face_stone.png",
"researchTime": 20,
- "tooltip": "Healing rate +50% for Temples.",
+ "tooltip": "Temples +50% garrisoned healing rate.",
"modifications": [{"value": "GarrisonHolder/BuffHeal", "multiplier": 1.5}],
"affects": ["Temple"]
}
\ No newline at end of file
diff --git a/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json b/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json
index ba12bc9dd0..2fe7ed68f3 100644
--- a/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json
+++ b/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json
@@ -1,6 +1,6 @@
{
"pair": "pair_inf_01",
- "genericName": "Infantry Training",
+ "genericName": "Weapons Training",
"specificName": {
"hele": "Hoplomachia",
"mace": "Hoplomachia",
diff --git a/binaries/data/mods/public/simulation/data/technologies/pair_heal_02.json b/binaries/data/mods/public/simulation/data/technologies/pair_heal_02.json
new file mode 100644
index 0000000000..00156049d4
--- /dev/null
+++ b/binaries/data/mods/public/simulation/data/technologies/pair_heal_02.json
@@ -0,0 +1,6 @@
+{
+ "genericName": "Heal Range and Rate #2",
+ "top": "heal_range_2",
+ "bottom": "heal_rate_2",
+ "supersedes": "pair_heal_01"
+}
diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town.json b/binaries/data/mods/public/simulation/data/technologies/phase_town.json
index e240a9ec4c..f9222fc1e0 100644
--- a/binaries/data/mods/public/simulation/data/technologies/phase_town.json
+++ b/binaries/data/mods/public/simulation/data/technologies/phase_town.json
@@ -1,7 +1,7 @@
{
"genericName": "Town Phase",
"description": "Advances from a small village to a bustling town, ready to expand rapidly.",
- "cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 },
+ "cost": { "food": 750, "wood": 750, "stone": 0, "metal": 0 },
"requirements": { "class": "Village", "number": 6 },
"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
"supersedes": "phase_village",
diff --git a/binaries/data/mods/public/simulation/data/technologies/training_conscription.json b/binaries/data/mods/public/simulation/data/technologies/training_conscription.json
new file mode 100644
index 0000000000..b25bcad8c2
--- /dev/null
+++ b/binaries/data/mods/public/simulation/data/technologies/training_conscription.json
@@ -0,0 +1,12 @@
+{
+ "genericName": "Conscription",
+ "description": "Significantly increase training speed of soldiers by training them in large batches or battalions.",
+ "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "fist_spear.png",
+ "researchTime": 30,
+ "tooltip": "All soldiers +25% batch training speed bonus.",
+ "modifications": [{"value": "ProductionQueue/BatchTimeFactor", "multiplier": 1.25}],
+ "affects": ["Unit Organic -Support"]
+}
diff --git a/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json b/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json
new file mode 100644
index 0000000000..70785dabe4
--- /dev/null
+++ b/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json
@@ -0,0 +1,17 @@
+{
+ "genericName": "Unlock Champion Units",
+ "specificName": {
+ "hele": "Agema",
+ "mace": "Agema",
+ "spart": "Agema",
+ "athen": "Agema",
+ "rome": "Regio Cohors"
+ },
+ "description": "Guard units wield the best weapons.",
+ "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250},
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "armor_plates_swords.png",
+ "researchTime": 30,
+ "tooltip": "Unlock the ability to train Champions at your barracks and fortress."
