Don't updateTerritories when deserializing

Clients which didn't late-join only get a change to `uptadeTerritories`
when the ai playes a turn. When joining clients do it at the turn when
they deserialize the ai they might be ahead of the others. That would
lead to an out of sync.
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phosit 2025-09-18 14:41:52 +02:00
parent e9339591c2
commit cca2cfe05c
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@ -104,7 +104,6 @@ Headquarters.prototype.init = function(gameState, queues)
Headquarters.prototype.postinit = function(gameState)
{
this.basesManager.postinit(gameState);
this.updateTerritories(gameState);
};
/**