+}
\ No newline at end of file
diff --git a/binaries/data/mods/public/simulation/data/technologies/vision_outpost.json b/binaries/data/mods/public/simulation/data/technologies/vision_outpost.json
new file mode 100644
index 0000000000..75a8c12659
--- /dev/null
+++ b/binaries/data/mods/public/simulation/data/technologies/vision_outpost.json
@@ -0,0 +1,11 @@
+{
+ "genericName": "Carrier Pigeons",
+ "description": "Outposts gain longer vision for scouting.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"tech": "phase_village"},
+ "icon": "pigeon.png",
+ "researchTime": 30,
+ "tooltip": "Vision Range +50% for Outposts.",
+ "modifications": [{"value": "Vision/Range", "multiplier": 1.5}],
+ "affects": ["Outpost"]
+}
diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml
index 49e57287c4..de6f41f374 100644
--- a/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml
+++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml
@@ -2,8 +2,8 @@
- 30.0
- 20.0
+ 20.0
+ 0.0
0.0
4.0
2000
diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml
index 10836dfa96..06b7296638 100644
--- a/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml
+++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml
@@ -2,8 +2,8 @@
- 24.0
- 16.0
+ 15.0
+ 0.0
0.0
4.0
2000
diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml
new file mode 100644
index 0000000000..6da167da13
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml
@@ -0,0 +1,17 @@
+
+
+
+ 220
+
+
+ 2200
+
+
+ athen
+ Khalkeîon
+ The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+
+
+ structures/hellenes/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml
new file mode 100644
index 0000000000..4f3391bc6f
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml
@@ -0,0 +1,13 @@
+
+
+
+ 4
+
+
+ brit
+ Gwersyllty
+
+
+ structures/celts/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml
new file mode 100644
index 0000000000..9a44aeeab1
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml
@@ -0,0 +1,13 @@
+
+
+
+ 4
+
+
+ celt
+ Gwersyllty
+
+
+ structures/celts/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml
new file mode 100644
index 0000000000..c57f04a1b9
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml
@@ -0,0 +1,13 @@
+
+
+
+ 4
+
+
+ gaul
+ Gwersyllty
+
+
+ structures/celts/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml
new file mode 100644
index 0000000000..044c104284
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml
@@ -0,0 +1,17 @@
+
+
+
+ 220
+
+
+ 2200
+
+
+ hele
+ Khalkeîon
+ The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+
+
+ structures/hellenes/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml
new file mode 100644
index 0000000000..f2c13661ad
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml
@@ -0,0 +1,11 @@
+
+
+
+ iber
+ Cuartel
+ To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place.
+
+
+ structures/iberians/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml
index cb4146b435..573d50a61f 100644
--- a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml
@@ -31,7 +31,13 @@
units/mace_infantry_slinger_b
units/mace_cavalry_spearman_b
units/mace_cavalry_javelinist_b
+ units/mace_champion_infantry_a
+ units/mace_champion_cavalry
+
+ training_conscription
+ unlock_champion_units
+
structures/macedonians/barracks.xml
diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml
new file mode 100644
index 0000000000..38fe305b71
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml
@@ -0,0 +1,17 @@
+
+
+
+ 220
+
+
+ 2200
+
+
+ mace
+ Khalkeîon
+ The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+
+
+ structures/hellenes/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml
index 7fb3a2a3ab..9d92e56cc5 100644
--- a/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml
@@ -21,6 +21,9 @@
units/mace_hero_alexander
units/mace_hero_demetrius
+
+ hellenes/special_hellenistic_metropolis
+
structures/macedonians/civic_centre.xml
diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
index 4cdb2bac7f..51c5fda6ed 100644
--- a/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
@@ -29,8 +29,8 @@
units/mace_mechanical_siege_tower
- pair_siege_attack_pack
- pair_siege_cost_armor
+ pair_siege_attack_pack
+ pair_siege_cost_armor
siege_bolt_accuracy
diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml
index f6b050adeb..a9bec56cc1 100644
--- a/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml
@@ -1,7 +1,7 @@
-
+
5.0
diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml
new file mode 100644
index 0000000000..fc089083b5
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml
@@ -0,0 +1,11 @@
+
+
+
+ maur
+ Sainyavasa
+ Blacksmith.
+
+
+ structures/mauryans/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml b/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml
index 4c38c5080a..6129ec78f3 100644
--- a/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml
@@ -17,6 +17,6 @@
structures/mauryans/temple.xml
- structures/fndn_4x4.xml
+ structures/fndn_4x6.xml
diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
index e93d1603af..9719224072 100644
--- a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
@@ -16,7 +16,6 @@
pair_inf_01
pair_inf_02
- -pair_cav_01
diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
index b845ed691d..f3c98fd483 100644
--- a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
@@ -32,8 +32,6 @@
units/pers_cavalry_archer_b
- -pair_inf_01
- -pair_inf_02
pair_cav_01
diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_wonder.xml b/binaries/data/mods/public/simulation/templates/structures/pers_wonder.xml
index 8fa4ed862e..4168742432 100644
--- a/binaries/data/mods/public/simulation/templates/structures/pers_wonder.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/pers_wonder.xml
@@ -9,10 +9,8 @@
pers
- Special Structure
Hanging Gardens of Babylon
A magnificent structure built in the 6th century BC by the Neo-Babylonian king Nebuchadnezzar II in order to please his wife Amytis of Media, who was homesick for the gardens and mountains of her homeland.
- structures/gardens.png
200
diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
index 7299762ae3..32db6de871 100644
--- a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
@@ -15,7 +15,7 @@
rome
- Armamentarium
+ Castra
Romans specialised in the building of military camps and forts. A few of them still survive.
diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml
new file mode 100644
index 0000000000..e7c852e4ec
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml
@@ -0,0 +1,11 @@
+
+
+
+ rome
+ Armamentarium
+ Blacksmith.
+
+
+ structures/romans/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml
new file mode 100644
index 0000000000..f4501272a1
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml
@@ -0,0 +1,17 @@
+
+
+
+ 220
+
+
+ 2200
+
+
+ spart
+ Khalkeîon
+ The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+
+
+ structures/hellenes/blacksmith.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
index b299ee6dd1..e01601e3ab 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
@@ -1,19 +1,9 @@
-
- 20.0
- 40
- 10.0
-
- 5.0
- 8.0
- 3.0
-
-
0.0
- 25.0
+ 20.0
0.0
60.0
10.0
@@ -25,7 +15,7 @@
1
- 0.5
+ 1
own neutral
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
index 4895434411..43b0764687 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
@@ -70,6 +70,7 @@
pair_heal_01
+ pair_heal_02
heal_temple
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
index 0a1c9c65d7..1fa314c5bf 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
@@ -3,7 +3,7 @@
0.0
- 25.0
+ 20.0
0.0
70.0
16.0
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
index 8a72334f39..8130bc169c 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
@@ -1,26 +1,26 @@
- 2.0
- 5.0
- 2.0
+ 5
+ 10
+ 1
- 2.0
- 2.0
- 2.0
+ 3
+ 5
+ 1
0.0
- 25.0
+ 20.0
0.0
55.0
13.0
75.0
1200
2000
- 1.5
+ 2.0
@@ -71,7 +71,8 @@
0.7
- decay_outpost
+ vision_outpost
+ decay_outpost
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
index 4e0cc852d2..db09e1a98e 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
@@ -3,7 +3,7 @@
0.0
- 25.0
+ 20.0
0.0
50.0
12.0
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
index c385537205..f570a2a9b9 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
@@ -44,9 +44,7 @@
0.7
- pair_inf_01
- pair_inf_02
- pair_cav_01
+ training_conscription
@@ -58,7 +56,7 @@
false
- 38
+ 50
65536
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
new file mode 100644
index 0000000000..2f19b8ac9c
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
@@ -0,0 +1,64 @@
+
+
+
+ Barracks
+
+
+ 200
+
+ 200
+
+
+
+
+ 12.0
+
+
+
+ 2000
+ rubble/rubble_stone_4x4
+
+
+ Blacksmith
+ Research weapons and armor improvements.
+ Town
+ structures/blacksmith.png
+ phase_town
+
+
+ 100
+ 0
+ 50
+ 0
+ 100
+
+
+
+
+
+ 0.7
+
+ pair_inf_01
+ pair_inf_02
+ pair_cav_01
+
+
+
+
+
+ interface/complete/building/complete_barracks.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+ false
+ 38
+ 65536
+
+
+ 32
+
+
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
index 4397502627..8abb767283 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
@@ -7,7 +7,7 @@
- 1000.0
+ 100.0
0.0
0.0
4.0
@@ -98,6 +98,6 @@
- 70
+ 60
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
index b29e1565ff..f1c7b83eba 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
@@ -8,7 +8,7 @@
0.0
- 25.0
+ 15.0
0.0
58
10.0
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
index 6b1e19b98f..b0d404c849 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
@@ -8,7 +8,7 @@
0.0
- 30.0
+ 25.0
0.0
48
12.0
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_dog.xml b/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
index be048d8fdf..2f8524a1e0 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
@@ -6,6 +6,12 @@
1
+
+ 100.0
+ 0.0
+ 0.0
+ 4.0
+
10.0
0.0
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
index c701af4fee..93b3e85567 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
@@ -7,7 +7,7 @@
- 50.0
+ 25.0
60
1.0
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
index e9a8d95376..1c0717548e 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
@@ -7,7 +7,7 @@
- 55.0
+ 30.0
Infantry Spear
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
index 77f735f5c8..4e66b66ff5 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
@@ -2,7 +2,7 @@
- 1000.0
+ 50.0
0.0
0.0
4.0
@@ -21,6 +21,7 @@
structures/{civ}_dock
structures/{civ}_civil_centre
structures/{civ}_barracks
+ structures/{civ}_blacksmith
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_defense_tower
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
index ef9bb19026..dd95db6abf 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
@@ -8,7 +8,7 @@
0.0
- 20.0
+ 15.0
0.0
50.0
10.0
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
index be27a5cfeb..48afbff2e8 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
@@ -10,7 +10,7 @@
Infantry Cavalry Champion Structure CitizenSoldier
- 20.0
+ 25.0
0.0
0.0
4.0
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
index 5434a2f2fb..7ef561a00d 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
@@ -9,7 +9,7 @@
- 200
+ 100
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml
index d5c89b8f81..b4bbbca5bc 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml
@@ -2,6 +2,7 @@
+ -structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml
index 2b421543a9..12303f4601 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml
@@ -2,6 +2,7 @@
+ -structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml
index 03694c21d7..36c678a69f 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml
@@ -2,6 +2,7 @@
+ -structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml
index c8b80f8dce..6b8dcd7e88 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml
@@ -2,6 +2,7 @@
+ -structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml
index b18fbabb96..b9ce3494a4 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml
@@ -2,6 +2,7 @@
+ -structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml
index 6a2f621e91..3f9db34c08 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml
@@ -2,6 +2,7 @@
+ -structures/{civ}_blacksmith
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml
index 504d3e9a82..a2c4d11f8e 100644
--- a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml
+++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml
@@ -27,6 +27,7 @@
Counters Cavalry and Archers. Countered by Champion Units.
The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.
units/hele_champion_cavalry_mace.png
+ unlock_champion_units
11.0
diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml
index 6e3fd85eac..59148a212b 100644
--- a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml
@@ -44,6 +44,7 @@
Counters Cavalry Spearmen and Cavalry Swordsmen.
units/macedonian_hypaspist.png
units/mace_champion_infantry_a
+ unlock_champion_units
units/mace_champion_infantry_e
diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml
index 588eca9fe3..40f25fb32a 100644
--- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml
@@ -9,6 +9,7 @@
+ -structures/{civ}_blacksmith
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder
diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml
index bc1a055bb5..ccabc0fff6 100644
--- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml
@@ -7,6 +7,7 @@
+ -structures/{civ}_blacksmith
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder
diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml
index 7fa18eb6cc..7baf454024 100644
--- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml
@@ -2,6 +2,7 @@
+ -structures/{civ}_blacksmith
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder